Overhauled 1911 with a slim chamfered slide, flush muzzle, angled walnut grip, curved trigger guard, controls, hammer, serrations, grip screws, and new matching inventory icon.
Rebuilt the pistol report with a dry broadband impulse and natural short reflections; removed the pitched synth character. Pistol shots now use the same networked sound effect path as long guns.
Added .45 ACP AP / Hollow Point and 556 AP / Hollow Point ammo, distinct icons, recipes, and synchronized bonus-damage/crafting settings. Defaults: +6 pistol or +5 rifle pierce for AP, the same bonus as blunt for hollow points.
Renamed Forest Shotgun to Pump Action, Swamp Assault Rifle to M16, and Rifle Cartridge to 556. Existing prefab IDs and config sections remain stable for upgrades.
Updated the rifle model and icon to an M16 silhouette with polymer stock, carry handle, ribbed handguard, front sight tower, flash hider, and gently curved magazine.
Added two-part pump reload audio at actual reload start/completion, with local volume/enable settings and cancellation-aware completion behavior.
Expanded regression coverage for special ammo damage, pump reload isolation/completion, and closed pistol mesh topology.
0.4.0
Added configurable Black Forest Forest Shotgun: 15 Bronze/15 Tin, 12-pellet buckshot and dragon's breath, whole-shot damage normalization, quality upgrades, and fire bonus (25% by default).
Added configurable Swamp Assault Rifle with timed automatic bursts, dedicated rifle cartridges, per-round ammo consumption, and iron-based crafting.
Added detailed procedural long-gun models, supporting hand pose, shell/rifle/weapon icons, flame trails and wisps, and original synthesized gunshot sounds with networked effect prefabs.
Added server-synchronized damage, spread, reload, projectile counts, crafting costs, and ammo output settings; local audio and flame settings.
Extended Epic Loot tier patch; preserved existing pistol prefab names and configuration. Long guns equip through the two-handed path to avoid DualWield's one-handed branch.
Added a repeatable build and packaging script, a Thunderstore package icon, and separate installation/source archives.
0.3.1
Forced EpicGuns Bow-category firearms through Valheim's right-hand equip path while preserving their Bow type, Bows skill, and Epic Loot classification.
Added a short glowing orange tracer to .45 ACP projectiles.
Added local CFG controls for enabling tracers and adjusting tracer lifetime and width.
0.3.0
Added a right-arm-only pistol aiming controller and returned the left arm to the normal one-handed pose.
Changed the firing animation to a one-handed trigger so crossbow arm movement no longer takes over the shot.
Added BepInEx/config/com.triston.epicguns.cfg with configurable fire rate, damage, projectile speed, stamina, audio, recoil, and aim-pose tuning.
Made gameplay and recoil settings synchronize from the server while keeping audio and pose adjustments local.
Disabled inherited crossbow firing pushback by default without removing knockback dealt to enemies.
0.2.1
Resolved assets relative to the loaded DLL so Thunderstore's package folder layout cannot hide the icons or gunshot audio.
Forced the custom 1911 and .45 ACP sprites onto the cloned item data.
Changed to an aimed crossbow body stance while retaining the pistol's one-handed visual attachment.
Moved the gunshot hook to the public attack trigger and required successful ammunition consumption.
Corrected the projectile material selection so the brass bullet visual replaces the inherited bolt reliably.
0.2.0
Fixed the invisible 1911 by selecting the weapon mesh material instead of the Arbalest particle material.
Added a clean, simple 1911 model and one-handed carry state.
Removed inherited crossbow firing and reload effects so only the pistol report plays.
Set the base reload to one second and removed the visible crossbow reload animation.
Changed the ammunition recipe from 1 Bronze to 1 Copper.
Simplified the 1911 inventory icon.
0.1.1
Rebuilt the 1911 report with a sharper muzzle crack, compact .45-style punch, and subtle slide noise.
Reduced the in-game volume and audible range for a convincing pistol report without excessive boom.