AdjustablePortals
Make portal progression configurable, balance out portal use.Adjustable Portals
This mod aims to make portal progression more gradual, and encourage portals only in large bases.
Features
Portal Requirements
- Portals can require a configurable number of building pieces nearby to become functional (default 300, configurable)
- Portals can require a fuel to operate on (configurable), default is surtling codes 1 core = 20 teleports (cost only taken from source portal).
Portal Item Teleportation progression
- Portals can allow designated non-teleportable items through based on defeated bosses.
- Progression can be per player instead of world wide. Turn on
UsePrivateKeysand each player unlocks items by the bosses they helped defeat, rather than by any boss defeated on the server. Everyone who landed a hit on a boss is credited with it. Characters that killed bosses before this was turned on may have no record of it, since vanilla only credits one player per kill. - Specific items can be made never teleportable with
NonTeleportableItems. This holds even at portals and under world settings that would otherwise let every item through. - Item lists are comma separated prefab names, e.g.
Copper, CopperScrap. Spaces and capitalisation do not matter.
Travelling companions
- Ride your mount straight through a portal. It comes with you and you are put back in the saddle on the other side.
- Tamed creatures near the portal can travel with you. By default only tames you have told to
follow you come along - turn
TeleportTamesRequireFollowingoff to take every tame standing near the portal, penned livestock included. Radius and headcount are configurable. - A cart you are pulling can travel with you, and is hitched back up on the other side. The cart may only hold what you could carry through yourself: anything the boss progression above has not unlocked yet blocks the teleport, and the portal tells you which item is the problem.
Choosing a destination
- Instead of only reaching the portal with the same name, players can choose where a portal sends
them.
PortalTargetingModepicks how:Vanilla(default): portals connect to the portal with the same name.SelectFromList: stepping into a portal opens a list of every other portal, which you can filter by typing. Each entry shows how far away it is and in which direction, which tells apart portals that share a name.SelectOnMap: stepping into a portal opens the map with every other portal marked on it. Click one to travel there, or close the map to stay. When the map is turned off, this usesSelectInSpaceinstead.SelectInSpace: shows every other portal where it lies relative to the others, against a starfield instead of the map, so it works in worlds without a map. Scroll to zoom, drag to look around, and click a portal to travel there.
- A portal is only offered as a destination once it has the nearby building pieces it needs to activate itself. Its pieces are counted when someone with the mod is near it, so a portal in an area nobody has visited since the mod was installed will not show up until someone does.
- Fuel, item restrictions, carts, mounts and tames all work the same as through a portal pair.
- Every qualifying portal can be travelled to, whatever it is named and whether or not it is inside a ward.
Compatibility
- TargetPortal (Smoothbrain): portal requirements and fuel apply before its map opens. While it is
installed,
PortalTargetingModeis ignored and TargetPortal chooses destinations. - Backpacks (Smoothbrain): what a backpack may carry through a portal follows the same boss progression as your own inventory.
Reporting issues or feedback
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
In development!
If you have feature suggestions, or improvement suggestions feel free to ask in Discord.
The following features are currently planned:
- Configure portal building costs
If you enjoy my mods donations are appreciated. My mods will never be paid and donations are not required.


