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SwampCapes

Fills the swamp cape gap with 2 vanilla+ capes that are biome friendly.

Add two swamp-themed capes and a craftable material to Valheim. Recipes unlock through normal ingredient discovery.

Rubber Guck Cape

You stink like fish... but at least you are dry!

An Ashen cape silhouette with black rubber fabric fading into glowing guck green at the hem.

  • Immunity to Wet, including clearing Wet when equipped.
  • Poison protection equal to poison resistance mead.
  • 1 armor at level 1, gaining 1 armor per upgrade.

Craft at the workbench: 10 Rubber + 1 Blob trophy.

Rubber: craft 1 Rubber from 2 Guck + 5 Coal at the workbench.

Leech Cape

Suck the health off your enemies for 5% of damage dealt, increasing with each level.

An Asksvin cloak silhouette in dark leech tones with red patches and a subtle red glow.

  • Lifesteal starts at 5%, increasing by 2.5 percentage points per upgrade.
  • 1 armor at level 1, gaining 1 armor per upgrade.
  • The tooltip shows the percentage for the item's level and previews upgrades.

Craft at the workbench: 10 Bloodbags + 1 Leech trophy.

Lifesteal is based on actual health removed from characters, including melee and ranged hits. Blocked damage, overkill beyond remaining health, and damage to structures or terrain do not provide healing. Damage-over-time ticks without an attacker reference do not trigger it.

Upgrades

Level Armor Rubber Guck upgrade cost Leech upgrade cost Default lifesteal
1 1 Crafting recipe above Crafting recipe above 5%
2 2 2 Rubber 2 Bloodbags 7.5%
3 3 4 Rubber 4 Bloodbags 10%
4 4 8 Rubber 8 Bloodbags 12.5%
5 5 16 Rubber 16 Bloodbags 15%

Workbench upgrades require the matching station level. Trophies are required only for crafting.

Both capes support further upgrades with iron protection idols at the Forge of Potential, using the native iron-armor idol requirements and forge success/failure behavior. Armor and lifesteal continue increasing with each successful level.

Configuration

After the first launch, settings appear in BepInEx/config/joshu.swampcapes.cfg in your active mod profile. Restart the game after editing the file.

Section Setting Default Effect
Gameplay LifestealMultiplier 1 Multiplies lifesteal at every cape level. 2 doubles it, 0.5 halves it, 0 disables it.
Appearance GuckGlowStrength 1.6 Green hem glow strength, from 0 to 5.
Appearance LeechGlowStrength 0.45 Red patch glow strength, from 0 to 3.

The default lifesteal multiplier preserves 5% plus 2.5 percentage points per upgrade. Both the description and tooltip reflect a changed multiplier. Existing capes use the new value automatically. Negative multipliers act as 0; non-finite values fall back to 1.

Installation

Install with Thunderstore Mod Manager or r2modman. Dependencies are listed in the package: BepInExPack Valheim and Jotunn.

For manual installation, install those dependencies first, then copy the package's BepInEx folder into the game installation or active mod profile. Keep only one copy of SwampCapes.dll installed. When replacing a development version, remove its old DLL before installing this package.

Compatibility

Built against Valheim 1.0.17 and Jotunn 2.30.2. Crafting, cape appearance, equipment effects and lifesteal were tested during development. Calculations and tooltips have automated checks.

For multiplayer, every player and the dedicated server should install the same version and dependencies. Each player controls their own lifesteal multiplier; it is not locked by the server. The wearer's effective rate is shared through character network data. Multiplayer and dedicated-server behavior have not yet been fully playtested.

The original cape meshes, texture mapping, fabric detail and cloth movement are retained. Recolored game textures are created from installed assets at runtime; vanilla game art is not bundled in this package.

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