
AzuCraftyBoxesBuildingOnly
Per-player building, crafting, and machine chest-pull toggles, live hotkeys, and a Build Camera consumption fix.AzuCraftyBoxes Building Only 1.2.0
At a glance
- Toggle nearby-chest use separately for building, crafting, and machines.
- Every player has independent settings, including non-admins standing in the same area.
- Change settings live through Configuration Manager, the config file, or configurable F8/F9/F10 hotkeys.
- Fix Build Camera free-camera placement failing to consume nearby-chest materials.
Give every player independent, live control over when AzuCraftyBoxes may use nearby-container resources.
Per-player feature switches
| Local setting | Default | Controls |
|---|---|---|
Building From Nearby Chests |
true |
Requirement display and material consumption for placed building pieces |
Crafting From Nearby Chests |
false |
Crafting, upgrading, and supported crafting-like interfaces |
Machines From Nearby Chests |
false |
Smelters, cooking stations, fires, fermenters, shield generators, and turrets |
The three switches are independent. Any combination is valid, including all on or all off.
These values are intentionally not synchronized. Each client reads its own config and applies it only to that client's local player. Two players can stand beside the same chest or use the same machine while keeping different settings. No admin status is needed to change or use them.
AzuCraftyBoxes still controls range, eligible containers, YAML exclusions, permissions, its own enabled state, and its per-player Prevent Pulling Logic control. This add-on never forces a pull that AzuCraftyBoxes has already rejected.
Live changes and hotkeys
Changes made in BepInEx Configuration Manager take effect on the next relevant check; no restart is required. Saving the generated config file while the game is running also reloads the local values.
Default local hotkeys:
| Hotkey | Action |
|---|---|
F8 |
Toggle building from nearby chests |
F9 |
Toggle crafting from nearby chests |
F10 |
Toggle machine filling from nearby chests |
Every shortcut is configurable. Set a shortcut to None if that player does not want a hotkey.
Build Camera resource-consumption fix
Version 1.2.0 covers the complete Valheim placement transaction used by Build Camera Custom Hammers Edition, including Player.UpdatePlacement, TryPlacePiece, and PlacePiece.
Valheim consumes building resources after TryPlacePiece returns but before UpdatePlacement ends. Earlier versions stopped identifying the action as building too soon, which could allow a chest-funded piece to be placed while the later withdrawal fell back to an empty player inventory. The new context remains active through the real consumption call. It does not add a second withdrawal, so it cannot double-charge through this fix.
This compatibility path is automatic and does not require Build Camera as a dependency.
Multiplayer installation and synchronization
Install version 1.2.0 on:
- The dedicated server or host
- Every connecting client
The server connection uses AzuCraftyBoxes' bundled ServerSync only to require the mod and a compatible version. No gameplay toggle or hotkey is synchronized. The dedicated server's local gameplay values have no effect because it has no local player.
This gives the intended split:
- Server: verifies that everyone has the fix.
- Each client: controls only its own player's three features and hotkeys.
Choose combined or standalone
Do not install this together with ValheimCompatibilityFixes. They contain the same AzuCraftyBoxes gate and are marked incompatible to prevent duplicate patching.
You may install this package with the separate BreedingUpgradesChickenEggFix package.
Requirements and checked versions
- BepInExPack Valheim 5.4.2333
- AzuCraftyBoxes 1.8.15
- Valheim 0.221.4 API
- Optional compatibility checked against Build Camera Custom Hammers Edition 1.2.10
The package was compiled and statically checked against those versions. A live Valheim client and dedicated server are still required for the final gameplay test.
Updating from 1.1.0
Replace 1.1.0 on the server and every client. Do not keep both DLLs.
On first launch, the old shared Mode is migrated into local switches on each installation:
| Old mode | Building | Crafting | Machines |
|---|---|---|---|
Full |
On | On | On |
BuildingOnly |
On | Off | Off |
Disabled |
Off | Off | Off |
The obsolete Lock Configuration, old mode, and old combined-mode hotkey entries are removed. Mod Enabled is retained but becomes a local master switch.
Install with Thunderstore Mod Manager or r2modman
- Remove or disable version 1.1.0.
- Import
AzuCraftyBoxesBuildingOnly-1.2.0.zipas a local mod, or update to 1.2.0 after it is published. - Confirm AzuCraftyBoxes is installed.
- Put the same mod version on the server and every client.
- Launch once to generate or migrate the config.
For a manual installation, place AzuCraftyBoxesBuildingOnly.dll in BepInEx/plugins/AzuCraftyBoxesBuildingOnly/.
Config
Generated at:
BepInEx/config/local.valheim.azucraftyboxesbuildingonly.cfg
| Setting | Default | Scope |
|---|---|---|
1 - General / Mod Enabled |
true |
Local player; off leaves normal AzuCraftyBoxes behavior unfiltered |
2 - Per-Player Features / Building From Nearby Chests |
true |
Local player only |
2 - Per-Player Features / Crafting From Nearby Chests |
false |
Local player only |
2 - Per-Player Features / Machines From Nearby Chests |
false |
Local player only |
3 - Per-Player Hotkeys / Toggle Building |
F8 |
Local player only; None disables |
3 - Per-Player Hotkeys / Toggle Crafting |
F9 |
Local player only; None disables |
3 - Per-Player Hotkeys / Toggle Machines |
F10 |
Local player only; None disables |
See CONFIG_REFERENCE.md for the full interaction and migration reference.
Copied-profile multiplayer test
- Start a copied world with the dedicated server and two non-admin clients using 1.2.0.
- Put both players beside the same chest. Enable building for player A and disable it for player B. Confirm only A can build from that chest, and confirm A's materials are consumed.
- Reverse the two settings without moving either player. Confirm the behavior reverses immediately.
- Repeat the independent test for a crafting recipe.
- Repeat it for smelter ore and fuel, cooking food and fuel, a fire, a fermenter, a shield generator, and a turret.
- Change each option through Configuration Manager and confirm the next check uses the new value.
- Test F8, F9, and F10, then rebind one shortcut and set another to
None. - Put building materials only in a nearby chest, place one piece through Build Camera free-camera mode, and confirm exactly one recipe's materials leave the chest.
- Check the BepInEx logs on the server and both clients for Harmony or ServerSync errors.
Uninstall
Remove this package from the server and every client, then restart. AzuCraftyBoxes returns to its normal behavior. The add-on stores no world objects or item data.
Complete source is included under src/ and released under the MIT License.

