Trove
Remembers where you gathered: one map pin per berry patch, mushroom ring or ore node you actually picked or mined. No radar, nothing revealed.Changelog
0.1.1 — 2026-09-22
No code changes. The screenshots were missing from the Thunderstore package page; the README now links them absolutely so they render there.
0.1.0 — 2026-09-22
First release. Published as Trove; the mod was prototyped under the working name GatherBuddy.
- Pickables: a pin with the item's icon and a count for every patch you pick from, clustered within 20 m. Crossed out while everything in the patch is picked, back when it has regrown.
- Ore: a pin on the first pickaxe hit on a deposit, removed when the node is gone.
- Per-world cache in
BepInEx/config/Trove/. Pins are never saved into the character file and never shared through the cartography table. - Hover a patch on the large map for what is in it, how much is ready and when the rest grows back. Left-click crosses it out by hand, right-click forgets it for good.
- Ore pins clear at 90% mined (configurable), not only when the last piece is gone: copper and silver keep pieces below the dig limit.
- Branches, snow branches and surface flint are excluded by default; they respawn but pin-per-stick
is map clutter. Configurable under
Gather.ExcludedItems. - Plain destructibles count as nodes only when they are pickaxe-only, so stumps, bushes, barrels and furniture never pin. Grausten is ignored like stone.
- A node is named after its bulk yield, the heaviest-weighted drop worth keeping, rather than whatever sits first in its drop table. Drop-table order is arbitrary.
- Coal joins the ignored drops, so a rock that yields nothing but coal is not worth a pin.
Mine.ExcludedPrefabsskips node prefabs that are scattered rather than worth returning to. A trailing*matches any ending; the six Deep North ice shards are excluded by default, while the larger ice formations still pin.trove catalognow prints each node's full drop table with weights.troveconsole command:list,catalog,save,unforget,clear.


