Valheim
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Latest version
0.5.8
Last Updated
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387
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11MB
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0.5.8 - Gameplay Reliability Fixes

Fixed

  • Fixed false fire-hazard detection that could block companion summoning across an entire base.
  • Safe summon checks now use the real distance to fire sources instead of large heat/effect colliders.
  • Improved companion return to the Dog House or player bed after death.
  • Improved safe return placement inside buildings.
  • Passive and fleeing creatures such as deer no longer trigger defensive combat simply by targeting the player through AI logic.
  • Companion combat now reacts to real attacks instead of passive AI target selection.
  • Improved AirShipPlus and other modded transport detection.
  • Added support for transport trigger/deck colliders and transport hierarchy names.
  • Summoning while already travelling in Follow mode now immediately places the companion into hidden Travel Mode.
  • Prevented companions from physically running in place on moving airships after being summoned.

0.5.7 - Portal & Safe Summon Fixes

Fixed

  • Added universal companion recovery for modded portals that bypass Player.TeleportTo.
  • Companion now detects large instant owner position changes and follows through compatible teleports.
  • Preserved the existing direct teleport hook for vanilla-compatible portals.
  • Prevented portal fallback logic from interfering with Travel Mode.
  • Improved companion summoning inside houses and heavily built bases.
  • Fixed indoor roofs and upper floors being mistaken for summon ground.
  • Added more nearby candidate positions for safe indoor summoning.
  • Reduced overly aggressive fire exclusion while still avoiding fire hazards.
  • Improved safe companion rematerialization after portal travel.
  • Added detailed safe-position diagnostics to the log when summoning fails.

0.5.6 - Companion Gameplay Fixes

Fixed

  • Added Wounded revive support through the normal Use action, including gamepad controls.
  • Wounded companions now remain where they fell when the owner dies.
  • Improved Wounded position and rotation stability.
  • Improved recovery when companions get stuck on ladders, slopes and uneven terrain.
  • Fixed CraftingStation objects being incorrectly detected as rafts/transport.
  • Improved companion return after portal travel.
  • Added safer summon and recovery placement around fires and other fire hazards.
  • Fixed Dog House scale.
  • Added a solid Dog House collider.
  • Improved Dog House interaction.
  • Added Dog House link/unlink controls.
  • Improved multiplayer companion damage synchronization.
  • Increased low-level companion damage.
  • Increased XP gain and reduced progression grind.
  • Improved walking/running animation speed matching.
  • Added occasional companion barking behavior.

0.5.5 - Co-op Gameplay & Performance

Fixed

  • Fixed Dog House registration in the Hammer build menu.
  • Renamed the Russian Dog House entry to "Будка".
  • Improved Dog House icon loading fallback.
  • Fixed other players being able to take control of another player's companion with E.
  • Preserved companion ownership and stamina bonus correctly in multiplayer.
  • Fixed wounded companions sliding along the ground while lying down.
  • Reduced unwanted rotation while sitting, lying down or wounded.
  • Improved companion damage at low levels.
  • Improved experience gain and multiplayer XP reliability.
  • Improved portal recovery and transport handling.
  • Improved support for modded ships, airships and other transport platforms.
  • Prevented accidental dismissal while travelling on detected transport.
  • Prevented recovery from placing the companion on a bed surface.
  • Reduced repeated network, reflection, AI, HUD and save-system work.
  • Disabled expensive public debug Harmony watchers.

Performance

  • Reduced repeated per-dog multiplayer lookups.
  • Reduced unnecessary PlayerPrefs writes.
  • Reduced Wounded, regeneration, coat, HUD and combat polling.
  • Reused cached AI/component/reflection lookups where possible.
  • Reduced allocations in combat and movement code.

0.5.4 - Multiplayer Performance

Fixed

  • Reduced periodic stutters caused by repeated player collision processing.
  • Reduced per-dog multiplayer overhead when multiple companions are nearby.
  • Optimized Travel Mode transport detection to avoid repeated allocations and hit sorting.
  • Removed remaining update work from disabled floating companion labels.

0.5.3 - Multiplayer UI Fix

Fixed

  • Removed broken floating text above companion dogs in multiplayer.
  • Disabled floating name, level and owner labels to reduce per-dog UI overhead in multiplayer.
  • Companion information remains available when hovering over the dog.

Changelog

0.5.0 - Public Beta

Initial public beta release.

Added

  • Networked companion dog
  • Summon and dismiss with NumPad 9
  • Follow and Stay modes
  • Four selectable coat colours
  • Dog House home system
  • Companion renaming
  • +20 stamina bonus while following
  • Defensive combat behaviour
  • XP and level progression
  • Progression-based health and damage
  • Wounded state with 30-second revive window
  • Revive by any nearby player
  • 50% health restoration after revive
  • Death recovery system
  • Recovery after owner death
  • Recovery after portals
  • Recovery after water, falls and getting stuck
  • Travel Mode for ships and modded transport
  • Hidden travel state when physical placement is unsafe
  • Multiplayer synchronization
  • Russian, English and French localization

Notes

  • This is a public beta release.
  • Multiplayer behaviour is still being tested.
  • Compatibility with modded ships and other transport is still being tested.
  • Bugs and edge cases may still occur.

0.5.1 - Public Beta

Changed

  • Added Discord link for feedback, bug reports and multiplayer testing.
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