Changelog
0.1.6
- Hotfix: corrected the restart helper to read the V2 launch-request format written by the current plugin.
- Preserved every repeated
Argument= entry so the active r2modman/BepInEx launch arguments are passed back to Steam correctly.
- Restored the save → shutdown → Steam relaunch → character/world resume sequence.
- The main
ModsmithCycle.dll behavior is unchanged from 0.1.5; this hotfix replaces the mismatched helper packaged with 0.1.5.
0.1.5
- Reworked the Escape-menu restart control to use Valheim's native button styling.
- Added a matching native gold ornament above the Modsmith Cycle restart button.
- Moved restart status and cancellation messages directly below the button and stabilized their layout.
- Fixed inherited native-button behavior that could trigger the original Settings action.
- Removed temporary UI diagnostics after final placement was verified.
- Cleaned obsolete fields from the plugin-to-restarter launch contract.
- Removed the retired opening-cinematic skip functionality and stale configuration references.
- Disabled unfinished automatic remote-server reconnect behavior while preserving the framework for future co-op work.
- Preserved same-character and same-local-world automatic resume.
- Preserved locally hosted-session settings so friends can reconnect normally after the host restarts.
- Revalidated the full save, shutdown, Steam relaunch, character restore, and local-world resume cycle on Valheim 1.0.15.
0.1.4
- Updated the packaged Modsmith Cycle plugin to build 0.1.4.
- Updated the support link to https://discord.gg/ZxJ8wRtxhQ.
- Bundled the restart helper and Thunderstore package metadata for the 0.1.4 release.
0.1.3
- Reissued the cinematic-skip and same-server reconnect update under a fresh Thunderstore version after the removed listing retained version 0.1.2.
- Kept the same
ModsmithCycle package identity so existing installations can update normally.
- Added the Mod Support Discord channel to the package documentation and metadata.
0.1.2
- Added a configurable skip for Valheim's opening cinematic, enabled by default.
- Added immediate title-menu advancement when a valid Modsmith auto-resume is pending.
- Restores hosted-server, public-listing, crossplay, and salted password-verifier settings so friends can reconnect after the world reloads.
- Added guest-client restart and automatic reconnection to the same Steam, PlayFab/crossplay, or direct-address server.
- Uses Valheim's normal password prompt for guest reconnection; readable server passwords are not stored.
- Kept ordinary title-menu access unchanged when no auto-resume request exists.
- Left engine and publisher splash screens that occur before BepInEx initialization untouched.
0.1.1
- Changed relaunching from direct
Valheim.exe execution to Steam -applaunch 892970, matching r2modman's Windows launch route.
- Rebuilds the active profile's Doorstop 3 or Doorstop 4 arguments from the currently loaded BepInEx directory.
- Added automatic
Steam.exe discovery from the running Steam process and standard installation folders.
- Added an optional Steam executable override for nonstandard installations.
- Increased the post-exit delay to give Steam time to release the previous game session.
- Corrected an empty launch-argument request edge condition found by the helper smoke test.
- Verified the complete save, modded relaunch, active-profile preservation, and same-local-world resume cycle on Valheim 1.0.12.
0.1.0
- Added an Escape-menu save-and-restart button.
- Added a configurable five-second countdown and cancel action.
- Added a hidden Windows helper that waits for Valheim to exit before relaunching.
- Preserved the current r2modman profile through the existing Doorstop/BepInEx launch arguments.
- Added same-character and same-local-world automatic resume.
- Added private-session enforcement for automatic local-world resume.
- Added connected-player blocking, expiring requests, one-use tokens, and restart-loop protection.
- Added an optional Left Ctrl + F9 menu shortcut.