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Decompiled source of ClassTrinkets v1.0.2
plugins/ClassTrinkets.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Numerics.Hashing; using System.Reflection; using System.Reflection.Emit; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using ClassTrinkets.Helpers; using ClassTrinkets.Managers; using ClassTrinkets.src; using FxResources.System.ValueTuple; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.ObjectPool; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Callbacks; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ClassTrinkets")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("ClassTrinkets")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PieceManager { [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; public string? custom; } [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; public string? custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [PublicAPI] public class BuildPiece { internal class PieceConfig { public ConfigEntry<string> craft; public ConfigEntry<BuildPieceCategory> category; public ConfigEntry<string> customCategory; public ConfigEntry<string> tools; public ConfigEntry<CraftingTable> extensionTable; public ConfigEntry<string> customExtentionTable; public ConfigEntry<float> maxStationDistance; public ConfigEntry<CraftingTable> table; public ConfigEntry<string> customTable; } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; } private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r) { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } public static ItemDrop? fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return obj; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ItemDrop val = ResItem(r); return (val != null) ? new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover } : ((Requirement)null); }).Values.Where((Requirement v) => v != null).ToArray(); static ItemDrop? ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } [CompilerGenerated] private sealed class <RunQueuedSnapshots>d__33 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private WaitForEndOfFrame <eof>5__2; private GameObject <prefab>5__3; private float <intensity>5__4; private Quaternion? <rot>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RunQueuedSnapshots>d__33(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <eof>5__2 = null; <prefab>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; <eof>5__2 = new WaitForEndOfFrame(); <>2__current = <eof>5__2; <>1__state = 2; return true; case 2: <>1__state = -1; break; case 3: <>1__state = -1; if (!Application.isBatchMode && Object.op_Implicit((Object)(object)<prefab>5__3)) { try { SnapshotPiece(<prefab>5__3, <intensity>5__4, <rot>5__5); } catch (Exception arg) { Debug.LogError((object)$"[PieceManager] Snapshot failed for '{((Object)<prefab>5__3).name}': {arg}"); } } <prefab>5__3 = null; break; } if (_snapshotQueue.Count > 0) { (GameObject, float, Quaternion?) tuple = _snapshotQueue.Dequeue(); <prefab>5__3 = tuple.Item1; <intensity>5__4 = tuple.Item2; <rot>5__5 = tuple.Item3; <>2__current = <eof>5__2; <>1__state = 3; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Queue<(GameObject prefab, float lightIntensity, Quaternion? camRot)> _snapshotQueue = new Queue<(GameObject, float, Quaternion?)>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase? RecipeIsActive; private LocalizeKey? _name; private LocalizeKey? _description; internal string[] activeTools; private static object? configManager; private static Localization? _english; internal static BaseUnityPlugin? _plugin = null; private static bool hasConfigSync = true; private static object? _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } private static object? configSync { get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Expected O, but got Unknown //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Expected O, but got Unknown //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Expected O, but got Unknown //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_0590: Expected O, but got Unknown //IL_0849: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Expected O, but got Unknown //IL_05f6: Unknown result type (might be due to invalid IL or missing references) //IL_0600: Expected O, but got Unknown //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Expected O, but got Unknown //IL_08b9: Unknown result type (might be due to invalid IL or missing references) //IL_08c3: Expected O, but got Unknown //IL_0ac1: Unknown result type (might be due to invalid IL or missing references) //IL_0acb: Expected O, but got Unknown //IL_0b5a: Unknown result type (might be due to invalid IL or missing references) //IL_0b64: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += delegate { Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType<Container>((FindObjectsSortMode)0) select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value2)) { foreach (PieceTable item3 in value2) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { array5 = piece.activeTools; foreach (string key2 in array5) { if (dictionary.TryGetValue(key2, out var value3)) { foreach (PieceTable item4 in value3) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += delegate { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += delegate { if (index < piece.conversions.Count) { ObjectDB instance2 = ObjectDB.instance; if (instance2 != null) { ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value); piece.conversions[index].m_from = from; } } }; conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += delegate { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { if (cfg.extensionTable.Value == CraftingTable.Custom) { StationExtension obj2 = pieceExtensionComp; GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab2.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab2; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); break; } default: piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry<string> itemConfig(string name, string value, string desc) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab; if (enabledCfg != null) { piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); void ConfigChanged(object? o, EventArgs? e) { piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager); if (obj3 is bool && (bool)obj3) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } private void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent<Piece>(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out PieceConfig value); registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value); if (prefab2 != null) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } registeredPiece.conversions = new List<ItemConversion>(); for (int i = 0; i < registeredPiece.Conversions.Count; i++) { Conversion conversion = registeredPiece.Conversions[i]; registeredPiece.conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output) }); if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null) { registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]); } } } } public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { QueueSnapshot(Prefab, lightIntensity, cameraRotation); } internal void QueueSnapshot(GameObject prefab, float lightIntensity, Quaternion? cameraRotation = null) { _snapshotQueue.Enqueue((prefab, lightIntensity, cameraRotation)); } internal static void KickoffQueuedSnapshots() { if (_snapshotQueue.Count != 0) { BaseUnityPlugin? obj = _plugin; if (obj != null) { ((MonoBehaviour)obj).StartCoroutine(RunQueuedSnapshots()); } } } [IteratorStateMachine(typeof(<RunQueuedSnapshots>d__33))] private static IEnumerator RunQueuedSnapshots() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RunQueuedSnapshots>d__33(0); } internal static void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Expected O, but got Unknown //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any())) { Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>(); component.backgroundColor = Color.clear; component.clearFlags = (CameraClearFlags)2; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f)); component.fieldOfView = 0.5f; component.farClipPlane = 100000f; component.cullingMask = 8; Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>(); ((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f); component2.type = (LightType)1; component2.cullingMask = 8; component2.intensity = lightIntensity; GameObject val = Object.Instantiate<GameObject>(prefab); Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Component)componentsInChildren[i]).gameObject.layer = 3; } val.transform.position = Vector3.zero; val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f); ((Object)val).name = ((Object)prefab).name; MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>(); Vector3 val2 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds2 = ((Renderer)renderer).bounds; return Vector3.Min(cur, ((Bounds)(ref bounds2)).min); }); Vector3 val3 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Max(cur, ((Bounds)(ref bounds)).max); }); val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val2 + val3) / 2f; Vector3 val4 = val3 - val2; val.AddComponent<TimedDestruction>().Trigger(1f); Rect val5 = default(Rect); ((Rect)(ref val5))..ctor(0f, 0f, 128f, 128f); component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height); component.fieldOfView = 20f; float num = (Mathf.Max(val4.x, val4.y) + 0.1f) / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num); component.Render(); RenderTexture active = RenderTexture.active; RenderTexture.active = component.targetTexture; Texture2D val6 = new Texture2D((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height, (TextureFormat)4, false); val6.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), 0, 0); val6.Apply(); RenderTexture.active = active; prefab.GetComponent<Piece>().m_icon = Sprite.Create(val6, new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), Vector2.one / 2f); ((Component)component2).gameObject.SetActive(false); component.targetTexture.Release(); ((Component)component).gameObject.SetActive(false); val.SetActive(false); Object.DestroyImmediate((Object)(object)val); Object.Destroy((Object)(object)component); Object.Destroy((Object)(object)component2); Object.Destroy((Object)(object)((Component)component).gameObject); Object.Destroy((Object)(object)((Component)component2).gameObject); } } private static void DrawConfigTable(ConfigEntryBase cfg) { //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Expected O, but got Unknown //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Expected O, but got Unknown //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Expected O, but got Unknown //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Expected O, but got Unknown //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select((object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? null : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); List<Requirement> list = new List<Requirement>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty<object>()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num2 = req.amount; if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 40f }, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 40 - 67 - 21 - 21 - 12 }, Array.Empty<GUILayoutOption>()); string text2 = (valueOrDefault ? req.itemName : text); flag = flag || text2 != req.itemName; bool flag2 = req.recover; if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle) { fixedWidth = 67f }, Array.Empty<GUILayoutOption>()) != req.recover) { flag2 = !flag2; flag = true; } if (GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; } else { list.Add(new Requirement { amount = num2, itemName = text2, recover = flag2 }); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; list.Add(new Requirement { amount = 1, itemName = "", recover = false }); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new SerializedRequirements(list).ToString(); } } private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } public static class GoExtensions { public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component { return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>(); } } [PublicAPI] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; if (Localization.m_instance != null) { Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.m_instance != null) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out string value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { Localization __instance2 = __instance; string key = localizations.FirstOrDefault<KeyValuePair<string, Localization>>((KeyValuePair<string, Localization> l) => l.Value == __instance2).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance2); } } public static Localization ForLanguage(string? language = null) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out Localization value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } public class AdminSyncing { [CompilerGenerated] private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private List<string> <currentList>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <currentList>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown int num = <>1__state; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__2)) { <currentList>5__2 = new List<string>(ZNet.instance.m_adminList.GetList()); List<ZNetPeer> list = (from p in ZNet.instance.GetPeers() where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName()) select p).ToList(); <AdminStatusSync>g__SendAdmin|2_2(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false); <AdminStatusSync>g__SendAdmin|2_2(list, isAdmin: true); } } else { <>1__state = -1; <currentList>5__2 = new List<string>(ZNet.instance.m_adminList.GetList()); } <>2__current = (object)new WaitForSeconds(30f); <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <>c__DisplayClass3_0 { public ZPackage package; internal IEnumerator<bool> <sendZPackage>b__1(ZNetPeer p) { return TellPeerAdminStatus(p, package); } } [StructLayout(LayoutKind.Auto)] [CompilerGenerated] private struct <>c__DisplayClass4_0 { public ZNetPeer peer; public ZRoutedRpc rpc; } [CompilerGenerated] private sealed class <TellPeerAdminStatus>d__4 : IEnumerator<bool>, IDisposable, IEnumerator { private int <>1__state; private bool <>2__current; public ZNetPeer peer; public ZPackage package; bool IEnumerator<bool>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <TellPeerAdminStatus>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; <>c__DisplayClass4_0 <>c__DisplayClass4_ = default(<>c__DisplayClass4_0); <>c__DisplayClass4_.peer = peer; <>c__DisplayClass4_.rpc = ZRoutedRpc.instance; if (<>c__DisplayClass4_.rpc == null) { return false; } <TellPeerAdminStatus>g__SendPackage|4_0(package, ref <>c__DisplayClass4_); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <sendZPackage>d__3 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public ZPackage package; public List<ZNetPeer> peers; private List<IEnumerator<bool>> <writers>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <sendZPackage>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <writers>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: { <>1__state = -1; <>c__DisplayClass3_0 CS$<>8__locals0 = new <>c__DisplayClass3_0 { package = package }; if (!Object.op_Implicit((Object)(object)ZNet.instance)) { return false; } byte[] array = CS$<>8__locals0.package.GetArray(); if (array != null && array.LongLength > 10000) { ZPackage val = new ZPackage(); val.Write(4); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal)) { deflateStream.Write(array, 0, array.Length); } val.Write(memoryStream.ToArray()); CS$<>8__locals0.package = val; } <writers>5__2 = (from peer in peers where peer.IsReady() select peer into p select TellPeerAdminStatus(p, CS$<>8__locals0.package)).ToList(); <writers>5__2.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); break; } case 1: <>1__state = -1; <writers>5__2.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); break; } if (<writers>5__2.Count > 0) { <>2__current = null; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static bool isServer; internal static bool registeredOnClient; [HarmonyPriority(700)] internal static void AdminStatusSync(ZNet __instance) { isServer = __instance.IsServer(); if (BuildPiece._plugin != null) { if (isServer) { ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove); } else if (!registeredOnClient) { ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove); registeredOnClient = true; } } if (isServer) { ((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges()); } [IteratorStateMachine(typeof(<<AdminStatusSync>g__WatchAdminListChanges|2_0>d))] static IEnumerator WatchAdminListChanges() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(0); } } [IteratorStateMachine(typeof(<sendZPackage>d__3))] private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <sendZPackage>d__3(0) { peers = peers, package = package }; } [IteratorStateMachine(typeof(<TellPeerAdminStatus>d__4))] private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <TellPeerAdminStatus>d__4(0) { peer = peer, package = package }; } internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown ZNetPeer peer = ZNet.instance.GetPeer(sender); bool flag = false; try { flag = package.ReadBool(); } catch { } if (isServer) { ZRoutedRpc instance = ZRoutedRpc.instance; long everybody = ZRoutedRpc.Everybody; BaseUnityPlugin? plugin = BuildPiece._plugin; instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() }); if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())) { ZPackage val = new ZPackage(); val.Write(true); ZRpc rpc = peer.m_rpc; BaseUnityPlugin? plugin2 = BuildPiece._plugin; rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } return; } foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces) { if (!registeredPiece.SpecialProperties.AdminOnly) { continue; } Piece component = registeredPiece.Prefab.GetComponent<Piece>(); string name = component.m_name; Localization.instance.Localize(name).Trim(); if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null) { continue; } Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0); foreach (Piece val2 in array) { if (flag) { if (val2.m_name == name) { val2.m_enabled = true; } } else if (val2.m_name == name) { val2.m_enabled = false; } } List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces; if (flag) { if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name)); } } else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name)); } } } [CompilerGenerated] internal static void <AdminStatusSync>g__SendAdmin|2_2(List<ZNetPeer> peers, bool isAdmin) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown ZPackage val = new ZPackage(); val.Write(isAdmin); ((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val)); } [CompilerGenerated] internal static void <TellPeerAdminStatus>g__SendPackage|4_0(ZPackage pkg, ref <>c__DisplayClass4_0 P_1) { BaseUnityPlugin? plugin = BuildPiece._plugin; string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync"; if (isServer) { P_1.peer.m_rpc.Invoke(text, new object[1] { pkg }); } else { P_1.rpc.InvokeRoutedRPC(P_1.peer.m_server ? 0 : P_1.peer.m_uid, text, new object[1] { pkg }); } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] internal class RegisterClientRPCPatch { private static void Postfix(ZNet __instance, ZNetPeer peer) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown if (!__instance.IsServer()) { ZRpc rpc = peer.m_rpc; BaseUnityPlugin? plugin = BuildPiece._plugin; rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync); return; } ZPackage val = new ZPackage(); val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())); ZRpc rpc2 = peer.m_rpc; BaseUnityPlugin? plugin2 = BuildPiece._plugin; rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package) { AdminSyncing.RPC_AdminPieceAddRemove(0L, package); } } public static class PiecePrefabManager { private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; private static readonly List<GameObject> piecePrefabs; private static readonly Dictionary<string, PieceCategory> PieceCategories; private static readonly Dictionary<string, PieceCategory> OtherPieceCategories; private static readonly Dictionary<PieceCategory, string> VanillaLabels; internal static bool CategoryRefreshNeeded; static PiecePrefabManager() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Expected O, but got Unknown //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Expected O, but got Unknown //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Expected O, but got Unknown //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Expected O, but got Unknown //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Expected O, but got Unknown //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Expected O, but got Unknown //IL_0325: Expected O, but got Unknown //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Expected O, but got Unknown //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Expected O, but got Unknown //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Expected O, but got Unknown //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Expected O, but got Unknown //IL_0416: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Expected O, but got Unknown //IL_047f: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); piecePrefabs = new List<GameObject>(); PieceCategories = new Dictionary<string, PieceCategory>(); OtherPieceCategories = new Dictionary<string, PieceCategory>(); VanillaLabels = new Dictionary<PieceCategory, string>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "KickoffQueuedSnapshots", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { string assetBundleFileName2 = assetBundleFileName; BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName2; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out AssetBundle value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle a) => ((Object)a).name == assetBundleFileName2)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName2)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle) { return assetBundle.LoadAllAssets<GameObject>(); } public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static GameObject RegisterPrefab(AssetBundle assets, string prefabName) { if ((Object)(object)assets == (Object)null) { Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources."); return null; } GameObject val = assets.LoadAsset<GameObject>(prefabName); if ((Object)(object)val == (Object)null) { Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name)); return null; } piecePrefabs.Add(val); return val; } public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static Sprite RegisterSprite(AssetBundle assets, string prefabName) { return assets.LoadAsset<Sprite>(prefabName); } private static void EnumGetValuesPatch(Type enumType, ref Array __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count]; __result.CopyTo(array, 0); PieceCategories.Values.CopyTo(array, __result.Length); __result = array; } } private static void EnumGetNamesPatch(Type enumType, ref string[] __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { __result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray()); } } public static Dictionary<PieceCategory, string> GetPieceCategoriesMap() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) Array values = Enum.GetValues(typeof(PieceCategory)); string[] names = Enum.GetNames(typeof(PieceCategory)); Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>(); for (int i = 0; i < values.Length; i++) { dictionary[(PieceCategory)values.GetValue(i)] = names[i]; } return dictionary; } public static PieceCategory GetCategory(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result)) { return result; } if (PieceCategories.TryGetValue(name, out result)) { return result; } if (OtherPieceCategories.TryGetValue(name, out result)) { return result; } Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap(); foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap) { if (item.Value == name) { result = item.Key; OtherPieceCategories[name] = result; return result; } } result = (PieceCategory)(pieceCategoriesMap.Count - 1); PieceCategories[name] = result; string categoryToken = GetCategoryToken(name); Localization.instance.AddWord(categoryToken, name); return result; } internal static void CreateCategoryTabs() { if (Object.op_Implicit((Object)(object)Hud.instance)) { int num = ModifiedMaxCategory(); for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++) { GameObject val = CreateCategoryTab(); Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray(); } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); Player.m_localPlayer.UpdateAvailablePiecesList(); } } } private static GameObject CreateCategoryTab() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) GameObject val = Hud.instance.m_pieceCategoryTabs[0]; GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent); val2.SetActive(false); UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>(); orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory)); TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>(); foreach (TMP_Text obj in componentsInChildren) { obj.rectTransform.offsetMin = new Vector2(3f, 1f); obj.rectTransform.offsetMax = new Vector2(-3f, -1f); obj.enableAutoSizing = true; obj.fontSizeMin = 12f; obj.fontSizeMax = 20f; obj.lineSpacing = 0.8f; obj.textWrappingMode = (TextWrappingModes)1; obj.overflowMode = (TextOverflowModes)3; } return val2; } private static int ModifiedMaxCategory() { return Enum.GetValues(typeof(PieceCategory)).Length - 1; } private static int GetMaxCategoryOrDefault() { try { return (int)Enum.Parse(typeof(PieceCategory), "Max"); } catch (ArgumentException) { Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4"); return 4; } } private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown int num = GetMaxCategoryOrDefault() + maxOffset; List<CodeInstruction> list = new List<CodeInstruction>(); foreach (CodeInstruction instruction in instructions) { if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num)) { list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null))); if (maxOffset != 0) { list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset)); list.Add(new CodeInstruction(OpCodes.Add, (object)null)); } } else { list.Add(instruction); } } return list; } private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions) { return TranspileMaxCategory(instructions, 0); } private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>(); Piece val = default(Piece); foreach (GameObject item in pieceTable.m_pieces.Where((GameObject pieceFab) => (Object)(object)pieceFab != (Object)null)) { if (item.TryGetComponent<Piece>(ref val)) { hashSet.Add(val.m_category); } } return hashSet; } private static void RepositionCatsIfNeeded() { if (CategoryRefreshNeeded) { CategoryRefreshNeeded = false; CreateCategoryTabs(); RepositionCats(); } } private static void RepositionCats() { if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); } } private static void RepositionCategories(PieceTable pieceTable) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Expected O, but got Unknown //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) RectTransform val = (RectTransform)Hud.instance.m_pieceCategoryTabs[0].transform; RectTransform val2 = (RectTransform)Hud.instance.m_pieceCategoryRoot.transform; RectTransform val3 = (RectTransform)Hud.instance.m_pieceSelectionWindow.transform; HorizontalLayoutGroup val4 = default(HorizontalLayoutGroup); if (((Component)((Transform)val).parent).TryGetComponent<HorizontalLayoutGroup>(ref val4)) { Object.DestroyImmediate((Object)(object)val4); } Rect rect = val.rect; Vector2 size = ((Rect)(ref rect)).size; GridLayoutGroup val5 = default(GridLayoutGroup); GridLayoutGroup obj = (((Component)((Transform)val).parent).TryGetComponent<GridLayoutGroup>(ref val5) ? val5 : ((Component)((Transform)val).parent).gameObject.AddComponent<GridLayoutGroup>()); obj.cellSize = size; obj.spacing = new Vector2(0f, 1f); obj.constraint = (Constraint)1; obj.constraintCount = 5; ((LayoutGroup)obj).childAlignment = (TextAnchor)4; HashSet<PieceCategory> hashSet = CategoriesInPieceTable(pieceTable); UpdatePieceTableCategories(pieceTable, hashSet); rect = val2.rect; int num = Mathf.Max((int)(((Rect)(ref rect)).width / size.x), 1); int count = pieceTable.m_categories.Count; float num2 = (0f - size.x) * (float)num / 2f + size.x / 2f; float num3 = (size.y + 1f) * Mathf.Floor((float)(count - 1) / (float)num) + 5f; new Vector2(num2, num3); int num4 = Mathf.CeilToInt((float)count / (float)num); float num5 = (size.y + 1f) * (float)num4; RectTransform component = ((Component)((Transform)val).parent).GetComponent<RectTransform>(); component.anchoredPosition = new Vector2(component.anchoredPosition.x, num5 / 2f); int num6 = 0; for (int i = 0; i < Hud.instance.m_pieceCategoryTabs.Length; i++) { GameObject val6 = Hud.instance.m_pieceCategoryTabs[i]; if ((Object)(object)val6 == (Object)null) { continue; } if (i >= pieceTable.m_categories.Count) { val6.SetActive(false); continue; } PieceCategory item = pieceTable.m_categories[i]; string text = pieceTable.m_categoryLabels[i]; if (hashSet.Contains(item)) { num6++; } val6.GetComponentInChildren<TMP_Text>().text = Localization.instance.Localize(text); } Transform obj2 = ((Transform)val3).Find("Bkg2"); RectTransform val7 = (RectTransform)((obj2 != null) ? ((Component)obj2).transform : null); if (Object.op_Implicit((Object)(object)val7)) { float num7 = (size.y + 1f) * (float)Mathf.Max(0, Mathf.FloorToInt((float)(num6 - 1) / (float)num)); val7.offsetMax = new Vector2(val7.offsetMax.x, num7); } else { Debug.LogWarning((object)"RefreshCategories: Could not find background image"); } ((Component)Hud.instance).GetComponentInParent<Localize>().RefreshLocalization(); } private static void UpdatePieceTableCategories(PieceTable pieceTable, HashSet<PieceCategory> visibleCategories) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < GetMaxCategoryOrDefault(); i++) { PieceCategory val = (PieceCategory)i; if (visibleCategories.Contains(val) && !pieceTable.m_categories.Contains(val)) { pieceTable.m_categories.Add(val); pieceTable.m_categoryLabels.Add(GetVanillaLabel(val)); } if (!visibleCategories.Contains(val) && pieceTable.m_categories.Contains(val)) { int index = pieceTable.m_categories.IndexOf(val); pieceTable.m_categories.RemoveAt(index); pieceTable.m_categoryLabels.RemoveAt(index); } } foreach (KeyValuePair<string, PieceCategory> pieceCategory in PieceCategories) { string key = pieceCategory.Key; PieceCategory value = pieceCategory.Value; if (visibleCategories.Contains(value) && !pieceTable.m_cate