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GradualTerrain
Makes mining less tedius, prevent earthwalls, trap pits and allow massive terrain changes.
| Last updated | 13 hours ago |
| Total downloads | 42 |
| Total rating | 0 |
| Categories | Mods Misc Server-side Client-side Utility Ashlands Update Bog Witch Update |
| Dependency string | MidnightMods-GradualTerrain-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Gradual Terrain
The goal of this mod is to help enforce terrain modifications which prevent frequent pits or earth walls which tend to be the optimal way to fortify a base or trap and kill a creature.
Additionally, this mod provides configuration that allows you to control what that slope limitation is AND how high/low terrain modifications can go.
Smooth Terrain Changes
Digging down lowers terrain to ensure it forms a gradual decrease.

Increasing terrain raises nearby terrain to prevent earthen walls

Configuration
-
Configurable Height limits for digging/raising ground
- Optional: Every biome can be configured seperately, allow razing mountains, but prevent turning the plains into an ocean
-
Configurable influence for gradual digging
- Radius impacted by raising or lowering terrain is configurable
- Min/Max slopes are configurable (default always walkable)

