Render the world above your game resolution while keeping the HUD readable. Adjustable 100–300% scale, optional system DSR/DLDSR, and display recovery. Client only.
Write display recovery atomically so failed updates preserve the last complete journal.
Release input/rendering hooks if disabled during startup; continue cleanup when display restoration fails.
Refresh descriptions and game API checks for Valheim 1.0.16. Rendering appearance is unchanged.
0.1.3
Clarify that render scale starts from the current game output, including 720p, 1080p, 1440p, 4K, ultrawide and custom sizes.
Replace the mostly 1080p examples with a range of starting resolutions, including 4K to 8K.
Clarify render-size limits and how system DSR choices depend on the native reference and driver.
Documentation and version metadata update only; rendering behavior is unchanged.
0.1.2
Rename the Thunderstore package to SuperSampling_DSR and the in-game/README title to SuperSampling (DSR).
Retain the plugin ID, DLL path and configuration so existing settings continue to work.
Rendering behavior is unchanged from 0.1.1.
0.1.1
Update the build target to Valheim 1.0.12 reference APIs and Unity 6000.0.75f1.
Update the Thunderstore dependency to BepInExPack Valheim 5.4.2350.
Share exact framebuffer, UI and input member requirements between runtime bindings and offline checks. Validate field types, parameter types, return types, and static/instance status.
Resolve input hooks by their complete signatures and catch binding failures during startup.
Remove an adapter's own patches if its installation fails.
Include the reference target and loaded BepInEx version in diagnostics.
Add a game API check to the Windows build script and derive the ZIP version from the manifest.
Preserve plugin identity, configuration keys, shortcuts and both rendering modes.
Zero compiler errors/warnings; 43 logic checks and 21 API checks passed.
Public references have stripped method bodies. Live Valheim/GPU and DSR validation remain pending.
0.1.0
Initial client-side test release.
World supersampling: 125%, 150%, 175%, 200%, and custom 100–300% scales.