Changelog
1.8.2
- fixed other players still seeing the old Prestige rank in supporting mods (e.g. Social System) after an admin set it back to 0 with the prestige command
1.8.1
- the XP bar can now be hidden, moved and resized (config "8 - HUD"); personal settings that apply instantly
- party XP now also works with Social System parties; Groups keeps working as before and the "3 - Groups" settings apply to both
- your Level and Prestige are now visible to other players in supporting mods like Social System (friend list, party frames)
1.8.0
- Updated for Valheim 1.0 — fixes in-game skill messages and the kill-reward VFX broadcast (both broken by internal Valheim changes in the 1.0 release)
1.7.0
- you can now click a skill's point counter and type a number instead of clicking + repeatedly
- maxed-out skills no longer show +/- buttons or a counter
1.6.0
- the "Available points" display is now a badge with just the number instead of a key-value label, and it blinks while you have unapplied allocations pending — matching the look of the TalentTree mod for a consistent style across both
- group XP now scales only with the receiving player's level; previously it was reduced by the killer's level as well, so helping out lower-level friends gave them very little
- added "Boss XP multiplier: first kill only" option (enabled by default): the boss XP bonus (default: 5x) now applies the first time you personally defeat a boss instead of on every repeat kill
- the boss XP multiplier now defaults to 5x instead of 1x, so your first win over each boss is a noticeable jump in progress. Existing config files keep whatever value they already have
- fixed kills by fire, poison and other damage-over-time effects granting no XP in multiplayer when the creature belonged to another player's machine
- fixed heavily poisoned creatures granting no XP when they died late: kill credit now lasts 30 seconds after your last hit instead of 10, which covers even the longest poison
- fixed XP and boss keys occasionally being lost when a creature died
- fixed skill points being lost when using the vanilla "resetskill" command
- reworked kill networking into a single message per death: less network traffic and more reliable XP and boss key delivery
1.5.0
- added "Use global boss keys" option for skill caps (server-wide instead of per-player)
- skill caps now also apply when a skill is raised via CheatRaiseSkill (e.g. Marketplace mod quests)
- refined russian translation
1.4.1
- added Russian localization
- fixed the Apply/Reset/Rebirth/Prestige button captions and widths not updating when switching language mid-session (previously required a restart)
1.4.0
- merged Rebirth and Reset into a single button (label switches based on pending allocations)
- merged Active/Passive tab buttons into a single toggle button
- Prestige button is now hidden when prestige requirements are not met
- reworked skill UI button layout and positions
- added blinking text effect to Prestige button
- prestige now plays a roar emote and spawns VFX/SFX
- added console commands: sr_addpoints, sr_setprestige
- changed all commands to require devcommands
- fixed modded skills not being resolvable in the "Active skill names" config
- skill names in the config now accept enum names, localized names in any language, and numeric IDs
1.3.1
- added events to RebirthFlow and PrestigeFlow for external mod integration
- fixed Level XP bar not updating when XP is gained through passive skills
1.3.0
- updated default active skills: added Sneak, Run, Dodge
- added optional passive skill XP: configurable list of passive skills can now also grant Level XP (disabled by default)
- fixed skill buttons persisting on rows after a skill switches from active to passive via config reload
- updated Jotunn dependency to 2.29.0
1.2.0
- added Active/Passive skill tab system (A/P buttons in the skill UI)
- passive skills are no longer reset on Rebirth or Prestige
- Apply, Reset and Available Points are hidden when viewing passive skills
- all action buttons (including Prestige) are hidden in the passive tab
- tab buttons are hidden automatically if only one category has skills
1.1.1
1.1.0
- reworked internal structure and also changed XP gain maths to be processed on client instead of killers side(he published share factor before)
- some changes to XPBar to feel more natural
- some preparation for the upcoming TalentTree extension mod
- Updated Jotunn dependency to 2.28.0
1.0.6
- fix for xp gain when using aoe/effect weapons like sledges or staffs
- minor network improvements to use peerId instead of player names to be unique
1.0.5
- reworked OnDeath XP share logic. Now the XP should be shared more reliably
- added new RPC to share Death of characters
1.0.4
- attempt to fix xp not being shared when in group since OnDeath is only executed on owner. Now uses RPCs
1.0.3
- fixed player keys again(silly mistake on my side)
1.0.2
- fixed skill caps not increasing for all players nearby(thanks ZenDragon for help)
1.0.1
- reduced each skill cap by 10 to better match vanilla progression
- fixed custom Level icon not loading
1.0.0