Restore vanilla throwing for snowballs, charred bombs and other consumables. Items consumed by their primary attack are excluded from dual-wield eligibility and standalone melee conversion, without relying on prefab names.
Preserve native projectile effects and stack consumption. Switching from a weapon pair to a consumable follows normal equip handling.
Restore the 1.2.0 secondary attack animation (dualaxes3) when both equipped weapons use the Swords skill. The existing secondary-attack binding (middle mouse by default) is respected.
Retain the four-step primary combo, independent hand hits/effects, and 1.2.2 equipment feedback. Other weapon pair animations are unchanged.
1.2.2
Add local low-durability warnings for both weapons while dual wielding: default 20%, adjustable from 0 (off) to 50%. One warning per item until an observed repair, without repeats when swapping or holstering.
Show localized right/left weapon names and remaining durability after a successful hand swap. Optional client setting.
Cache the excluded-prefab list instead of splitting it repeatedly in weapon checks; changes, including server-synced settings, invalidate the cache.
Preserve 1.2.1 combat, animation selection, skill identity and equipment restrictions.
1.2.1
Restore the exact 1.1.4 paired animation selection, four-step primary chain and secondary movements, including knife pairs.
Retain independent hand damage, area attacks, resource costs and equipment restrictions.
Single-contact clips resolve both independent hands at that contact.
1.2.0
Replaced combined strikes with independent right/left native attack instances.
Reused two-hit native paired animation clips; hand-tagged events replace only hit callbacks in local clip copies.