Malamutik
A loyal companion dog for Valheim. Public beta: the mod is still in active development and multiplayer testing.0.5.8 - Gameplay Reliability Fixes
Fixed
- Fixed false fire-hazard detection that could block companion summoning across an entire base.
- Safe summon checks now use the real distance to fire sources instead of large heat/effect colliders.
- Improved companion return to the Dog House or player bed after death.
- Improved safe return placement inside buildings.
- Passive and fleeing creatures such as deer no longer trigger defensive combat simply by targeting the player through AI logic.
- Companion combat now reacts to real attacks instead of passive AI target selection.
- Improved AirShipPlus and other modded transport detection.
- Added support for transport trigger/deck colliders and transport hierarchy names.
- Summoning while already travelling in Follow mode now immediately places the companion into hidden Travel Mode.
- Prevented companions from physically running in place on moving airships after being summoned.
0.5.7 - Portal & Safe Summon Fixes
Fixed
- Added universal companion recovery for modded portals that bypass Player.TeleportTo.
- Companion now detects large instant owner position changes and follows through compatible teleports.
- Preserved the existing direct teleport hook for vanilla-compatible portals.
- Prevented portal fallback logic from interfering with Travel Mode.
- Improved companion summoning inside houses and heavily built bases.
- Fixed indoor roofs and upper floors being mistaken for summon ground.
- Added more nearby candidate positions for safe indoor summoning.
- Reduced overly aggressive fire exclusion while still avoiding fire hazards.
- Improved safe companion rematerialization after portal travel.
- Added detailed safe-position diagnostics to the log when summoning fails.
0.5.6 - Companion Gameplay Fixes
Fixed
- Added Wounded revive support through the normal Use action, including gamepad controls.
- Wounded companions now remain where they fell when the owner dies.
- Improved Wounded position and rotation stability.
- Improved recovery when companions get stuck on ladders, slopes and uneven terrain.
- Fixed CraftingStation objects being incorrectly detected as rafts/transport.
- Improved companion return after portal travel.
- Added safer summon and recovery placement around fires and other fire hazards.
- Fixed Dog House scale.
- Added a solid Dog House collider.
- Improved Dog House interaction.
- Added Dog House link/unlink controls.
- Improved multiplayer companion damage synchronization.
- Increased low-level companion damage.
- Increased XP gain and reduced progression grind.
- Improved walking/running animation speed matching.
- Added occasional companion barking behavior.
0.5.5 - Co-op Gameplay & Performance
Fixed
- Fixed Dog House registration in the Hammer build menu.
- Renamed the Russian Dog House entry to "Будка".
- Improved Dog House icon loading fallback.
- Fixed other players being able to take control of another player's companion with E.
- Preserved companion ownership and stamina bonus correctly in multiplayer.
- Fixed wounded companions sliding along the ground while lying down.
- Reduced unwanted rotation while sitting, lying down or wounded.
- Improved companion damage at low levels.
- Improved experience gain and multiplayer XP reliability.
- Improved portal recovery and transport handling.
- Improved support for modded ships, airships and other transport platforms.
- Prevented accidental dismissal while travelling on detected transport.
- Prevented recovery from placing the companion on a bed surface.
- Reduced repeated network, reflection, AI, HUD and save-system work.
- Disabled expensive public debug Harmony watchers.
Performance
- Reduced repeated per-dog multiplayer lookups.
- Reduced unnecessary PlayerPrefs writes.
- Reduced Wounded, regeneration, coat, HUD and combat polling.
- Reused cached AI/component/reflection lookups where possible.
- Reduced allocations in combat and movement code.
0.5.4 - Multiplayer Performance
Fixed
- Reduced periodic stutters caused by repeated player collision processing.
- Reduced per-dog multiplayer overhead when multiple companions are nearby.
- Optimized Travel Mode transport detection to avoid repeated allocations and hit sorting.
- Removed remaining update work from disabled floating companion labels.
0.5.3 - Multiplayer UI Fix
Fixed
- Removed broken floating text above companion dogs in multiplayer.
- Disabled floating name, level and owner labels to reduce per-dog UI overhead in multiplayer.
- Companion information remains available when hovering over the dog.
Changelog
0.5.0 - Public Beta
Initial public beta release.
Added
- Networked companion dog
- Summon and dismiss with NumPad 9
- Follow and Stay modes
- Four selectable coat colours
- Dog House home system
- Companion renaming
- +20 stamina bonus while following
- Defensive combat behaviour
- XP and level progression
- Progression-based health and damage
- Wounded state with 30-second revive window
- Revive by any nearby player
- 50% health restoration after revive
- Death recovery system
- Recovery after owner death
- Recovery after portals
- Recovery after water, falls and getting stuck
- Travel Mode for ships and modded transport
- Hidden travel state when physical placement is unsafe
- Multiplayer synchronization
- Russian, English and French localization
Notes
- This is a public beta release.
- Multiplayer behaviour is still being tested.
- Compatibility with modded ships and other transport is still being tested.
- Bugs and edge cases may still occur.
0.5.1 - Public Beta
Changed
- Added Discord link for feedback, bug reports and multiplayer testing.
