Valheim
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Details

Latest version
0.3.5
Last Updated
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20.2K
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Size
214KB
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Changelog

0.3.5

  • Admins can now reset their own or another player's boss kills with a console command.

0.3.4

  • Attunements beyond the first few are now shown on the HUD as compact one-line entries, and each player can choose how many keep the full display.
  • Admins can now give themselves or other players credit for boss kills with a console command.

0.3.3

  • Mod is now allowed client side if not installed on the server
    • If the mod is installed on the server it is server-synced, and required on clients
  • Added localizations for Valheim supported languages

0.3.2

  • Fixes multiple attunements being shown in the compendium. Now multiple entries are condensed to show the summary of all selected

0.3.1

  • Allows adding/removing power levels (maximum number of levels for a power is 100, it requires the yaml configuration)
    • Max level displayed on the tooltip is the number of the final level
    • Levels do not need to be sequential, eg: 1,2,7, is valid and will display 1/7, 2/7 and 7/7

0.3.0

  • New Enable Advanced Power Config setting. When on, Powers.yaml replaces the built-in feature table: every power's seven levels become free-form effect lists, with any effect the mod supports on any power at any level, several per level. The file is written with the built-in defaults on first run, is server-synced, and applies live on save like the levels file.
  • New Max Attuned Powers setting (1-8, default 1). Above 1, a character can be attuned to several powers at once and their passives stack. Using the stone of a power you hold releases it, and attuning with every slot taken replaces the oldest attunement. Attunements are saved on the character, and each one gets its own icon, name and mastery level on the HUD, stacked above the usual power display.
  • Config hot-reloading improved

0.1.0

Initial release.

  • The seven Forsaken powers are now permanent passives; activation is disabled.
  • Each power has 7 features, unlocked by mastery level.
  • Mastery levels are driven by per-character boss kill counts, configured in ProgressivePowers.Levels.yaml. Requirements may mix bosses and repeat kills.
  • The boss stone and buff tooltips list every feature and what is still needed to unlock it.
  • The power slot in the HUD shows mastery (e.g. 4/7) instead of a cooldown.
  • All feature magnitudes are server-synced config entries.
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