Valheim
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Latest version
0.5.0
Last Updated
First Uploaded
Downloads
940
Likes
4
Size
11MB
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0.5.0

  • Overhauled 1911 with a slim chamfered slide, flush muzzle, angled walnut grip, curved trigger guard, controls, hammer, serrations, grip screws, and new matching inventory icon.
  • Rebuilt the pistol report with a dry broadband impulse and natural short reflections; removed the pitched synth character. Pistol shots now use the same networked sound effect path as long guns.
  • Added .45 ACP AP / Hollow Point and 556 AP / Hollow Point ammo, distinct icons, recipes, and synchronized bonus-damage/crafting settings. Defaults: +6 pistol or +5 rifle pierce for AP, the same bonus as blunt for hollow points.
  • Renamed Forest Shotgun to Pump Action, Swamp Assault Rifle to M16, and Rifle Cartridge to 556. Existing prefab IDs and config sections remain stable for upgrades.
  • Updated the rifle model and icon to an M16 silhouette with polymer stock, carry handle, ribbed handguard, front sight tower, flash hider, and gently curved magazine.
  • Added two-part pump reload audio at actual reload start/completion, with local volume/enable settings and cancellation-aware completion behavior.
  • Expanded regression coverage for special ammo damage, pump reload isolation/completion, and closed pistol mesh topology.

0.4.0

  • Added configurable Black Forest Forest Shotgun: 15 Bronze/15 Tin, 12-pellet buckshot and dragon's breath, whole-shot damage normalization, quality upgrades, and fire bonus (25% by default).
  • Added configurable Swamp Assault Rifle with timed automatic bursts, dedicated rifle cartridges, per-round ammo consumption, and iron-based crafting.
  • Added detailed procedural long-gun models, supporting hand pose, shell/rifle/weapon icons, flame trails and wisps, and original synthesized gunshot sounds with networked effect prefabs.
  • Added server-synchronized damage, spread, reload, projectile counts, crafting costs, and ammo output settings; local audio and flame settings.
  • Extended Epic Loot tier patch; preserved existing pistol prefab names and configuration. Long guns equip through the two-handed path to avoid DualWield's one-handed branch.
  • Added damage regression harness, asset-generation provenance, configuration reference, and explicit in-game validation checklist.

Changelog

0.3.2

  • Corrected right-hand aiming to account for the equipped pistol model, hand socket, and equipment rotation offsets.
  • Added a relaxed empty-left-arm pose during aiming and firing; equipped off-hand items retain their normal pose.
  • Restore the animated bone rotations before each frame and when the pose controller is disabled, preventing pose overrides from accumulating.
  • Added named-bone fallback for rigs without a humanoid avatar mapping.
  • Preserved firing, reload timing, ammunition, damage, recoil settings, audio, tracers, recipes, Bow compatibility, and Epic Loot integration.
  • Added a repeatable build and packaging script, a Thunderstore package icon, and separate installation/source archives.

0.3.1

  • Forced EpicGuns Bow-category firearms through Valheim's right-hand equip path while preserving their Bow type, Bows skill, and Epic Loot classification.
  • Added a short glowing orange tracer to .45 ACP projectiles.
  • Added local CFG controls for enabling tracers and adjusting tracer lifetime and width.

0.3.0

  • Added a right-arm-only pistol aiming controller and returned the left arm to the normal one-handed pose.
  • Changed the firing animation to a one-handed trigger so crossbow arm movement no longer takes over the shot.
  • Added BepInEx/config/com.triston.epicguns.cfg with configurable fire rate, damage, projectile speed, stamina, audio, recoil, and aim-pose tuning.
  • Made gameplay and recoil settings synchronize from the server while keeping audio and pose adjustments local.
  • Disabled inherited crossbow firing pushback by default without removing knockback dealt to enemies.

0.2.1

  • Resolved assets relative to the loaded DLL so Thunderstore's package folder layout cannot hide the icons or gunshot audio.
  • Forced the custom 1911 and .45 ACP sprites onto the cloned item data.
  • Changed to an aimed crossbow body stance while retaining the pistol's one-handed visual attachment.
  • Moved the gunshot hook to the public attack trigger and required successful ammunition consumption.
  • Corrected the projectile material selection so the brass bullet visual replaces the inherited bolt reliably.

0.2.0

  • Fixed the invisible 1911 by selecting the weapon mesh material instead of the Arbalest particle material.
  • Added a clean, simple 1911 model and one-handed carry state.
  • Removed inherited crossbow firing and reload effects so only the pistol report plays.
  • Set the base reload to one second and removed the visible crossbow reload animation.
  • Changed the ammunition recipe from 1 Bronze to 1 Copper.
  • Simplified the 1911 inventory icon.

0.1.1

  • Rebuilt the 1911 report with a sharper muzzle crack, compact .45-style punch, and subtle slide noise.
  • Reduced the in-game volume and audible range for a convincing pistol report without excessive boom.

0.1.0

  • Added the 1911 pistol.
  • Added craftable .45 ACP ammunition.
  • Added custom icons, projectile visual, bounded pistol model, and gunshot audio.
  • Added Bow category and Bows skill integration.
  • Added Epic Loot Black Forest item-info patch.
  • Added multiplayer version enforcement and a visual scale safety fallback.
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