Valheim
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Latest version
1.2.5
Last Updated
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1.9K
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73KB
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Changelog

v1.2.5

  • FIX Fixed another rare cause of the intermittent multiplayer infinite loading issue — in certain timing situations the Perfect Parry effect could fail to clean up completely, which could eventually lead to the same freeze as before.

v1.2.4

  • FIX Blocking a ranged attack too late (outside the parry timing window) no longer triggers a reflect — it's now handled as a normal block, just like it should be.
  • Added extra logging around parries and damage reduction, so it's easier to see what happened in your log file.

v1.2.3

  • Added diagnostic logging to help investigate a rare intermittent multiplayer infinite loading issue. No gameplay changes.

v1.2.2

  • FIX Resolved an intermittent infinite loading issue in multiplayer, caused by a leftover parry effect that wasn't cleaned up properly

v1.2.1

  • FIX Projectile reflection now works against all ranged attack types (arrows, rocks, trolls, magic) — previously failed due to mod compatibility issue with Impetus
  • FIX Reflection no longer errors when other mods patch Projectile.Setup with null item checks
  • NEW Greydwarf rock (Aoe-type projectile) reflection support added
  • FIX Look direction fallback to transform.forward when GetLookDir() returns zero vector

v1.2.0

  • NEW Perfect Parry VFX color customization via hex code in config (default: #4DB8FF blue)
  • NEW Vanilla vfx_blocked suppressed on perfect parry — replaced with custom-colored version of the same effect; normal parry still shows original white vfx_blocked
  • NEW Projectile reflection on Perfect Parry — 3× attacker's original damage (configurable)
  • NEW Projectile reflection on Normal Parry — any successful block reflects at 2× (configurable)
  • NEW Reflected damage uses attacker's pre-block damage as the base value
  • NEW Reflection direction follows player look direction
  • NEW Ranged No Stagger — ranged attackers are not staggered when projectile is blocked or reflected
  • FIX Normal Parry Reflect now works independently of the Perfect Parry enable toggle
  • TWEAK Default counter input window: 1.0s (was 0.6s)
  • TWEAK Default counter animation speed: 2.0× (was 2.5×)
  • TWEAK Default VFX Y offset: 1.25 (was 2.5)

v1.0.0

  • Initial release
  • Perfect Parry detection with configurable timing window (default 0.1s)
  • Counter attack triggered by secondary attack within counter window
  • Counter animation speed multiplier
  • Damage reduction during counter window (default 50%)
  • VFX effect above player head on successful parry
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro