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0.3.1
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Changelog

0.3.1

Valheim 1.0 compatibility.

Valheim 1.0.7 moved the game onto Unity 6000.0.75f1 (from 6000.0.61f1). The engine bump stops the older BepInEx from injecting at all, so no mods load - which looks exactly like StationPacks being broken, even though StationPacks itself was fine.

  • Requires BepInExPack_Valheim 5.4.2350 or newer. The dependency was pinned to 5.4.2333, so a fresh install pulled down the version that can no longer load.
  • Requires Jotunn 2.30.0 or newer. Jotunn 2.29.2 throws MissingFieldException the moment the build menu updates on 1.0.7 - it reads PieceTable.m_availablePieces, which 1.0 changed from List<List<Piece>> to HashSet<Piece>. That broke every Jotunn-based mod, not just this one. Jotunn 2.30.0 fixes it.
  • Fixed the dev give console command, which called an Inventory.AddItem overload that 1.0 removed. Dev tools are off by default, so this never affected normal play.
  • No gameplay changes. Packs, recipes, charge costs, and the utility slot all behave as in 0.3.0.

Also verified against 1.0.7: all 108 of StationPacks' own references into the game assemblies still resolve, and the build gate it hooks (CraftingStation.HaveBuildStationInRange(string, Vector3)) is unchanged, parameter names included. ItemType.Utility is still 18, and every cape and crafting material the packs are built from is still present in the game data. Jotunn's ExtEquipment breakage (VisEquipment.m_rightItem/m_chestItem/m_rightBackItem went string -> int) does not affect us - it is opt-in via ExtEquipment.Enable(), which StationPacks never calls.

0.3.0

Packs moved to the utility slot — you can wear a cape again.

  • Station packs are now utility items (the slot the Megingjord belt and Wishbone use) instead of cape items. Two things fall out of that:
    • Your cape slot is free. Wear a wolf cape for frost resistance and build on the mountain. No more choosing between not-freezing and building.
    • One bench at a time, for free. Vanilla has a single utility slot, so you carry one station — and it's a real choice against that +150-carry belt.
  • AdventureBackpacks now coexists out of the box — backpack on your back, station pack on your belt, no slot-extender required.
  • No new dependencies.

Your Slot mode config resets — the default is now Utility. Set it to Shoulder if you liked the old cape-slot behavior, or AnyInventory for no opportunity cost.

0.2.0

Packs now look like what they are, and the lineup is settled by what actually gates building.

  • Each pack wears its station on your back. The Workbench Pack carries a mini workbench, the Forge Pack a little forge, the Black Forge Pack a glowing black forge, and so on — built from the real station meshes, riding your spine so they lean with you as you move. No cape underneath.
  • Distinct inventory icons for every pack.
  • Six packs, all of which gate building: Workbench, Stonecutter, Forge, Artisan, Black Forge, Galdr Table. (The black forge and galdr table turned out to gate a number of Mistlands build pieces, contrary to the wiki — so they're in.)
  • The mod's internal ID changed to LosGoobers.StationPacks. Your old config resets to defaults the first time you run this version; delete the leftover donrh.stationpacks.cfg if you like.

0.1.1

Fixes a balance bug that made packs strictly better than they should be. Please update.

  • Packs no longer inherit the perks of the cape they're built from. The Forge Pack was granting frost resistance (it's a reskinned wolf cape under the hood) and the Black Forge Pack was granting fall protection. That defeated the whole point: a pack is supposed to cost you your cape slot, not hand you a cape's best perk for free. A pack now carries exactly three stats — weight, a movement penalty, and charge.
  • stationpacks give is disabled by default. It hands you all six packs for free, skipping every recipe, and it should never have shipped enabled. Turn it on in the config if you want it for testing. The read-only diagnostics (phantoms, invariant, stations) still work.
  • Added an uninstall warning to the README. Removing the mod permanently deletes your packs — see the top of the readme.

0.1.0

Initial release. Six wearable crafting stations: Workbench, Stonecutter, Forge, Artisan, Black Forge and Galdr. Build and deconstruct anywhere; recharge at the station you left behind.

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