Valheim

TempestRite

Tired of the rain? Perform a rite and change it!

Some days Valheim just won't stop raining. Drop 2 surtling cores into the obliterator, pull the lever, and the Clear Sky Rite clears the skies for everyone. 63 rites in all: bend the weather, hold back the night, grow crops twice as fast, keep wolves out of your yard, bless yourself before a hard trip, or start a fight for treasure.

Each active rite shows up as a status with a countdown, so you always know how long it has left.


📸 Screenshots

Rain or shine, your call. One item in the obliterator and the sky changes for everyone.

A Downpour Rite over the meadows, with rite statuses counting down A clear sky over the same coast

The rites page. Open the obliterator to see every rite you know, which item it takes and how many. Click an item to put it in.

The rites page beside the obliterator, Blessings tab


🎮 How to use it

  1. Build an obliterator and open it. Rites start switched off, so it works like a normal obliterator. Click the rune stone button under it to turn them on Rites off (it's crossed out in red while they're off).
  2. Put the rite's item inside. You can throw in other junk you want gone at the same time.
  3. Pull the lever. Lightning strikes, the items are destroyed and the rite begins.

Doing the same rite again resets its timer.


🧭 Rites

There are seven kinds of rites, and each has its own tab on the rites page. The tables below give the short version. For full details, open the Compendium in game and find the Tempest Rite page. A ✅ in the 🌍 column means the rite also works when you join a server without the mod.

🌦️ Atmospheric

These change the weather for everyone. Each biome gets its own version of it, so rain falls as snow in the Mountains. A clear sky won't make the Mountains any warmer, though.

Sacrifice Rite What it does
Clear Sky Rite 2x Surtling cores Clear Sky Rite No rain, snow or fog for 20 minutes. The Swamp keeps its own weather.
Tempest Rite Copper ore Tempest Rite A thunderstorm with strong wind for 20 minutes. Serpents love it.
Downpour Rite 2x Ooze Downpour Rite Rain for 20 minutes. It puts out fires burning in the open.
Shrouding Rite 3x Cloudberries Shrouding Rite Thick fog for 20 minutes. In the Swamp, thick mist over its rain.
Aurora Rite 3x Crystals Aurora Rite A calm, clear sky with auroras at night for 20 minutes.
Equilibrium Rite 9x Bone fragments Equilibrium Rite Ends any weather rite right away.

🌞 Celestial

These bend day and night. The real clock keeps running in the background: the day counter goes up, crops keep growing and you can still only sleep at real night.

Sacrifice Rite What it does
Sun Zenith Rite 2x Rubies Sun Zenith Rite The sun stays up and it counts as day for 60 minutes.
Midnight Rite Silver ore Midnight Rite Night for 30 minutes, with night creatures and the night cold.
Gale-Breath Rite Dragon tear Gale-Breath Rite The strongest possible wind, everywhere, for 30 minutes.
Sun-Fall Rite 8x Greydwarf eyes Sun-Fall Rite Ends any day, night or wind rite right away.

🧭 Biome Mastery

These tame the hardest parts of a biome, for everyone.

Sacrifice Rite What it does
True Sight Rite Sealbreaker fragment True Sight Rite The Mistlands mist is gone for 60 minutes.
Sootfall Rite 3x Smoke puffs Sootfall Rite Clears the Ashlands smoke and heat haze for 30 minutes. You can see better, but lava still burns.
Abyssal Surge Rite 2x Serpent scales Abyssal Surge Rite More serpents, bigger schools of fish and more large fish for 30 minutes.
Nature's Rebound Rite 3x Guck Nature's Rebound Rite Ends any biome mastery rite right away.

🏡 Domain

These only work within 100 m of the obliterator where you did them, and a ring shows where the area ends. Rites that speed things up keep working while you're away: when you come back, everything has caught up. Click the hourglass button under the obliterator to see which rites are running there, how long they have left and who started them.

The rites going on at an obliterator

Sacrifice Rite What it does
Packward Rite 9x Wolf fangs Packward Rite Creatures stay out of the area for 60 minutes.
Carrion Rite 3x Pukeberries Carrion Rite Creatures nearby walk toward the obliterator for 15 minutes. Handy for leading them into traps or pens.
Verdant Rite 3x Roots Verdant Rite Crops, saplings and berry bushes grow twice as fast for 45 minutes.
Vat-Boil Rite 2x Bile bags Vat-Boil Rite Fermenters and cooking stations work twice as fast, and nothing burns, for 20 minutes.
Pitch-Bellows Rite 8x Charred bones Pitch-Bellows Rite Smelters, blast furnaces and kilns work twice as fast for 30 minutes.
Kindred Rite 10x Eggs Kindred Rite Tamed animals breed and grow up twice as fast, hens lay sooner, and more can live together, for 60 minutes.
Harrow-Spur Rite 3x Ectoplasm Harrow-Spur Rite Creature spawners spawn faster and allow more creatures at once for 30 minutes.
Amber-Mend Rite 20x Resin Amber-Mend Rite Damaged building pieces repair themselves for 5 minutes.
Sovereign Ward Rite Majestic carapace Sovereign Ward Rite Your buildings take no damage from anything for 60 minutes.
Hearth-Haul Rite 3x Black metal scrap Hearth-Haul Rite Carry much more, and walking while overloaded costs no stamina, for 30 minutes.
Aether-Clear Rite 20x Wisps Aether-Clear Rite Works like a giant wisp light: no Mistlands mist in the area for 60 minutes.
Elder-Sprout Rite 15x Ancient seeds Elder-Sprout Rite Tree stumps turn into saplings of the same tree for 5 minutes.
Sentry-Sight Rite Mechanical spring Sentry-Sight Rite Ballistas shoot every hostile creature, but never players or pets, for 60 minutes.
Taproot-Surge Rite 2x Proustite powder Taproot-Surge Rite Sap extractors, eitr refineries and Yggdrasil roots work twice as fast for 60 minutes.
Pitch-Seal Rite 3x Tar Pitch-Seal Rite Items dropped on the ground don't despawn for 60 minutes.
Primal-Hearth Rite Sulfur Primal-Hearth Rite Wisp fountains and eternal pyres fill twice as fast for 15 minutes.
Hearth-Kindle Rite 3x Embers Hearth-Kindle Rite You get Rested by a fire twice as fast, and it lasts longer, for 60 minutes.
Grounding Rite 2x Flint Grounding Rite Ends the Domain rites at this obliterator right away.

🌩️ Blessings

Blessings go to every player standing next to the obliterator when you pull the lever (the lightning hits them too, but it doesn't hurt). Each player keeps the blessing until it runs out or they die.

Sacrifice Rite What it does 🌍
Crypt Delver Rite Swamp key Crypt Delver Rite The first time you open a dungeon chest, it holds half as much loot again, for 45 minutes. ✅
Glacial Satiety Rite 3x Freeze glands Glacial Satiety Rite Food lasts 25% longer and only fades to 75% of its strength (not half) for 45 minutes. ✅
Vein-Shatter Rite Hard antler Vein-Shatter Rite Rocks and ore veins break much faster for 30 minutes. ✅
Carapace Temper Rite 2x Mandibles Carapace Temper Rite Your gear wears out much slower for 30 minutes. ✅
Grave-Bind Rite Torn spirit Grave-Bind Rite Your next death costs no skills, and your tombstone shines a beam into the sky. Lasts 60 minutes if unused. ✅
Fortune's Boon Rite Wishbone Fortune's Boon Rite Lucky extra drops happen twice as often for 15 minutes, and the first failed Forge of Potential upgrade doesn't destroy your item. ✅
Luminary Rite Dvergr lantern Luminary Rite You glow like a lantern for 60 minutes. ✅
Abyssal Draw Rite 4x Chitin Abyssal Draw Rite You pick up items from much farther away for 60 minutes. ✅
Fair-Wind Rite Dragon egg Fair-Wind Rite The wind never blows against your ship for 30 minutes. ✅
Hush-Felling Rite Fuling totem Hush-Felling Rite Chopping, mining and gathering make no sound, and creatures have to come closer to spot you while you work, for 60 minutes. ✅
Draught-Flush Rite 5x Royal jelly Draught-Flush Rite Meads last longer and you can drink the next one sooner for 45 minutes. ✅
Soul-Tether Rite Vile ribcage Soul-Tether Rite All your tombstones are brought to the obliterator.
Tundra Shroud Rite 3 different hides or pelts Tundra Shroud Rite Rain doesn't make you Wet and night doesn't make you Cold for 30 minutes. Freezing still applies. ✅
Scald-Drift Rite Bonemaw tooth Scald-Drift Rite The Ashlands' boiling sea and lava hurt much less for 45 minutes. ✅
Tether-Lock Rite Morgen sinew Tether-Lock Rite Your harpoon line is harder to snap, costs less stamina to pull and reels in faster, for 30 minutes. ✅
Strider-Girth Rite Asksvin bladder Strider-Girth Rite Your mount gets its stamina back much faster and attacks when you press attack while riding, for 45 minutes. ✅
Second-Kindle Rite Kindled ribs Second-Kindle Rite Survive the next hit that would kill you, and knock nearby enemies back. Lasts 60 minutes if unused. ✅
Plume-Ward Rite 2x Celestial feathers Plume-Ward Rite Less fall damage, and one deadly fall forgiven, for 60 minutes. ✅
Morgen-Pouch Rite 3x Morgen hearts Morgen-Pouch Rite Pocket up to 3 tamed creatures you've petted and let them out anywhere, through portals too, for 30 minutes. ✅
Tendril-Draw Rite Writhan root Tendril-Draw Rite Arrows often aren't used up, and thrown spears come back to you, for 45 minutes. ✅

🍻 Kinship

These reach every player on the server at once, wherever they are, and everyone raises a cheer. After that, the same rite can't affect a player again for a while.

Sacrifice Rite What it does 🌍
Skål Rite 3x Tasty mead Skål Rite Everyone is Rested for 10 minutes. ✅
Sky-Call Rite Ymir flesh Sky-Call Rite Everyone's forsaken power is ready again. ✅
Anvil-Spark Rite Sharpening stone Anvil-Spark Rite Everyone's gear is repaired, no workbench needed. ✅
Eldhrímnir Rite A feast (any) Eldhrímnir Rite Everyone's food is refreshed to full. ✅
Rally-Horn Rite Anniversary tankard Rally-Horn Rite Everyone is called to the obliterator: press Y to be brought there, or N to stay where you are.

⚖️ Reckoning

These start a fight at the obliterator. A shield dome closes over its Blood Grounds, and nobody can get in or out until the fight is over. Win, and lightning strikes your reward down in treasure chests beside the obliterator, with a beam of light over each until you open it. The obliterator needs dry ground all around it (built floors over water count), with no hostile creatures inside, away from wards, claimed beds, traders, boss altars and dungeon entrances. No other raid or boss fight can be going on.

Sacrifice Rite What it does 🌍
Ley-Survey Rite 5x Coal Ley-Survey Rite Check a spot before a fight. For 10 minutes, a red ring shows where the Blood Grounds would be, a red sheet shows ground under the sea (build a floor over it), and red beams mark what's in the way: claimed beds, dungeon entrances, traders, wards and more. With PingMark, enemies inside are outlined. Nothing is blocked.
Crimson Rite 5x Withered bones Crimson Rite Survive the blood moon. Raids come one after another for 10 minutes under a blood moon, as tough as your progress. Every kill earns coins.
Ragnarök Rite 3 different Boss trophies Ragnarök Rite A boss rush. 3 bosses that everyone inside has beaten come back one after another, weakest first, each raised with stars to about as strong as the toughest one you've all beaten. Defeat them all and each boss leaves a treasure chest of resources from its own lands, with a good chance of something rare (even boss summoning items), bigger the more stars it had. You need to have beaten Bonemass. After that, Eikthyr and The Elder count even if you skipped them.
Hoard-Bane Rite One of Hildir's chests Hoard-Bane Rite Someone wants their chest back. Its owner comes for it under a shield, with three elite guards and their packs waiting around the arena. Slay the elites to break the shield, then slay the owner and take coins, valuables and upgrade idols. If you lose, you keep the chest and can try again.
Sanctuary Rite 3x Scrap iron Sanctuary Rite Ends a running raid or Reckoning fight. No reward.
Unmaking Rite Thunderstone Unmaking Rite Weapons, tools, shields and armor you put in with it give back 80% of their materials, upgrades included. ✅

More players means bigger rewards. If everyone inside dies or leaves, the fight ends with no reward.


✨ Good to know

  • 🔍 Discover them as you play: a rite appears on the page once you've picked up its item, just like recipes. The Tundra Shroud and Ragnarök Rites appear once you've found three different items they take.
  • 🧩 Several at once: different kinds of rites run together. A new rite only replaces one of the same kind, so there's one weather at a time.
  • 🧺 Many rites in one pull: put in several rite items and they all happen together.
  • 👀 Check before you pull: look at the lever to see which rites it will start.
  • 🏰 Some places keep their weather: raids, boss fights and dungeons aren't affected.
  • ⏱️ Timers count play time: sleeping doesn't skip them, and rites keep going after a restart.

🔧 Configuration

Settings are in BepInEx/config/JoksterCube.TempestRite.cfg, or in game with Configuration Manager (F1). The ones most servers change:

Setting Default What it does
Who Can Change Weather Anyone Who may perform rites: Anyone or AdminsOnly.
Domain Rites Radius 100 How far Domain rites reach from their obliterator, in meters.
Blessings Range 10 How close players must stand to receive a blessing, in meters.
Affected Biomes All but Deep North Where weather rites show.
Require Mod On Clients On Turn away players without the mod.

Each rite also has its own section, where you can turn it off or change its items, amount, duration and more. Personal settings are at the end: Interface (statuses, hints, messages, shortcuts) and Effects (glows, particles, shield domes). Every setting has a description in the file and in Configuration Manager. Server settings are synced to all players.


🧩 Multiplayer & Compatibility

  • ✅ Works in single player, when hosting, and on dedicated servers.
  • 🔒 For every rite, install it on the server and on every player, in the same version. Players without it can't join and are told why. Turn off Require Mod On Clients to let them in anyway; they just won't see the rites.
  • 🌍 Joining a server without the mod works too, with fewer rites: the blessings (except Soul-Tether), the kinship rites (except Rally-Horn) and the Unmaking Rite. The other rites are hidden, and their key items burn as usual. Your own settings apply.
  • 🤝 Players who join later see the rites already running, with the time left.
  • 🔐 The server decides who may perform rites, and keeps rites running through a restart.
  • 🗂️ Lots of rite statuses on screen? Use StatusGroups to group and tidy them.

🌍 Translations

All in-game texts can be translated. Copy Translations/TempestRite.English.json from the mod's folder, translate the texts (not the keys, and keep placeholders like {0}), and save it next to the original as TempestRite.<Language>.json, using the game's language name (for example TempestRite.German.json). Anything you don't translate stays in English.


💬 Feedback & Support

Report bugs or suggest improvements on GitHub.


Author: JoksterCube
Version: 1.1.6
License: GNU GPL v3 or later

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