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Mods uploaded by VerdantsAscent
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1-11 of 11 results
Forces m_clipGround + m_clipEverything ON for hammer-selected pieces AND suppresses RandomPieceRotation during player placement, so modded vegetation/decor hover-snaps cleanly and respects your aim. Default on, F8 to toggle.
Shared core library for the Fires mod family: NPC engine, config sync + admin gating, networking helpers, storage (LiteDB vault), UI framework, input capture. Required by the other Fires mods.
Smoother Valheim multiplayer: compression, auto-tuned send rates, optional server-side simulation, and no lost or duplicated smelter/kiln items on servers. Works server-only or on both.
Write, check and test Expand World Prefabs scripts in game, without typing yaml. Anyone can look; saving needs server admin.
Two-way Discord<->Valheim chat, live server-status panel with restart/stop reactions, automatic per-client login snapshots, and an auto-restart wrapper bat.
Server guardian: enforces the server mod list with a clear mismatch panel, watches for cheats, and keeps characters server-owned with rotating backups.
Smart Wishbone by Goldenrevolver, updated for Valheim 1.0: track more ores and objects, choose your tracked target, set detection ranges. Credited fork (MIT); replaces the original.
BepInEx preloader patcher for FiresGhettoNetworking: adds the missing Steamworks recv-buffer enum members and raises the ZDOMan.SendZDOs queue cap so FGN's tuning reaches its full ceiling. Runs on servers and clients wherever FGN is installed.
Admin build suite: every vanilla prefab in the hammer with tabs + search, blueprints with full data fidelity and mesh-baking, monster/chest/clutter presets, clutter paint. Requires FiresUnifiedCore.
Big builds at normal frame rates: bakes a zone's structural pieces into combined meshes and GPU instances, and on multiplayer clients stops creating the objects a bake already draws.
1-11 of 11 results