Changelog
1.0.3
- Linked character body to camera look direction (thanks Ludleth!)
- The characters body always faces forward when in first person mode
- You can disable this in the config if you prefer the head looking style instead of body turning style
1.0.2
- Allow unrestricted sideways looking by default;
LimitSidewaysLook restores the optional limit.
- Show the complete first-person shadow, including the head and helmet. The new shadow setting defaults to on.
- Fade the body while rolling and the shield while blocking.
- Retain the grappling hook's FOV effect, extend boat helm zoom, and place incoming damage near the health bar in first person.
- Add an underwater blur toggle and remove temporary diagnostic commands.
1.0.1
- Improve head tracking during attacks and body alignment while swimming.
- Set default FOV to 80 and refine camera position; preserve saved settings.
- Make downward body and equipment fading more gradual.
- Add contextual crosshair settings and a separate bow draw circle toggle.
- Strengthen adjustable walking sway.
- Simplify config descriptions and add console help and autocomplete.
1.0.0
- Improve downward look, body fading and underwater visuals.
- Fix cart turning and first-person sailing controls.
0.1.12
- First public release with visible body and gear, bow tilt and configurable look limits.
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