Fixed a conflict with MarsarahTweaks where the DropTable of prefabs could be null, causing errors during indexing
0.17.4
Added support for WackysDatabase's custom upgrade requirements per level system
0.17.3
Fixed very slow scroll sensitivity in recipe view
0.17.2
Fixed the VNEI tab not closing and vanilla tabs being wrongly active when the inventory is updated while having the VNEI tab open
0.17.1
Fixed a conflict with mods that patch TextInput.IsVisible
0.17.0
Added basic EpicLoot support for upgrade material rarity, convert shards, salvage junk and sacrifice specific items (excluding armor/weapons/tools). More support may be added in the future
Added ordering of recipes by crafting station quality in the recipe view
Added search filtering by item ingredients, prefixed with ^, see the Readme for more information
Fixed triggering R recipe lookup when in any TextInput
Fixed softlock when sleeping while using the search in multiplayer
0.16.0
Added search filtering by item type, see the Readme for more information
Removed mod name addition from the tooltip and moved it to WhichModAddedThis
0.15.6
Fixed icon export due to different sprite packing in Valheim
0.15.5
Fixed food items were categorized as pieces because Valheim allows food items to be placed as pieces since the Bog Witch update
0.15.4
Fixed for Valheim 0.219.14 (Bog Witch), older Valheim versions are not compatible
0.15.3
Fixed an issue where the search would break if a prefab throws an error during tooltip generation
0.15.2
Fixed errors while searching when running Valheim 0.218.9 (Ashlands) or above. Compatible with the stable Valheim release
0.15.1
Fixed CSV export to correctly handle fields containing commas by quoting them (thx Azumatt)
0.15.0
Added ForceShowOnlyKnown config option to enforce hiding unknown items and recipes server side
Added mod version check if the mod is installed on both server and client
Fixed toggling ShowOnlyKnown at runtime did not update the UI immediately
0.14.1
Fixed an error if UpdateKnownRecipes was called unexpectedly early, fixing a conflict with CraftingConditions
Improved performance of updating known recipes when nothing changes, this may make a difference for heavily modded games
0.14.0
Added search exclusion with - prefix
Fixed fishes were not shown in the search
0.13.0
Added recipe grouping by crafting station
Removed individual upgrade recipes from being displayed, unless the specific item is selected
Removed split between obtaining and using recipes
Removed fake items from the search
Removed all cheat checks for simplicity, playing on a local world or being an admin on a server is now sufficient
Removed valheim.exe process filter
Fixed tooltip color when EpicLoot is installed
0.12.1
Updated for Valheim 0.217.22, not compatible with older versions
Updated and compiled for BepInExPack 5.4.2200
Fixed item names in the blacklist will be stripped of leading and trailing whitespace to prevent them from not being recognized
0.12.0
Allow cheating if the world has the no build cost modifier set
0.11.0
Added include_mods as an optional parameter to the yaml export command to filter for specific mods
Added config options to enable cheating and cheating of creatures. Both are disabled by default
0.10.4
Updated for Valheim 0.217.14 (Hildir's Request), not compatible with older versions. World modifier settings are not supported yet and will always display 1x resource drops
0.10.3
Fixed crafting stations could not be found in certain cases, this fixes an incompatibility with PungusSouls
Fixed torches were not categorized as weapons and excluded the TorchMist dev testing item
0.10.2
Fixed some export commands failed if the export folder did not already exist
0.10.1
Fixed spawned items were always at level 1 instead of the shown level
Fixed spawned items did not have full durability
0.10.0
Added a command to export all icons. See README.md for more information
Added the option to spawn item ingredients with Ctrl + RightClick
Fixed some modded items were not indexed (e.g. OdinFlight)
0.9.1
Fixed a bug where item IDs were wrongly localized and cached, resulting in the wrong item ID being shown for certain items
0.9.0
Added mod name to the item tooltip. Can be disabled in the config
Moved the "Invert Scroll" config option to the "Hotkeys" section. The old config entry is no longer used and has to be set again
Fixed page scrolling skipped pages. This includes a config option "Normalize Scroll" which restores the old behavior
Fixed some UI localisation was not reloaded when the language was changed
0.8.4
Fixed compatibility with Valheim 0.214.2
Fixed an error with modded items that have a null name
0.8.3
Disabled PlanBuild plan pieces from showing in the search. They are only copies of the original pieces and have no ingredients/use
0.8.2
Fixed performance issues with big mod packs caused by the Auga-API when Auga is not installed
Fixed quick recipe selection was not selecting the correct items of some plants
0.8.1
Added some more unused dev items to the internal blacklist
Fixed recipes for Mistlands mushrooms (combined amounts and plant recipe changes, see below)
Changed how plant recipes are displayed. The harvestable plant is always shown instead of the end result, as it appears in the game. This also removes the 'Fix Cultivate Plants' option
0.8.0
Added a history of the last viewed pages between search and recipes. The default hotkeys to navigate the history are RightArrow and LeftArrow
Added the option to remove items from the last viewed list by middle clicking. The mouse button can be changed in the config
Added a option option to set the mouse button for item cheating
Added a config option to disable the last viewed list
Added a config option to rename the attached tab
Added a visual separation between the last viewed list and the item view
Added item count on filter button hover and disable filter with zero items
Fixed double recipes where shown for some items
Fixed quick recipe selection was not working in Auga
Fixed hotkeys were pressed while typing in the search field
Disabled some Dvergr weapons that could not be disabled automatically
Improved performance of items with a lot of recipes
0.7.6
Fixed compatibility with Valheim 0.212.6 (Mistlands). This versions still works with the stable release as well
0.7.5
Changed the export command to separate commands for all file types. See the Ingame Commands section of the Readme for more information.
Changed the yaml export command to write all item types and not exclude creatures and pieces
Added a separator option (comma, semicolon, tab) to the csv export command
0.7.4
Fixed view recipe shortcut (R) was not working while other keys were pressed
Fixed view recipe shortcut (R) was not working for Jewelcrafting socketed items
Fixed known items, if enabled, were not updated the first time when the player used the view recipe shortcut
0.7.3
Fixed plants (carrot/onion/...) were not shown in the search
Fixed right-click on type toggle was not working when favorites were enabled
0.7.2
Fixed error when player respawned while having 'Show Only Known' turned on
Fixed tab buttons had to be pressed twice to correctly switch tabs
Fixed view recipe shortcut has always switch to the VNEI tab, even when 'Attach To Crafting' is not enabled
Fixed cheating piece items didn't work sometimes
0.7.1
Added shortcut to quickly view recipes, hover over an item an press 'R'. Works in the inventory, too
Added German translation
Added needed crafting stations to piece recipes
Fixed cheat was always enabled, regardless of devcommands (still only for admins)
Changed cheating of pieces will spawn the resources in the player's inventory instead of spawning them in the world. Disabled spawning of items that are neither items or pieces.
0.7.0
Added possibility to favorite items
Added option to only show items that are known by the player
Added option to switch switch between split/only optaining/only using view of recipes
Added external blacklist for items
Fixed a tooltip was not showing for Jewelcrafting gem items
Fixed cheat were enabled even if the player is no admin
Improved recipe calculation of trees, intermediate prefabs are not shown
0.6.5
fixed tab button was not correctly working together with Jewelcrafting
0.6.4
added copy-to-clipboard functionality for item/mod names
fixed a few items were not showing up in the search
removed VNEI patcher
0.6.3
fixed some weird behaviour in Auga, had to wait for Auga to update
0.6.2
added basic Auga support
index creature growups
search also takes description into account
0.6.1
added render cache, this speeds up the loading time after the first world spawn drastically. Disabled when pre Jotunn 2.4.10 is used
fixed items were categorized as Undefined not Item
fixed some monster attacks where visible as items
0.6.0
the mod name search now works for the vast majority of mods. This works via a BepInEx patcher that looks for AssetBundle loading and therefore doesn't function with procedural or changed GameObject names
fixed errors with AllTamable prefabs and improved error logging
fixed wrong level display with ingredients of tools and weapons
0.5.4
fixed tabs from other mods sometimes needed to be clicked twice after VNEI tab was active, resulting in not correct active tabs
0.5.3
fixed crash when AttachToCrafting was set to false
fixed tooltip has not clamped inside screen with Valheim update
fixed bugs related to wrong hidden/visible UI at startup/changes to AttachToCrafting at runtime
0.5.2
fixed VNEI has hidden the update tab
fixed incompatibility with Valheim Recycle on the crafting tab
removed unnecessary harmony self unpatch
0.5.1
fixed incompatibility with other mods on the crafting tab
0.5.0
attach VNEI window to crafting menu, instead of floating separately (default, configurable). This is deactivated when Auga is installed
added config option to hide the GUI at startup
fixed the hovering tooltip was not clamped inside the screen borders
API
changed Indexing.DisableItem to public
0.4.0
added ingame command to export all prefab in the game to yaml, csv or text (thx @Flux)
UI style change, items now have a background like in the inventory
level of tool and needed crafting station are shown at the icon
make indexing event even later to let more time for mods to add new prefabs
removed alphabetically ordering of item, as it makes no sense with icons anyway
0.3.0
added the last viewed items at top
added UI scale config for row and columns
added hotkey to open/close the UI (default LeftAlt + H)
added option to set the transparency of the UI
fixed that the tooltip was not shown sometimes
fixed mod names of CustomPrefabs were not collected
fixed spawning food, weapons and armor were not placed inside inventory when possible
fixed rendered icons not always having full color
added API
added the ability to hook events at Indexing
added a selection Popup where an item can be choosen
0.2.3
added tree drops, trader and obliterator (incinerator) items
added more item categories (food, armor, weapon) and right click can invert selection
fixed mouse wheel scrolling not working sometimes
removed cheat button (was basically useless, cheats are enabled when devcommands are active)
item tooltip hover now shows immediately
0.2.2
fixed incompatibility with H&H update
0.2.1
improved sprite rendering
added scrolling with mouse wheel to changes pages
added more rocks and ores to indexing
added fuel for smelters in recipes
fixed double cultivated plants was not removed
fixed recipe title was blurred and icon not hoverable
fixed cheating was not working when connected to a server
changed most logging to debug logs
0.2.0
added ability to search with @ for a mod name. Only works with Jötunn mods
added crafting station/build tool to recipe
added quality levels for recipes
added rendering of sprites from existing objects if none exists. It is not perfect, mainly because they are renders and not dedicated sprites but they are good enough. Works with other mods, too
added valheim.exe process filter, this will stop the mod be executed by a server as it is fully client-side anyway
removed scroll view in search, instead there are now pages which can be switched. This is done because of performance, especially heavily modded games will profit a lot
find attack-prefabs automatically and not from blacklist, reduces number of empty items from mods that add monsters
changed that items are sorted alphabetically
changed only buildable pieces are shown
cheating only works with right mouse button, allowing to still view recipes
cheating spawns all prefabs, not just items
renamed config keys to be more readable. The old are not working anymore and the new have their default values set
0.1.0
added iron ore and trailership to blacklist (this is not iron scrap and longboat!)
added toggleable categories: items, pieces, creatures and undefined
added ability to cheat items when devcommands are enabled
skip not enabled recipes
greatly increased overall performance in UI
changed styling of some GUI layouts
fixed incompatibility with MonsterLabZ
fixed incompatibility with ChaosArmor
0.0.4
load search UI after a local player is present. This resolves a conflict with EpicLoot
fixed text was wobbling inside recipe UI due to resizing
0.0.3
added more items/recipes
mineable rocks (copper rock, ...)
DropOnDestroy items (feather from birds, tree stump, ...)
treasure chest drops
pickable items (stone on ground, bushes, ...)
added a blacklist for items to not show up. This contains only not obtainable items/effects and the option can be toggled
showing percentages when only one of a list of items can spawn
fixed tooltip was not showing up if no localized name was present
fixed recipe UI has shown last valid icon instead of the placeholder
0.0.2
made the window draggable
added placeholder sprite when there is no icon
fixed the tooltip was rendered under on the right side of the UI