Changelog
1.0.0
1.1.0
- Reduced GC/memory allocations and stutters.
- Zone unloading is spread across multiple frames.
- Dungeon/camp loading is spread across multiple frames.
- Large locations (Structures) unload gradually instead of causing big lag spikes.
- Added CPU-aware async loading/unloading.
- Improved zone and object cleanup. (Garbage collection)
- Faster, smoother loading and unloading of bigger structures.
1.1.1 Version Released
- Fixed a Bug where at Certain Coordinates, Objects/Trees will not Render or Exist.
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