RPG-style leveling and prestige for Valheim. Earn XP for a new Level skill, gain and spend skill points on any skill(including modded skills) based off your Level.
the "Available points" display is now a badge with just the number instead of a key-value label, and it blinks while you have unapplied allocations pending — matching the look of the TalentTree mod for a consistent style across both
group XP now scales only with the receiving player's level; previously it was reduced by the killer's level as well, so helping out lower-level friends gave them very little
added "Boss XP multiplier: first kill only" option (enabled by default): the boss XP bonus (default: 5x) now applies the first time you personally defeat a boss instead of on every repeat kill
the boss XP multiplier now defaults to 5x instead of 1x, so your first win over each boss is a noticeable jump in progress. Existing config files keep whatever value they already have
fixed kills by fire, poison and other damage-over-time effects granting no XP in multiplayer when the creature belonged to another player's machine
fixed heavily poisoned creatures granting no XP when they died late: kill credit now lasts 30 seconds after your last hit instead of 10, which covers even the longest poison
fixed XP and boss keys occasionally being lost when a creature died
fixed skill points being lost when using the vanilla "resetskill" command
reworked kill networking into a single message per death: less network traffic and more reliable XP and boss key delivery
1.5.0
added "Use global boss keys" option for skill caps (server-wide instead of per-player)
skill caps now also apply when a skill is raised via CheatRaiseSkill (e.g. Marketplace mod quests)
refined russian translation
1.4.1
added Russian localization
fixed the Apply/Reset/Rebirth/Prestige button captions and widths not updating when switching language mid-session (previously required a restart)
1.4.0
merged Rebirth and Reset into a single button (label switches based on pending allocations)
merged Active/Passive tab buttons into a single toggle button
Prestige button is now hidden when prestige requirements are not met
reworked skill UI button layout and positions
added blinking text effect to Prestige button
prestige now plays a roar emote and spawns VFX/SFX