Changelog
2.3.4
Rename the Thunderstore package to MagicStaffTweaker.
Fix outgoing staff damage and standalone AOE scaling.
Preserve saved settings across launches and correct Summon Health defaults/Reset.
Capture inherited summon health and prevent shared skeleton weapon damage from compounding.
Use current spawn-count fields; preserve skill/star scaling when bypassing summon-count restrictions.
Retain server synchronization, configured maximums and existing extended server controls.
Build and automated checks passed; synchronized in-game testing remains outstanding.
2.3.3
Added working Spirit Caller starred-summon support with configurable 1-star and 2-star chances.
Starred summons are opt-in with vanilla-compatible Disabled / 0% / 0% defaults.
Fixed Northern Vengeance quality-aware duration multiplier.
Clarified Northern Vengeance radius as ally application radius, not visible bubble size.
Added Staff of the Wild summon spread.
Added summon-limit bypass controls for Staff of the Wild and Spirit Caller.
Preserved Dead Raiser summon-limit bypass.
Fixed health-cost percentage handling and runtime cast-time scaling.
Prevented hidden legacy durability/shared-item settings from corrupting staff usability.
Refined Configuration Manager visibility to staff-specific gameplay controls.
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