Changelog
0.1.12
- Replaced the short sideways extension with continuous resistance and a configurable 160° safety limit. Large swipes follow the same curve as smaller inputs.
- Added
YawResistanceStart, YawResistanceWidth and MaxYawDegrees; retired HardYawDegrees.
- Renamed the DLL, project and plugin identity to FirstPersonPOV. Existing settings import into
jpvalheim.firstpersonpov.cfg.
- Removed unused code and the global LOD fade-speed override; shortened comments.
- Config changes to first-person lock now apply through setting-change notifications.
0.1.11
- Made the final 10° of sideways look progressively resist outward input, with quicker torso catch-up near the edge. Aim and reversal remain immediate inside the normal range.
0.1.10
- Bare
ffpov lists settings; removed the help ffpov command patch.
0.1.9
- Renamed the package to First Person POV; kept the existing plugin GUID and config file.
- Adopted tested defaults: bow roll 75°, forward eye trim 0.10 m, downward look 40°. The downward range now starts at 20°.
- Added
help ffpov and ffpov <setting> <value> to inspect and save all user-facing settings in game.
- Shortened the README.
0.1.8
- Widened free sideways look to 40°, the hard limit to 75°, and reduced downward look to 50°.
0.1.7
- Added the visible bow roll and optional first-person shadow hiding.
0.1.6
- Stabilized the camera on the player root and corrected movement-related turning.