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Latest version
0.1.1
Last Updated
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185
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Changelog

0.1.1 — 2026-09-22

No code changes. The screenshots were missing from the Thunderstore package page; the README now links them absolutely so they render there.

0.1.0 — 2026-09-22

First release. Published as Trove; the mod was prototyped under the working name GatherBuddy.

  • Pickables: a pin with the item's icon and a count for every patch you pick from, clustered within 20 m. Crossed out while everything in the patch is picked, back when it has regrown.
  • Ore: a pin on the first pickaxe hit on a deposit, removed when the node is gone.
  • Per-world cache in BepInEx/config/Trove/. Pins are never saved into the character file and never shared through the cartography table.
  • Hover a patch on the large map for what is in it, how much is ready and when the rest grows back. Left-click crosses it out by hand, right-click forgets it for good.
  • Ore pins clear at 90% mined (configurable), not only when the last piece is gone: copper and silver keep pieces below the dig limit.
  • Branches, snow branches and surface flint are excluded by default; they respawn but pin-per-stick is map clutter. Configurable under Gather.ExcludedItems.
  • Plain destructibles count as nodes only when they are pickaxe-only, so stumps, bushes, barrels and furniture never pin. Grausten is ignored like stone.
  • A node is named after its bulk yield, the heaviest-weighted drop worth keeping, rather than whatever sits first in its drop table. Drop-table order is arbitrary.
  • Coal joins the ignored drops, so a rock that yields nothing but coal is not worth a pin.
  • Mine.ExcludedPrefabs skips node prefabs that are scattered rather than worth returning to. A trailing * matches any ending; the six Deep North ice shards are excluded by default, while the larger ice formations still pin.
  • trove catalog now prints each node's full drop table with weights.
  • trove console command: list, catalog, save, unforget, clear.
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