TigerPlates
A placeable food crate for the Serving Tray. Holds up to 2000 of one food, turns into that food on a wooden plate, and pulls in matching food from nearby.TigerPlates
Single-food bulk storage that looks like the food it holds.
Build a Pantry Crate with the Serving Tray, or with Valheim Cuisine's Keg Hammer if you have it. Put it on the ground, a table or any flat surface. Assign a food and the crate becomes that food on a wooden plate. A carrot crate looks like a carrot.
Features
- Holds up to 2000 of one food (configurable). Hover over it to see the count.
- Assign: with an empty crate in your crosshair, press a food's hotbar key. That stack goes in.
- Use (E): take one stack, or whatever's left if it's less than a stack.
- Shift + Use: store every matching item from your inventory.
- Ctrl + Use on an empty crate: clear the assigned food.
- Pulls in matching loose items within 40 m, like ItemDrawers.
- Destroying a crate drops its contents, so nothing is lost.
- Respects wards.
Only edible food is accepted (anything that gives health, stamina or eitr when eaten). Meads and potions aren't. Use ExtraAllowedItems / DeniedItems in the config to adjust.
Path of Valheiman cooking bonuses
A crate keeps PoV's per-stack cooking bonuses instead of throwing them away. It works like one big stack, using the same rules as LynxModFixes' MergeCookedFoodStacks:
- Nourishment and duration bonuses are averaged across everything in the crate, weighted by count. Stacks you take out carry that average.
- Fresh Kitchen food only shares a crate with non-fresh food made by the same cook. Mixed crates keep Fresh Kitchen.
- Any other difference keeps food out of a crate that already holds something. This also applies to pickup.
Set MergeFoodBonuses = false to only accept food whose bonuses exactly match what's already in the crate.
Config (lynx.tigerplates.cfg)
| Section | Setting | Default | |
|---|---|---|---|
| General | Capacity | 2000 | Items per crate |
| General | PickupRadius | 40 | Pickup range in metres (0 = off) |
| General | PickupInterval | 1 | Seconds between pickup scans |
| Items | ExtraAllowedItems / DeniedItems | Comma-separated item prefab names | |
| Items | MergeFoodBonuses | true | Average PoV cooking bonuses |
| Building | BuildCost | Wood:4 | Item:Amount pairs |
| Building | BuildToolPrefabs | Feaster | Tools whose build menu gets the crate |
| Building | BuildToolNameMatch | keg hammer | Name text that also matches tools |
| Visual | ItemDisplaySize | 0.45 | Size of the displayed food (m) |
| Visual | ShowPlate / PlateColor / PlateScale | on / brown / 1.25 | Plate look |
| Controls | ClearModifier | LeftControl | Key held with Use to clear |
General, Items and Building settings are server-synced (admin only). Visual and Controls settings are per player.
Multiplayer
Install on every client and the server. Each crate's contents change only on the player whose game currently controls that crate on the network. Everyone else's take and store requests go through that player, so items aren't duplicated or lost.
