Valheim
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Latest version
1.2.4
Last Updated
First Uploaded
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143KB
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Changelog

1.2.4

  • Restore vanilla throwing for snowballs, charred bombs and other consumables. Items consumed by their primary attack are excluded from dual-wield eligibility and standalone melee conversion, without relying on prefab names.
  • Preserve native projectile effects and stack consumption. Switching from a weapon pair to a consumable follows normal equip handling.
  • Retain reusable spear/harpoon restrictions, weapon-pair animations, independent damage and existing configuration.

1.2.3

  • Restore the 1.2.0 secondary attack animation (dualaxes3) when both equipped weapons use the Swords skill. The existing secondary-attack binding (middle mouse by default) is respected.
  • Retain the four-step primary combo, independent hand hits/effects, and 1.2.2 equipment feedback. Other weapon pair animations are unchanged.

1.2.2

  • Add local low-durability warnings for both weapons while dual wielding: default 20%, adjustable from 0 (off) to 50%. One warning per item until an observed repair, without repeats when swapping or holstering.
  • Show localized right/left weapon names and remaining durability after a successful hand swap. Optional client setting.
  • Cache the excluded-prefab list instead of splitting it repeatedly in weapon checks; changes, including server-synced settings, invalidate the cache.
  • Preserve 1.2.1 combat, animation selection, skill identity and equipment restrictions.

1.2.1

  • Restore the exact 1.1.4 paired animation selection, four-step primary chain and secondary movements, including knife pairs.
  • Retain independent hand damage, area attacks, resource costs and equipment restrictions.
  • Single-contact clips resolve both independent hands at that contact.

1.2.0

  • Replaced combined strikes with independent right/left native attack instances.
  • Reused two-hit native paired animation clips; hand-tagged events replace only hit callbacks in local clip copies.
  • Preserved per-weapon area/melee geometry, damage channels, effects, skill and tool tier.
  • Charged stamina per executed hand; independent native durability and XP handling.
  • Cancelled pending hits on interruption; rejected duplicate hand events and outgoing transition events.
  • Disabled physical throws, including standalone spears/harpoons.
  • Enforced exclusive bows/crossbows/staves and non-pairable hammer/hoe.
  • Preserved requested hand order when vanilla auto-moves a torch during sword equip.

1.1.5

  • Fixed zero-hit dual area attacks: preserve Area geometry instead of converting a large overlap radius into a zero-length melee sphere cast.
  • Preserve native area attack animation and chain settings.
  • Combine both weapons' damage, offhand durability and Dual Wield experience inside area hit resolution.
  • Preserve valid area secondary attacks instead of replacing them with primary melee attacks.
  • Applies by attack type, including modded physical area weapons; no sledgehammer whitelist.
  • Main hand controls hit geometry; offhand contributes damage. Building-tool exclusion remains unchanged.

1.1.4

  • Excluded building hammers and all build-table tools from dual wield, including repair attacks.
  • Selecting a building hammer clears both weapon hands; selecting a weapon removes the hammer.
  • Rejected hammer offhands and pairs of building hammers; preserved combat sledgehammers.
  • Added recovery for invalid equipment pairs inherited from older versions.
  • Kept vanilla equip approval, building mode, weapon combinations and R holstering.
  • Release compiled; automated tests and gameplay checks not run.

1.1.3

  • Synchronized plugin, assembly and package version to 1.1.3.
  • Retained complete implementation documentation and corrected ZIP paths.
  • Gameplay unchanged. Tests skipped by explicit user request.

1.1.2

  • Synchronized plugin, assembly and package version to 1.1.2.
  • Fixed ZIP entry paths to use forward slashes. Gameplay unchanged from 1.1.1.
  • Tests skipped by explicit user request.

1.1.1

  • Expanded physical weapon eligibility, including spears, polearms and two-handed mixed pairs.
  • Added physical left-handed weapon slot normalization.
  • Adapted special attacks to combined melee combat without consuming weapons.
  • Extended offhand breakage and holster handling.
  • Excluded bows, crossbows and magic. Tests skipped by user request.

Changelog

1.1.0

  • Reworked equipment transactions with exception-safe leases and rollback of hand slots and equipped flags.
  • Drawing runs Valheim's original ShowHandItems and reconciles hand order afterward; blocked draws preserve available hidden weapons for retry.
  • Added per-attack combat profiles and explicit primary/secondary input tracking.
  • Corrected combined eitr consumption for the Valheim 1.0.7 cost helper, including secondary attacks.
  • Guarded nested damage lookups and restricted custom skill awards to the attacking player.
  • Retained geometry-based back/belt placement, skill save identifier and approved artwork.
  • Added implementation and provenance notes.

1.0.1

  • Fixed the second holstered weapon appearing far away from the character because a bone-space offset was treated as metres.
  • Two weapons on the back now use mirrored mounts, forming a cross. Crossing blades have a small separation to reduce clipping.
  • Sword/knife combinations retain the game's back/hip attachment choices in either hand order.
  • Two knives using the same hip attachment now sit on opposite sides of the belt.
  • Preserve item-specific equip offsets and avoid applying dual-weapon placement to shields or tools.

1.0.0

  • Initial DualWieldCore release by Ketanol.
  • Supported mixed and matching one-handed melee weapons.
  • Added hand swapping, runtime attack balancing, hit-based offhand wear and the Dual Wield skill.
  • Added English/Russian skill localization and approved mod/skill icons.
  • Included ServerSync configuration support.
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