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JewelHeim-Road_To_Muspelheim_and_Niflheim-1.3.18 icon

Road To Muspelheim and Niflheim

RTMN is a vanilla-like progression modpack that contains Ashlands and DeepNorth, includes new enemies, bosses, weapons and armor. Read modpage for more information!

Date uploaded 2 months ago
Version 1.3.18
Download link JewelHeim-Road_To_Muspelheim_and_Niflheim-1.3.18.zip
Downloads 679
Dependency string JewelHeim-Road_To_Muspelheim_and_Niflheim-1.3.18

This mod requires the following mods to function

ASharpPen-This_Goes_Here-2.1.1 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 2.1.1
Korppis-ReliableBlock-1.0.0 icon
Korppis-ReliableBlock

Makes blocking and parrying more reliable and logical.

Preferred version: 1.0.0
GoldenJude-Blacksmiths_tools-2.0.3 icon
GoldenJude-Blacksmiths_tools

Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.

Preferred version: 2.0.3
JewelHeim-Magic_Crystal_Table-0.1.2 icon
JewelHeim-Magic_Crystal_Table

Custom crafting station with 3 extensions to assign any recipes to, also includes 2 extensions for Galdr Table and Black Forge

Preferred version: 0.1.2
GoldenJude-Judes_Equipment-2.2.4 icon
GoldenJude-Judes_Equipment

Adds 9 new armor sets and 2 backpacks

Preferred version: 2.2.4
UnJohnny-Outsiders-1.5.5 icon
UnJohnny-Outsiders

Fill your world with creatures, summons and much more from realities outside.

Preferred version: 1.5.5
denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ASharpPen-Custom_Raids-1.7.10 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.7.10
blacks7ar-WieldEquipmentWhileSwimming-1.0.8 icon
blacks7ar-WieldEquipmentWhileSwimming

A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).

Preferred version: 1.0.8
Huntardys-CustomizeAltars-2.0.0 icon
Huntardys-CustomizeAltars

Lets you customize vanilla and modded altars to spawn whatever boss you want and choose what sacrifice item & amount. Through json configuration.

Preferred version: 2.0.0
WackyMole-WackysDatabase-2.2.5 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.2.5
OdinPlus-OdinsKingdom-1.2.20 icon
OdinPlus-OdinsKingdom

A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.

Preferred version: 1.2.20
ASharpPen-Spawn_That-1.2.10 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.10
ASharpPen-Drop_That-2.3.12 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.12
Smoothbrain-CreatureLevelAndLootControl-4.5.20 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.5.20
ValheimModding-Jotunn-2.19.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.19.2
Therzie-Warfare-1.6.8 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.6.8
Therzie-WarfareFireAndIce-1.1.7 icon
Therzie-WarfareFireAndIce

Extends the Warfare end game weapon and crafting content for the Ashlands and Deep North biomes.

Preferred version: 1.1.7
Therzie-Armory-1.1.9 icon
Therzie-Armory

Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.

Preferred version: 1.1.9
Therzie-MonstrumAshlands-1.1.7 icon
Therzie-MonstrumAshlands

Adds new monsters to fight and tame, locations and new forsaken boss for the Ashlands biome

Preferred version: 1.1.7
Therzie-MonstrumDeepNorth-1.1.9 icon
Therzie-MonstrumDeepNorth

Adds new monsters to fight and tame, locations and new forsaken boss for the Deep North biome

Preferred version: 1.1.9
Therzie-Monstrum-1.3.7 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.3.7
MonsterLabZ-MonsterLabZ-3.0.9 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 3.0.9

README

Incompatible

  • ValheimPlus
  • Journey To Valhalla
  • JTV Additions

Coming from Journey To Valhalla?

  • If you're switching from Journey To Valhalla, I would make sure that you do a CLEAN profile and install RTMN and then install your other mods, JTV has files that can interfere with my modpack due to Spawn/Drop/Raid files and you'll get warnings of missing spawns or drops because of the files from JTV.
  • Doesn't contain EpicValheimAdditions since this modpack is already filled with stuff from Therzies mods and is more balanced, adding EVA would only add more bloat which isn't necessary
  • Doesn't contain RRR mods, my personal opinion RRR has issues and I prefer not to use that mod since there's already plenty of creatures to fill the empty biomes from Therzies mods.
  • Doesn't contain "Sages Vault" since that mod is 2 years old and isn't seeing any further updates and there are better mods that are maintained and update for staffs like Magic Plugin
  • Adding missing locations, You'll need to install Upgrade World and press F5 to open console and run the command locations_add this will place every missing location, I would also run the command world_clean so your world can be removed of missing locations and items etc to have a clean world.
    • Note: Please make a backup of your world before doing this incase you mess anything up

Information about RTMN

  • This is a vanilla-like progression modpack similar to JTV but is updated and maintained and is plug and play
  • It contains Ashland and DeepNorth biome content with Armor, Weapons and Creatures
  • Contain more bosses, creatures to fight, more armor & weapons to craft for all 6 current biomes.
  • This modpack does contain CLLC but it is set in difficulty to be vanilla-like, so everything will only go up to 2 stars and bosses will also go up to 2 stars max
  • Progression for getting new materials is locked behind boss keys, you will need to kill previous boss in order to mine up Bronze, Iron, Silver and Blackmetal, Kill Eikthyr for Copper and Tin to drop etc.
  • Adjusted HP and DMG for Outsiders creatures to be more near vanilla
  • New bosses with altars from Monstrum:
    • Meadows: Asmodeus
    • BlackForest: Svalt
    • Swamp: Vrykolathas
    • DeepNorth: Storm Herald
    • Ashlands: Sythrak
  • New bosses with altars from MonsterLabz:
    • BlackForest: Frigga (Difficulty between Elder and Bonemass)
    • Ocean: Balder (Difficulty between Bonemass and Moder)
    • Ocean: Kraken (Random spawn)
    • Ashlands: AshHuldraQueen or Surtr

Creatures in RTMN per biome (Work in progress, more will be shown later)

Monstrum Creatures (click to expand)

Monstrum

Creature Icon Biome
Fox Meadows
Razorback BlackForest
Black Bear BlackForest
Ancient Shaman BlackForest
Crawler Swamp
Hel Wraith Swamp
Rotting Elk Swamp
Obsidian Golem Mountain
Grizzly Bear Mountain
Prowler Plains

Monstrum Bosses

Creature Icon Biome Minions
Asmodeus Meadows
Svalt BlackForest
Vrykolathas Swamp

EpicLoot:

  • If you want a balanced playthrough with EpicLoot you can install this package I created that has all the patches for a balanced playthrough

How to install this modpack

  • Download and Install R2modman, please don't use thunderstore mod manager.
  • Select Valheim in R2modman and create a new profile (name it whatever you want)
  • Go to Online tab and search for RTMN and click download
  • Launch Start Modded and you're good to go.
  • How to install R2modman (Video)

Installing on Server

  • Grab the contents inside your config folder and place them inside your servers config folder
  • Grab the contents inside your plugins folder and place them inside your servers plugins folder
  • Grab the contents inside your patchers folder and place them inside your servers patchers folder
  • This modpack uses "ThisGoesHere" to remove, move or clean up specific files.
  • If you have issues on server being different then client, its probably due to not having this mod on your server
  • Make sure content inside "Patchers" folder is also installed on your server.
  • I would recommend making a clean profile, install RTMN, start game so all files are loaded, then copy plugins, patchers, configs to your server.

Mods not needed on Server

  • Changelog Editor
  • WieldEquipmentWhileSwimming
  • ReliableBlock

Discord Server

Support

Like my work and want to support what I do?

My Other Modpacks

CHANGELOG

📌 Changelog for RTMN v1.4.0
Note: Any files you configure make sure to make backups.
# Warfare+
- Can now craft Boss Weapons.
# Other:
- Updated Dependencies for RTMN
- Updated Backpacks.Majestic.yml file

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
Changelog History v1.2.0+ (click to expand)

📌 Changelog for RTMN v1.3.18
Note: Any files you configure make sure to make backups.
# GoldenJude
- Removed root from legs and adjusted recipes costs.
# Other:
- Adjusted spawner intervals for spawners
- Adjusted Monolith spawns to hopefully be less Voidlings
- Updated Backpacks.Majestic.yml file

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: GoldenJude_JudesEquipment_ItemConfig.yml

📌 Changelog for RTMN v1.3.17
Note: Any files you configure make sure to make backups.
# Other:
- Foxes will now spawn alongside Boars at Meadows Farms locations.
- Foxes will have a chance of spawning near Meadows Runestones
- Updated mod versions for RTMN

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: ItemConfig_Base.yml
- File: Backpacks.Majestic.yml

📌 Changelog for RTMN v1.3.16
Note: Any files you configure make sure to make backups.
# CLLC
-  Reflective, Twin and Shielded affix on bosses are now removed, only Mending, Summoner, Enraged and Elementalist affixes will be applied with a chance of having NO affix.
└─> Enraged and Elementalist are the highest probability
- All vanilla bosses have their affix chance adjusted based on the type of damage they do.
└─> Ex: Elder mainly does physical damage so Enraged affix is most likely to spawn compared to others
- Modded bosses will not spawn as Summoner due to authors needing to support it.
# Other:
- Updated mod versions for RTMN

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.15]

  • Greylings have a chance to drop Flint and Wood.
  • Adjusted drop rate of fish for Molluscan, Leeches and Blobs
  • Weight of other "rock" type materials is reduced.
  • Added new food, Fish Stew
  • Added 3 new jerky food that increases Fishing and Swim skills
  • Adjusted amount of meat required for Lox and Seeker Jerky
  • BlastFurnace can now smelt all ore.
  • Removed crawlers inside sunken crypts due to being stuck in walls.
  • Reduced Frigga summon to use 5 SpiderFangs instead of 10
  • New file was created due to update, delete old file listed below. └─> Huntard.CustomizeAltars2.json
  • Changed spawn outside SpiderCave to Molluscan since Cave Spiders are too high level for BlackForest early.
  • FishingRod and FishingBait can now be crafted, please give feedback on this new feature.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • Huntard.CustomizeAltars.json
  • ItemConfig_Base.yml
  • org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.14]

  • Cleaned up some files
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase

Changes in [v1.3.13]

  • Slightly Increased amount of BileBags Gjalls drop and scale per level
  • Reduced the radius for GiantBrains to spawn if there is one nearby
  • Reduced weight of Coal.
  • Changed trophy requirement for hot fishing bait to use bloodgill trophy
  • RoyalBeehive piece added, acts like a beehive but now produces Royal Jelly.
  • Readjusted CookedSerpentMeat food values
  • Adjusted Serpent Stew food values.
  • Chests inside infested mines can contain new loot.
  • Dvergrs have a chance to drop Blue Jute.
  • Gjalls and Soldiers no longer drop BlackCores, Dvergrs will now have a chance at dropping them instead.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • ItemConfig_Base.yml

Changes in [v1.3.12]

  • Reduced DMG per star of prowlers
  • Adjusted Hildir bosses stars
  • Added new food
  • Increased drop amount of blackmetal
  • Stonecutter now requires BronzeNails instead of Bronze so players can take Stonecutter through portal.
  • 2 new trophy conversion recipes.
  • Adjusted spawns of all Dwarf Fulings.
  • Loot fuling dwarf now drops Blackmetal, 2 star will drop more
  • Increased amount of pickable tin spawns in a group
  • Changed Bone bolt to do 38 Blunt and 5 Pierce to match Bone Arrows
  • Padded armor now requires GoblinScraps.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • CreatureConfig_Creatures.yml
  • CreatureConfig_Monstrum.yml
  • ItemConfig_Base.yml
  • org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.11]

  • Disabled Jumping Spiders spawns
  • Slightly increased spawns of Tree Spiders.
  • Yetis no longer drop Wolf Pelts, they now have a chance to drop Ymir Flesh.
  • Yetis will only spawn during SnowStorms.
  • Increased amount of Goblin Scrap drops.
  • BirchElders removed
  • Increase amount of Chitin Molluscans drop.
  • Lowered DMG and HP of Molluscan due to being too strong.
  • Removed Twin affix on bosses due to weird behaviour I cant fix.
  • Adjusted other boss affix percentages
  • Added MagicCrystalTable mod, its use is to turn extra trophies in to items and to upgrade BlackForge and Galdr Table with extra extensions.
  • Updated mod versions for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Creatures.yml (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.10]

  • Yetis will now drop FreezeGlands
  • Yetis chance to drop SilverOre has been increased
  • StoneGolems chance to drop SilverOre has been increased
  • YetiSkewers added to file to not be lost on death
  • Woods and Stones now stack to 200
  • Ores now have a weight total of 10 to match metals weight
  • VoidCultists now have chance to drop Fuling totems, same chance as Berserkers.
  • VoidCultists now drop new item to be used for new eitr food in Plains
  • New Silver Belt recipe
  • Updated mod versions for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • ItemConfig_Base.yml (File)

Changes in [v1.3.9]

  • New food recipe, Yeti Skewer
  • Updated mod versions for RTMN

Changes in [v1.3.8]

  • Adjusted the star chances in CLLC to match vanilla
  • Fixed Dragonslayer legs recipe, using old items that isn't part of modpack
  • Fixed Wanderers set recipes, using old items that isn't part of modpack
  • Disabled Apparition raid

Files Updated:

  • _RTMN Files (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.7]

  • When breaking down Beech or Fir trees there is a chance to receive Mushrooms.
  • RTMN versions of CookingStation and IronCookingStation have been disabled, all food can now be cooked on vanilla stations thanks to update of WackysDatabase.
  • Increased chance and amount for SpiderMeat to drop from Spiders.
  • Updated dependencies.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.3.6]

  • Slightly nerfed Crawlers HP/DMG
  • Updated dependencies.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.3.5]

  • Fixed BirchElders not spawning in Meadows after Eikthyr is defeated
  • Reduced DMG and Attack Speed of the NormalGhostWarriors
  • Adjusted NormalSkeletonWarriors DMG to match vanilla Skeletons.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Creatures.yml (File)

Changes in [v1.3.4]

  • Moved VES files outside of the RTMN folder since they cant be read from subfolders
  • Items dropped from creatures will now autostack.
  • Increased the amount of wood you get from destroying tree stubs, also added the type of wood to drop based on that tree as well, Ex: Birch Stubs will now drop FineWood.
  • Lowered regenerating power for strong creatures due to their high health pool
  • Set size per star back to default, and set Monstrum creatures that can be rideable to 0 size per star so they can be rideable.
  • Set HP increase per player in multiplayer from 20% to 30% and DMG increase per player in multiplayer from 2% to 4% since these are vanilla defaults.

Files Updated:

  • _RTMN Files (Folder)
  • ValheimEnchantmentSystem (Folder)
  • CreatureConfig_Creatures.yml (File)
  • CreatureConfig_Monstrum.yml (File)
  • CreatureConfig_Outsiders.yml (File)
  • drop_that.cfg (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.3]

  • Added "WieldEquipmentWhileSwimming" mod

Changes in [v1.3.2]

  • "Standing Wood Torch" can now be placed in dungeons to help add some light
  • Adjusted Barbarian and Brokkr armor recipes
  • Change Salamander cape to Razorback cape and adjusted recipe
  • Added folder for VES mod in the config folder for users who wish to use VES so all Armor/Weapons in this modpack are available with the mod, if you're not using this mod ignore this folder.
  • Removed EpicLoot folder with patches as I created an upload for them.
  • Updated dependencies

Files Updated:

  • ValheimEnchantmentSystem (Folder)
  • wackysDatabase (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml (File)
  • GoldenJude_JudesEquipment_Localization.yml (File)

Changes in [v1.3.1]

  • Updated dependencies

Changes in [v1.3.0]

  • Updated modpack for Valheims version 0.217.38

EpicLoot: Ignore if you don't have this installed

  • Added more balance patches for EpicLoot
  • Small creatures no longer drop loot, only Trolls, Abominations etc (ToughCreatures)
  • TreasureChests will no longer contain enchanted items and instead will contain magic materials to help with enchanting etc.
  • Gamble, where every gamble is a 50% chance to not get something enchanted
  • Reaugments now require Forest/Iron/Gold Tokens instead of coins, which forces you to do bounties and explore more.

Changes in [v1.2.4]

  • Only updating dependencies, nothing major

Changes in [v1.2.3]

  • Only updating dependencies, nothing major

Changes in [v1.2.2]

  • Turnip Seeds have a chance to be in Swamp Chests
  • Pickable Turnip Seeds respawn in Swamps
  • Removed Flying Deep Sea Serpent (Existing spawns will not be removed)
  • Adjusted CookedFish and CookedSerpentMeat stats (They're too high sorry)
  • Adjusted Greydwarf spawns in BlackForest during Day and Night
  • Added new meads to stack size
  • Updated Dependencies
  • Delete config files for Therzies mods and OdinsKingdom for additions and changes to be applied

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • ItemConfig_Base.yml (File)

Changes in [v1.2.1]

  • Added the IceGolemEye recipe file as I forgot to include it.
  • Reduce the health per star for Ashlands and DeepNorth creatures due to high HP
  • Dvergrs now drop Soft Tissue 100%
  • Gjalls and SeekerBrutes have a rare chance to drop BlackCores
  • Mining up small rocks can have a chance at dropping coal, amber or rubies
  • Added new Patches file for EpicLoot that have been fixed, and added new LegendarySet files. ThisGoesHere will delete the older files due to name changes [ignore if you don't use EpicLoot]

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.2.0]

  • LoxRiders no longer spawn until MonsterLabz enables them
  • Removed Drops and Raids related to LoxRiders
  • Updated the EpicLoot Patches files [ignore if you don't use EpicLoot]
  • Updated dependencies for current patch of Valheim

Files Updated:

  • _RTMN Files (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]
Changelog History v1.1.0 - v1.1.7 (click to expand)

Changes in [v1.1.7]

  • Reduced amount of Greydwarf spawns in BlackForest (Hopfeully)
  • Fixed BirchElder spawns
  • Ancient Shamans have rare chance of spawning from Nests
  • Ancient Shamans have a chance at dropping Ancient Seeds
  • Adjusted drops for most Ashlands and DeepNorth creatures
  • Adjusted drop tables for trees in Ashlands and DeepNorth
  • Included balance legendaries patch for EpicLoot in the folder [ignore if you don't use EpicLoot]
  • ThisGoesHere will delete a folder inside Wackysdatabase/Materials folder that I left in by mistake.
  • Updated README file for more information on modpack.
  • Updated dependencies for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]

Changes in [v1.1.6]

  • Added more Honey Glazed Meats and Jelly Glazed Meats
  • Yeti can drop Yeti Meat
  • Adjusted Capes recipes and values
  • Fixed DragonSlayer Legs with incorrect armor value.
  • Salamander Cape now gives Resistant VS Poison
  • Fixed the Simple/Heavy backpack from showing up in crafting menu even when its disabled (hopefully), these are disabled since there are better backpack mods.
  • Added the HoneyGlazed/JellyGlazed food prefabs to the itemconfig_base.yml file
  • Updated RTMN dependencies

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml
  • ItemConfig_Base.yml

v1.1.5

  • Tamed Animals Balance, mainly Wolfs, Loxs and Prowlers
  • Until Bonemass is defeated, wolfs will have a significant damage and hp reduction, this change is to prevent players from trying tame Wolfs super early.
  • The 3 mentioned creatures when tamed will have their damage halved and their damage per star when tamed.
  • Adjusted HoneyGlazed foods HP and Stamina stats
  • HoneyGlazed foods now requires 2 honey instead of 3
  • Increased food regen for Loxjerky and Seekerjerky to 4
  • Lowered chance for Crawlers to spawn from DraugrPiles.
  • Reduced regeneration effect for Outsider BirchElders and Yetis
  • Changed Raid Defender pieces names to Raid "Ward"
  • Removed the entries in the ThisGoesHere.deletingfiles from deleting the Outsiders files, sorry for earlier version missing these.
  • Added patches for magiceffects for EpicLoot inside the EpicLoot folder if users decided to use EpicLoot which includes a balanced version for vanilla.

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Creatures.yml
  • CreatureConfig_Outsiders.yml

v1.1.4

  • Added Outsiders mod back

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Outsiders.yml

v1.1.3

  • Removed CopperScrap from Copper nodes, only CopperOre will drop now (vanilla)
  • Replaced CopperScrap with CopperOre to make Bronze Scrap.
  • Adjusted drop tables for copper related vegetation due to removal of copper scrap
  • Added MineRockIron to spawn in Swamp after Elder is defeated.

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)

v1.1.2

  • forgot to update dependencies

v1.1.1

  • Added Judes Equipment back

v1.1.0

  • Updated for patch
  • Removed GoldenJudesEquipment and Outsiders mod for the time being until the authors decide to come back and update their mods.
  • Adjusted DwarfGoblin/Shamans DMG/HP to be close to vanilla versions.
  • Reduced hard creatures Regenerating power, Trolls etc
  • Reduced NormalSkeletonWarriors attack speed slightly.
  • NormalSkeletonWarriors only spawn during night in BlackForest now
  • Removed spawns that had Outsiders
  • Adjusted MonsterLabZ spawns
  • Adjusted what Loot fuling dwarf spawn with due to rewards it gives.
  • Adjusted AshHuldras DMG and HP to be close to MonstrumAshlands creatures due to being very weak
  • New file created for these adjustments CreatureConfig_Creatures.yml

Note: Delete Warfare and monstrum related mod config files due to new changes and additions

Changelog History v1.0.0 - v1.0.11 (click to expand)

v1.0.11

  • Updated Dependencies
  • Disabled "Rune of Hagalaz" recipe from Outsiders
  • VoidCultists no longer will drop VoidOrbs
  • VoidLord no longer drops VoidOrbs, has a chance at dropping Yagluths Toothpick Sword
  • Added SpiderMeatSkewer food
  • Adjusted Apparitions drops
  • Increased Seeker Jerky values a bit

v1.0.10

  • Added BirchElders back to Meadows once Eikthyr is killed
  • BirchElders no longer can spawn with Chaos or Spirit due to Spirit bug on BirchElders.
  • Adjusted BirchElders damage and health for both Meadows and Plains.
  • BigBrains can now respawn in Mistlands with only the top piece being visible above ground.
  • Removed relentless on Apparitions

v1.0.9

  • Updated Spider related food icons
  • Added Lox and Seeker Jerky
  • Consuming some food will grant beneficial status effects
  • Killing spiders with fire will have a chance at dropping CookedSpiderMeat
  • Killing Draugrs with fire will have a chance at dropping CookedEntrails

V1.0.8

  • Updated dependencies
  • BirchElders only spawn in Plains
  • Removed Voidlings from BlackForest
  • HelWraiths have a chance to spawn in ocean once bonemass is killed during specific weather
  • Drakes have a chance to spawn in ocean once moder is killed during specific weather
  • DeathSquitos have a chance to spawn in ocean once Yagluth is killed during specific weather
  • Adjusted Troll spawns
  • Adjusted some drops
  • Removed the need of vanilla armor to craft GoldenJudes armor, materials are increased
  • Added Resistant to some capes in GoldenJude
  • Adjusted Simple and Heavy Backpacks

Note: Delete Warfare and monstrum related mod config files due to new changes and additions

V1.0.7

  • Disabled creature sectors in CLLC to keep stars from going past 2

Note: Delete Warfare and FireandIce config files due to new changes and additions

V1.0.6

  • Disabled SecondFactor in CLLC so stars are same everywhere to keep it vanilla
  • Disabled IceGolem to spawn everywhere, now need an item to have a chance to spawn it near a ThorsStatue
  • Replaced IceGolem crystal drop with GlacierCrystals
  • Reduced size of the SpiderMeat and CookedSpiderMeat
  • Added new Icons for KrakenMeat, CookedKrakenMeat
  • Splitting and Armored effect set to 1% chance.
  • Fixed ItemConfig_Base.yml file for item stacks

Note: Delete Warfare and FireandIce config files due to new changes and additions

V1.0.5

  • 2 new cooking stations to allow cooking Entrails, KrakenMeat and SpiderMeat, made seperate stations to not interfere with other mods adding food to the vanilla stations.
  • Entrails can be cooked on cooking station
  • New food: Elk Jerky, Cooked Entrails, Cooked Kraken Meat
  • Updated materials for honey food.
  • Updated some factions to creatures.
  • Updated ItemConfig_Base.yml file
  • 2 new belts added

v1.0.4

  • Fixed some wackydb files
  • Removed my English.yml for CreatureLevelandLootControl to not cause issue later on, If having issues with CLLC, go in plugins folder for cllc and delete the English.yml file
  • Lowered brightness of infusion aura.
  • Removed Regenerating effect due to some creatures being hard to kill with stars

v1.0.3

  • ThisGoesHere will remove the RTMN Files located in wackysdatabase to not conflict with new changes
  • New folders added inside wackysdatabase now called RTMN_Items, RTMN_Piece, RTMN_Recipes.
  • Can now cook SpiderMeat on cookingstation to get Cooked Spider Meat
  • Balanced raids

v1.0.2

  • Updated Dependencies, will do a balance check later

v1.0.1

  • Fixed drops that would give warning
  • Added World Advancement Progression mod, will keep you in your progression.

v1.0.0

  • first release.