Changelog
1.3.0
- Added Use Vanilla Recipe (server/admin, off by default) to build Ravengates from the wooden portal's materials.
- Transition settings are available in release builds, with translated controls.
- Gate faces can be sealed manually; faces against walls, rocks or ground close automatically and reopen when cleared.
- Crossing effects play only when the player crosses with the camera.
- Fixed upside-down crossing distortion, missed camera crossings and entry slowdowns; distortion now works with temporal upscaling and frame generation.
- Packaged for r2modman and Gale.
1.2.0
- Reach through live gates to interact, build, repair, remove, harvest, and fight.
- Creatures can see and hear through gates, attack through them, and take a shorter portal route.
- Added one-way gate direction, gate locks, temporary and one-crossing links, and destination light leakage.
- Improved ward checks, pairing order, link restoration after world loads, map marks, and blocked-exit checks.
- Kept the existing multi-link option for up to five entrances into one exit.
1.1.0
- Added multi-link destinations and stricter client/server version checks.
- Fixed split rendering for creatures and items emerging from a gate.
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