LynxShredder
Shredder build piece: pulls low-tier gear out of nearby chests and salvages it into materials. Optional Path of Valheiman, Kvist and ItemDrawers support.LynxShredder
A build piece that clears old gear out of your base. The Shredder pulls low-tier weapons, armour, shields, tools and capes out of nearby chests and salvages them into materials.
Using it
- Build it with the Hammer (LynxStations tab) near a Forge.
- E opens the output chest, where the materials go.
- Shift+E opens the settings:
- Weapons / Armour / Shields / Tools / Capes: shred items of this biome and below, or Off. Everything starts Off.
- Work radius: shown as a ring while the window is open.
- PoV rarity (only with Path of Valheiman): Common only, up to Magic, or up to Rare.
- State: Running or Paused.
- It shreds one item every few seconds and stops while the output chest is full.
Rules
- An item's biome comes from the highest-tier material in its recipe. Axes count as Weapons; pickaxes and fishing rods count as Tools. Capes include anything in the back slot, such as gliders.
- The item's crafting or repair station has to be within range.
- It never takes from player inventories, open chests, tombstones, carts, ships, Kvist's nest, item drawers, other Shredders, private chests, or chests behind a ward the builder can't use.
- Items without a recipe (disenchant-only items) are skipped.
Optional mods (detected automatically, never required)
- Path of Valheiman: same salvage formula as manual salvage, the player's return bonuses, a rarity limit, and protection for uniques, legendaries, socketed gear and unidentified gear. No XP and no gear unlocks.
- Kvist (GreydwarfSorter): the output chest is labelled "sort me", so Kvist empties it.
- ItemDrawers: drawers are never touched.
Config (server values are sent to clients)
| Setting | Default | |
|---|---|---|
| Piece.BuildCost | FineWood:10,Iron:6,SurtlingCore:1 | |
| Piece.CraftingStation | forge | |
| Piece.BuildTab | LynxStations | any name = custom Jotunn tab; vanilla names also work |
| Work.SecondsPerItem | 5 | |
| Work.DefaultRadius / MaxRadius | 10 / 20 | metres |
| Salvage.ReturnShareWithoutPoV | 0.4 | used only without PoV |
| Salvage.BiomeOverrides | (empty) | e.g. SwordBronze=Never, SomeModIngot=Plains |
| Debug.VerboseLog | false | logs every skip reason |
| Icon.Pitch / Icon.Yaw | 25 / 30 | build-menu icon camera angle (local) |
Console (F5): lynxshredder_dump logs the nearest Shredder's parts and state; lynxshredder_icon [size] saves renders from 8 angles to BepInEx/config/LynxShredder_icons.
