You are viewing a potentially older version of this package. View all versions.
JewelHeim-EpicLoot_Balanced-0.0.6 icon

EpicLoot Balanced

Patches made for EpicLoot to give you a balanced gameplay that doesn't require CLLC to balance everything but preferred for a better experience, check modpage for more information.

Date uploaded a month ago
Version 0.0.6
Download link JewelHeim-EpicLoot_Balanced-0.0.6.zip
Downloads 929
Dependency string JewelHeim-EpicLoot_Balanced-0.0.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
RandyKnapp-EpicLoot-0.9.38 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.9.38

README

Information

  • My balances are basically nerfed MagicEffects to make EpicLoot not need CLLC to function and just not feel like powerful god etc, using CLLC is still recommended to give you a better experience overall.
  • It also includes an overhaul of what can be applied on equipment, ex: Armor only on Helmet, Chest Legs, Can't have BOTH healthregen and healthtick at same time, some effects are disabled FreeBuild, Add-Blunt/Pierce/Slash, AddPhysicalResistance, TriplebowShot etc
  • I've made these patches to be as close to Jewelcrafting to where it can be played in vanilla but still give the player something to go after in terms of enchanting higher etc.

Files:

  • MajesticBalancedBossDrops.loottables.json
  • MajesticBalancedCreatureDrops.loottables.json
  • MajesticBalancedVersion.legendaries.json
  • MajesticBalancedVersion.magiceffects.json
  • MajesticBalancedVersionRequirements.magiceffects.json
  • MajesticAugmentChanges.enchantcosts.json
  • MajesticGambleChanges.adventuredata.json
  • Majestic.FFXIVSets.legendaries.json
  • Majestic.RemoveCreatures.loottables.json
  • Majestic.TreasureChestChanges.loottables.json
  • MajesticHildirBosses.loottables.json

Features:

  • Gamble, where every gamble is a 50% chance to not get something enchanted
  • Reaugments now require Forest/Iron/Gold Tokens instead of coins, which forces you to do bounties and explore more.
  • LegendarySets, more LegendarySets to choose from
  • Small creatures no longer drop loot, only Trolls, Abominations etc (ToughCreatures), 10% chance to drop no matter the stars
  • BossDrops Changed how many items can drop per star and rarity
  • TreasureChests will no longer contain enchanted items and instead will contain magic materials to help with enchanting etc.

Credits:

  • Thank you to Azumatt for the mod icon!

CHANGELOG

v0.0.7:

  • Fishing Rod effects were changed, removed useless effects and added ones that are useful.
  • QuickDraw added to FishingRod but not sure if actually does anything just FYI
Changelog History (click to expand)
# v0.0.6: - Updated icon only and README # v0.0.5: - Made Indestructible rarer to enchant - HealthRegen and HealthRegen tick are now lower chance to receive when enchanting - All Skill+ enchants are half chance to receive when enchanting - Ghosts can now drop loot due to low spawn chance - Added Hildir Bosses to drop loot # v0.0.4: - Disabled DoubleMagicShot # v0.0.3: - Added 2 new patch files, delete these if causes you issues, been tested and saw no errors - MajesticBalancedBossDrops.loottables.json - MajesticBalancedCreatureDrops.loottables.json # v0.0.2: - Added Skeleton and Greydwarf Shaman to not drop loot # v0.0.1: First Release