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AzuCraftyBoxes Fixes & Config 1.3.1

  • Separately toggle nearby-chest use for building, crafting, and machines.
  • Gives every player independent settings and configurable hotkeys; admin status is not required.
  • Fixes crafts that start but fail to finish after nearby-resource state changes.
  • Makes Build Camera free-cam placement consume the correct nearby materials exactly once.
  • Applies Configuration Manager and config-file changes live.

This is the renamed and expanded continuation of AzuCraftyBoxesBuildingOnly. The Thunderstore package ID, DLL, plug-in GUID, and config filename intentionally remain unchanged so 1.3.1 updates the existing package and preserves player settings.

Per-player feature switches

Local setting Default Controls
Building From Nearby Chests true Requirement display and material consumption for placed building pieces
Crafting From Nearby Chests false Crafting, upgrading, and supported crafting-like interfaces
Machines From Nearby Chests false Smelters, cooking stations, fires, fermenters, shield generators, and turrets

The switches are independent, local to each player, and usable by non-admins. Two players beside the same chest can keep different choices.

AzuCraftyBoxes still controls range, eligible containers, YAML exclusions, permissions, its own enabled state, and its per-player Prevent Pulling Logic option. This add-on never approves a pull that AzuCraftyBoxes rejected.

Live changes and hotkeys

Configuration Manager changes take effect on the next relevant action. Saving the generated config file while the game is running also reloads the local values.

Default key Action
F8 Toggle building from nearby chests
F9 Toggle crafting from nearby chests
F10 Toggle machine filling from nearby chests

Every shortcut is configurable. Set a shortcut to None to disable that hotkey.

Craft-completion fix

AzuCraftyBoxes can defer one crafting ingredient until the craft completes. If the nearby-resource choice changes or a craft is cancelled at the wrong point, its global pending state can become stale and the crafting timer may finish without completing the item.

Version 1.3.1 treats each craft as one transaction:

  • Captures that player's crafting toggle when the craft actually starts.
  • Keeps the same choice through requirement checks, ingredient withdrawal, and completion.
  • Clears stale pending-consumption state before a new craft and after completion, cancellation, or closing the crafting panel.
  • Resets AzuCraftyBoxes' temporary recipe-scan guard even if another patch throws an exception.

This targets the stuck-started-craft path without changing recipes or crafting speed.

Build Camera material-consumption fix

Version 1.3.1 marks the exact successful placement transaction used by Valheim and Build Camera Custom Hammers Edition. It snapshots the required amounts before AzuCraftyBoxes runs and audits the amounts afterward.

  • If the normal path consumed everything, the fix does nothing.
  • If Build Camera/AzuCraftyBoxes missed part of the withdrawal, only the missing remainder is removed.
  • It uses the player's inventory first and then only AzuCraftyBoxes-approved nearby containers.
  • It respects container access, exclusions, range, and AzuCraftyBoxes' Leave One rule.
  • It cannot intentionally charge more than one recipe.

Build Camera is optional and is not declared as a dependency.

Inventory items appearing again

This plug-in does not call Inventory.AddItem and does not move items into a player inventory. No safe AzuCraftyBoxes fix was added for that separate symptom.

The likely cause is an inventory expansion mod exposing or moving items from hidden/special slots or rows while you empty the visible inventory. If it happens again:

  1. Record which item returned and what action caused it.
  2. Save the client BepInEx log and current mod list.
  3. Check every equipment, quick, food, ammo, and extra slot supplied by the inventory mod.
  4. Do not launch the character without its inventory mod until all special slots are emptied into normal chests.

Those details are needed before patching because guessing at an inventory transfer could duplicate or destroy items.

Multiplayer installation

Install the same version on:

  • The dedicated server or host
  • Every connecting client

ServerSync requires the plug-in and a compatible version but synchronizes no gameplay toggle or hotkey. Each client controls only its local player's three features. The dedicated server has no local player, so its local toggle values are inert.

Compatibility

Do not install this together with ValheimCompatibilityFixes; both contain the same AzuCraftyBoxes gate. It can be installed with the separate BreedingUpgradesChickenEggFix.

Checked against:

  • BepInExPack Valheim 5.4.2333
  • AzuCraftyBoxes 1.8.15
  • Valheim 0.221.4 API
  • Build Camera Custom Hammers Edition 1.2.10 (optional)

The package was compiled and statically validated against those versions. A live copied-world test is still required before using it on a main server.

Update from 1.2.0 or 1.3.0

  1. Remove or disable the older version on the server and every client.
  2. Install AzuCraftyBoxesBuildingOnly-1.3.1.zip everywhere.
  3. Do not keep both DLL versions.
  4. Existing config values and hotkeys are preserved.

For a manual installation, place AzuCraftyBoxesBuildingOnly.dll in BepInEx/plugins/AzuCraftyBoxesBuildingOnly/.

Config

Generated at:

BepInEx/config/local.valheim.azucraftyboxesbuildingonly.cfg

Setting Default Scope
1 - General / Mod Enabled true Local master switch; off leaves normal AzuCraftyBoxes behavior unfiltered
2 - Per-Player Features / Building From Nearby Chests true Local player only
2 - Per-Player Features / Crafting From Nearby Chests false Local player only
2 - Per-Player Features / Machines From Nearby Chests false Local player only
3 - Per-Player Hotkeys / Toggle Building F8 Local; None disables
3 - Per-Player Hotkeys / Toggle Crafting F9 Local; None disables
3 - Per-Player Hotkeys / Toggle Machines F10 Local; None disables

See CONFIG_REFERENCE.md for the full behavior and migration reference.

Required copied-profile test

  1. Craft an item using only nearby-chest materials and confirm the timer finishes and creates exactly one item.
  2. Cancel a one-ingredient craft, then craft another item and confirm both inventory and chest amounts are correct.
  3. Toggle crafting through Configuration Manager during separate crafts and confirm no craft becomes stuck.
  4. Place the same piece normally and through Build Camera free-cam; each must consume exactly one recipe.
  5. Repeat with two non-admin players beside the same chest using opposite settings.
  6. Check client and server BepInEx logs for Harmony or AzuCraftyBoxes Fixes & Config errors.

Uninstall

Remove this package from the server and every client, then restart. AzuCraftyBoxes returns to its normal behavior. The add-on stores no world objects or item data.

Complete source is included under src/ and released under the MIT License.

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