Valheim
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Latest version
1.1.3
Last Updated
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120
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57KB
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Changelog

  • Finalized the stable full release README with complete feature coverage and consistent JustQOL branding.

1.1.3 - Full release documentation

  • Finalize installation, controls, timers, inventory behavior, compatibility and support documentation.
  • Remove current release-candidate labels following owner-reported successful live play of 1.1.2.
  • Documentation-only package: gameplay DLLs remain version 1.1.2, unchanged from package 1.1.2.
  • Historical entries below describe the status at the time of each release.

1.1.2

  • Set all stock revival windows to 60 seconds, including repeated deaths.
  • Pause the countdown during a valid held revive and resume its remainder on interruption.
  • Bound lost-heartbeat pauses and preserve the native respawn option.
  • Remove teammate proximity and solo restrictions on entering the revival window; actual revive range remains enforced.
  • Migrate the old stock timer trio while preserving custom server settings.

1.1.0 - local native-death candidate

  • Replace living 1-HP immobilization with native ragdoll/tombstone death and a deferred respawn window.
  • E loots normally; hold R to revive; T cycles mead and potion-free revival.
  • Add Respawn now / Wait for rescue panel, scoped death-fade suppression and emergency respawn UI.
  • Fix destroyed-marker scene transition crash and retry interface creation after errors.
  • Restore the dead avatar without touching tombstone inventory; apply native death penalties once.
  • Require matching mod versions through Jotunn; use separate protocol-2 journal.
  • Not published. Live two-player acceptance remains pending.

1.0.3

  • Disable downed movement, including queued movement and autorun.
  • Immediately abort an outgoing revive when its rescuer becomes downed.
  • 92 rule scenarios, 100,000 simulated actions, and 72 movement/API assertions pass. Live Unity and multiplayer verification remains pending.
  • Remove procedural crawl animation and crawl camera offset. Native death visuals remain untouched.
  • Keep potion-free revival, give-up and respawn controls.

1.0.2

  • Add potion-free revival at twice minor-mead duration, with minor-mead health and no inventory consumption.
  • Allow cycling No potion and automatically select it when no healing mead is available.
  • Includes 1.0.1 death/respawn fixes and Valheim-style UI.
  • 50 automated checks pass; live multiplayer verification remains pending.

1.0.1

  • Guard missing last-hit data before native death and clear saved downed markers before respawn.
  • Acknowledge completed deaths without killing the replacement avatar again.
  • Add hold-X give up, Alt-click give up, and native-death Respawn now controls.
  • Replace IMGUI panels with Valheim wood panels, Averia font and native buttons through Jotunn.
  • Guard world transitions against null world access.

1.0.0 testing candidate — 2026-10-20

  • Added first-launch main-menu explanation, saved Don't show again preference, and a persistent How to play button. Popup UI compiled; visual testing is left to the user.

  • Implemented gameplay authority, configurable timers, eligibility, hit penalties and recovery rules.

  • Added transport-authenticated direct peer RPCs, owner health/death execution, persisted authority journal and potion escrow receipts.

  • Added crawl control restrictions, vanilla physics movement, additive procedural prone pose, camera offset and HUD.

  • Built against the installed Valheim 1.0.20 assemblies; 40 automated pure-rule/simulated-boundary checks passed.

  • Unity loaded the plugin and Harmony patches. Gameplay probe blocked by Steam initialization; remaining live testing belongs to the release acceptance checklist.

  • Packaged manual and Thunderstore local-import candidates and source. No publication or production-readiness claim.

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