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Expand World Prefabs
Allows configuring build or spawned objects.
Date uploaded | 3 weeks ago |
Version | 1.10.0 |
Download link | JereKuusela-Expand_World_Prefabs-1.10.0.zip |
Downloads | 1067 |
Dependency string | JereKuusela-Expand_World_Prefabs-1.10.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.12
- Adds support for parameter "<key_>" to get value of a global key.
- Adds wild card matching to string filters.
- Changes the fields
filter
andbannedFilter
to use the new data system. - Fixes parameters not working on spawn or swap specific data.
-
v1.11
- Fixes arithmetics not working for int or long values.
-
v1.10
- Adds a new field
pokeDelay
to delay pokes. - Adds a new field
clientRpc
to trigger any client RPC call. - Adds a new field
objectRpc
to trigger any object RPC call. - Adds a new parameter
<zdo>
that contains the zdoid of the object. - Adds a new field
fallback
to only use the rule when no other rule is found. - Adds support for basic arithmetics.
- Adds a new field
poke
for alternative way of doing pokes. - Adds support for using object data in parameters.
- Changes the field
delay
tospawnDelay
to make it more explicit. - Breaking change: Poke can now also poke the poker.
- Fixes objects sometimes not found when out of the map bounds.
- Fixes object filtering not working for far distances.
- Fixes drop spawning not working on singleplayer.
- Fixes possible error when matching float, int or long values.
- Adds a new field
-
v1.9
- Adds the new data system from World Edit Commands mod.
- Adds a new field
triggerRules
to cause spawns from rules to trigger other rules. - Adds a new field
removeDelay
to delay object removing. - Adds value group support to the field
prefab
(from the new data system). - Adds parameter support to the fields
globalKeys
andbannedGlobalKeys
. - Changes the fields
minDistance
andmaxDistance
to not scale with the world radius. - Fixes data filters not automatically updating when modifying the data entries.
- Removes dependency of Expand World Data mod.
-
v1.8
- Adds a new field
drops
to spawn drops. - Adds the keyword "creature" to the field
objects
andbannedObjects
. - Adds the keyword "all" to the field
prefab
. - Adds a new value "poke" to the field
type
. - Adds new fields
pokes
,pokeLimit
andpokeParameter
.
- Adds a new field
-
v1.7
- Adds support for checking data of the player who triggered armor stands, cooking stations, item stands or obliterators.
- Adds a new field
delay
to delay spawns and swaps. - Fixes armor stand state not working.
-
v1.6
- Adds support for checking data of the player who caused the
repair
trigger. - Adds a new field
types
to set multiples types at once. - Changes the keyword format from
{}
to<>
. - Fixes the mod not loading the yaml file automatically (changing the file was required).
- Adds support for checking data of the player who caused the