Valheim
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Required mods (15)

This package requires the following packages to work.
Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers, infinite building/farming stamina and much more
Version:2.0.13
Various multiplayer tweaks. Networking options which help reduce the experienced effects of lag. Force map player pins to always be on.
Version:2.0.11
LogKeeper auto-backups and timestamps log files, keeping only the latest (default 5) for cleaner history. Ideal for debugging or preserving logs, especially when they are overwritten after a game restart.
Version:1.0.1
Change the max player count available for your server. Default value is the double that of vanilla's max of 10. Not needed if you have another mod that does it.
Version:1.2.5
Valheim 1.0 blocks achievements for anyone running mods. This unblocks them, and gives back the ones you already earned. No free unlocks.
Version:1.0.5
Logging zees the better way.
Version:1.15.0
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Version:5.4.2350
Vanilla bug fixes and performance fixes for Valheim. No gameplay changes.
Version:0.27.1
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Version:0.3.0
Rendering, logic, and loading time optimizations for both client and server versions of Valheim.
Version:1.2.2
Makes mods load faster.
Version:1.0.3
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Version:2.30.1
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Version:16.3.1
Comprehensive networking + server-authority mod with ZDO delta compression, WearNTear server/client CPU skips for invulnerable pieces, AoI-filtered RPC broadcasts, and a built-in per-client config auto-tuner.
Version:1.4.31
BepInEx preloader patcher for FiresGhettoNetworking: adds the missing Steamworks recv-buffer enum members and raises the ZDOMan.SendZDOs queue cap so FGN's tuning reaches its full ceiling. Runs on servers and clients wherever FGN is installed.
Version:1.1.1
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