ChaosPolymorph
Three staves: Chaos Polymorph turns creatures into beasts you've killed; Ember Hen turns everything near you into unkillable hens; Masquerade turns YOU into a creature. Needs early eitr (Wizardry, PoV).Changelog
1.3.0
New: Staff of the Masquerade, a Meadows-tier toy that turns you into the creature it holds.
- Drag a trophy onto the staff to choose the creature; any size works, bosses included. Big creatures are shrunk to viking size, so you get a pocket Troll.
- Creatures of the same kind ignore you, and stop chasing you. Doors, chests, pickups and crafting still work.
- Attacking, taking damage or running out of eitr changes you back. Casting again counts as attacking. The attack that ends it is cancelled, and nearby creatures of that kind become alert, so there's no free sneak attack.
- 10 eitr to cast, then 1 eitr per tick with no regeneration. Quality slows the tick: 1s, 1.5s, 1.9s, 2.2s at Q1 to Q4.
- Humanoid forms hold your staff; while you're disguised, the staff's topper shows a green viking.
- Recipe (Workbench): 10 Wood, 6 Flint, 6 Leather scraps, 4 Dandelions. Settings are in
9 - Masquerade Staffand10 - Masquerade Staff Model.
1.2.0
New: Staff of the Ember Hen, a Plains-tier panic button.
- A quick cast turns every creature around you into a tame, passive, unkillable copy of the staff's creature for 4 seconds. They panic and run away from you, and take no damage from anything. Bosses, tamed creatures and the usual exclusions are immune.
- Quality increases the radius, not the duration: 4m at Q1, 5.4m, 6.6m and 7.6m at Q4, and at least +0.25m per level after that. The cooldown is a fixed 45 seconds. The eitr cost is half your max eitr, never below 25.
- Drag a trophy onto the staff in your inventory to change its creature; an egg sets it back to a Hen. Anything up to about 3m tall works. The tooltip shows which creature a staff holds.
- An ember burst on cast, the creature's own sound, and a puff where each creature changes.
- Built from Staff of Protection's shaft with an animated ember copy of the creature perched on top, both borrowed from the game, so there are no extra model files. Other players see your staff's creature too.
- Recipe (Forge): 8 Black metal, 6 Linen thread, 10 Feathers. Settings are in
7 - Hen Staffand8 - Hen Staff Model.
Chaos staff:
- The burst now reaches creatures by their body, not their centre, so big creatures like Lox can be caught when you're next to them.
New testing command: chaospoly_nocooldown (cheat) turns both staves' cooldowns off until restart.
1.1.0
Balance: the polymorph no longer skips a creature's health bar.
- New health model
Pool(default): a creature keeps its own health pool in any body. A 600 HP Troll becomes a 600 HP Skeleton, with the Skeleton's attacks, speed and weaknesses. Damage carries over 1:1 in both directions. - In 1.0.0, a creature kept its health percentage instead, so killing a weak borrowed body killed the original outright. That behaviour is still available as
HealthModel = Percent.Borrowedgives the borrowed body's own health and banks the damage against the original, which is a much weaker version. - New setting:
HealthModelin5 - Behaviour(server-synced). - Server and clients must all update: 1.0.x and 1.1.x won't connect to each other.
1.0.0
First release.
- Staff of the Chaos Polymorph: Black Forest tier, crafted at the Forge, upgrades to quality 4.
- Lobbed orb, cloned from Staff of the Wild with its roots removed, that bursts on first impact.
- Polymorphs creatures into random shapes from your kill pool. Duration has diminishing returns: 5s at Q1, 9.25s at Q2, ~16s at Q4, and at least +2s for each level after that.
- Shape pool is saved per character; discovered trophies count as kills.
- Creature variants count as one shape, and a creature never turns into its own kind.
- Weighting favours lower-biome forms; creatures in the Deep North content get the correct tier.
- Star level, health percentage, and other mods' creature data carry over both ways.
- Reverting is exact: anything the temporary body added (like a tamed flag) is removed. Forms that start tame, like Hens, are never picked.
- Death breaks the polymorph: the killing blow turns a creature back and kills the original, so loot, kill credit and other mods' kill rewards (e.g. Path of Valheiman XP) come from the real creature.
- Transformed creatures target the caster.
- Transformed creatures show only their new body's own gear (no Troll logs on Skeletons); the original's gear returns on revert. (Miss the log-wielding Skeletons? Check the config file.)
- Eitr cost is a share of max eitr with a minimum; flat-cost mode and a cooldown are optional.
- Custom monkey staff model with its own posed inventory icon. The vanilla Staff of the Wild is untouched.
- Server-synced config; detailed logging is behind
VerboseLogging.
