Valheim
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Latest version
1.4.2
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Changelog

1.4.2

  • Fixes Jotunn-based mods (Jotunn's own config sync included) disconnecting a peer with a 30 second "sending timeout" on higher-latency links (#3)
  • New Compatibility section for mods with that threshold compiled in (ServerSync and mods bundling it, ConditionalConfigSync): a peer in sustained backlog has its queue briefly brought under the threshold every Queue Drain Interval Seconds so they can get their packet out.
    • nps_stats gains a "Third-party send queue thresholds" block showing Jotunn's limit as read back from Jotunn and the drain counters per peer.

1.4.1

  • Fixes the player limit not applying to crossplay on dedicated servers.
  • The Steam server browser now shows the configured limit for dedicated servers.

1.4.0

  • Fixes items vanishing when inserted into a fermenter, smelter, cooking station, fireplace or similar in multiplayer. This is a vanilla bug made worse with more players.
    • Station item requests are now delivered to the object's current owner. This is best paired with the Valheim Community Patch, which addresses the other half of this.
  • nps_stats ownership block gains a static held line: objects left with a present but not lowest-latency owner because they do not move.
  • Valheim Plus compatibility: when V+ is installed its player limit is the one in force and this mod's Player Limit settings stand down instead of fighting over the same patch sites.

1.3.0

  • Removes admin requirement from server commands
    • nps_stats_collect requires devcommands
  • Adds support for Playfab servers to increase connection limits beyond vanilla 10

1.2.1

  • Bumps the maximum connection timeout limit to 600s

1.2.0

Configurable connection timeouts. Vanilla drops a quiet connection after 30 seconds, which is not enough for a slow or distant link mid-join, and it enforces that at two layers independently - so raising only one of them changes nothing. The new Connection Timeout section writes both, plus the handshake timeout Steam applies before a connection exists and the longer allowance the game already gives itself during a crossplay world transfer. Everything ships at its vanilla value, so enabling the section on its own changes nothing; nps_stats shows what is actually in force.

1.1.0

Initial release!

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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro