Valheim
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Latest version
1.1.2
Last Updated
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789
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357KB
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Changelog

1.1.2 — 2026-10-05

  • Fixed player attribution for creatures created through SpawnAbility, including StaffSpiritCaller summons. Damage and final kills are credited to the proven summoning player, preserving actual damage types.
  • Improved enemy statistics: zero personal kills are hidden, rows sort by kills descending, and different prefabs with the same localized visible name combine for display only.
  • Damage-type statistics sort by damage descending while retaining all nine categories, including zeros.

1.1.1 — 2026-10-05

  • Fixed caster provenance registration for SpawnAbility-created creature summons, including StaffSpiritCaller summons, preserving damage types and personal kill attribution.
  • Improved statistics presentation: enemy rows combine identical localized names from different prefabs for display only, hide zero personal kills, and sort by kills descending; all nine damage categories sort by damage descending while retaining zero values.
  • Fixed remote-player typed damage attribution and defense statistics in multiplayer, including damage taken and blocked, successful blocks and parries.
  • Fixed remote dodge evidence and barrier absorption/break statistics.
  • Fixed enemy/death evidence propagation, personal enemy kill attribution and group enemy metadata for multiplayer encounters.
  • Improved multiplayer analytics correctness and validation. Network compatibility generation is now 2; all participants must use CombatMeter 1.1.1 with the same compatibility generation.

1.1.0 — 2026-10-03

  • Expanded PvE statistics with nine damage categories, damage taken and blocked, successful blocks, parries and dodges, barrier absorption and breaks, kills, deaths and Maximum Crit.
  • Automatically tracks combat start, recovery and completion, with the compact meter hiding after the encounter finishes.
  • Added interactive Combat Details (hold LeftAlt) for the current or latest encounter, player selection, and Damage / Defense / Enemies tabs with a consistent multiplayer view.
  • Added Combat Statistics (F7): current shared-session summaries, paged combat history and detailed historical encounters. Completed combat history persists between restarts; session totals start fresh on host world entry.
  • Added authoritative multiplayer synchronization for detailed combat statistics, session summaries and history. Connection compatibility checks require the same CombatMeter version on every participant and reject missing or incompatible builds.
  • Improved Alt/F7 readability with grouped Damage and Defense sections, stable damage-type breakdowns, subdued zero values, table padding and consistent alignment. Enemy tables show personal kills, including participating enemy types with zero kills.
  • Interactive windows own the mouse and wheel and suppress the reticle while keeping vanilla movement available. Hotkeys and local HUD settings remain configurable.
  • Updated the supported target to Valheim 1.0.16; requires Jotunn 2.30.2 or later. Single-player and Listen Host multiplayer remain supported.

1.0.1

  • Fixed player names for damage attributed from supported owned summons and magic sources, including when summon damage is the first combat event.
  • Owner display names now come from vanilla session identity and remain available when the remote Player object is unloaded from the host scene.
  • Attribution remains host-authoritative and PlayerID-based; names are presentation metadata only. Combat behavior and snapshot protocol are unchanged.

1.0.0

  • First stable CombatMeter release for single-player and Listen Host multiplayer, with host-authoritative per-player Damage Done, contribution percentage, personal active-time DPS, and Damage Taken.
  • Added optional Largest Hit immediately after DPS and optional Deaths as the final column; both are disabled by default and configured locally.
  • Independent Combat Clusters keep separate fights separate, merge when PvE interactions connect groups, and do not split again during that encounter. Later encounters can be independent again.
  • Recovery remains host-authoritative and cluster-local, including independent periods for multiple dead players.
  • Peer-specific snapshots use distance-independent session identity routing and clear stale encounter views. CombatSnapshot v2 carries authoritative Largest Hit and Deaths; all participants must use the same current version.
  • Deterministic player colors, contribution bars, and a draggable configurable HUD remain available.
  • Fall, Drowning, and Smoke are excluded from combat statistics and encounter activity; other environmental damage retains its existing policy.
  • Performance diagnostics remain explicitly opt-in and disabled by default.

0.12.1 — Distance-independent multiplayer snapshots

  • Fixed missing damage tables when the Listen Host was far from connected clients.
  • Recipient identity is retained from the vanilla network session instead of requiring the client's Player object to remain instantiated on the host.
  • Remote combat continues to route to the correct Combat Cluster when the remote Player entity unloads on the host.
  • Disconnect invalidates identity bindings; reconnect requires fresh establishment, and conflicting mappings remain fail-closed.
  • DamageCommit transport and CombatSnapshot v1 are unchanged.
  • Successfully validated the fix in a two-PC Listen Host multiplayer test.

0.12.0 — Combat clusters and multiplayer routing

  • Added independent combat clusters based on actual PvE interactions; unrelated simultaneous fights no longer share one global table.
  • Added per-player authoritative snapshots from the Listen Host, with clusters merging when combat interactions connect them.
  • Improved encounter finishing and stale HUD clearing through cluster routing and empty snapshots for players without a current cluster.
  • Kept Recovery local to each combat cluster, including independent Recovery periods for multiple dead players.
  • Added deterministic player colors to Damage contribution bars.
  • Excluded Fall, Drowning, and Smoke from combat statistics and from starting, extending, or resuming encounters and Recovery.
  • Added lightweight performance instrumentation with a separate opt-in diagnostic switch, disabled by default; disabled telemetry bypasses measurement and counters.
  • Successfully validated the peer-specific snapshots, environmental policy, and player-color runtime candidate in a two-PC Listen Host multiplayer session.

0.11.2 — Public test build

  • Added synchronized Damage Done, DPS, contribution percentage, contribution bars, and Damage Taken.
  • Added personal Active DPS Time so long idle gaps do not continually reduce DPS.
  • Added host-controlled encounter, recovery, and DPS timing.
  • Added draggable and configurable local HUD presentation.
  • Added summon and elemental attribution for the currently supported provenance paths.
  • Clarified local UI versus host combat configuration authority.
  • Renamed the public plugin and DLL to CombatMeter.
  • Added one-time migration from the previous development config.
  • Disabled verbose diagnostic categories by default while keeping them available for testing.

Known limitations

  • Dedicated servers are not supported.
  • Multiplayer validation is ongoing.
  • Some unsupported or pre-existing summon/magic sources may remain unattributed.
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