


Valheim Armory is a continuation of Valheim Additions. A small mod designed to fill gaps in the valheim ecosystem.
The goal of this mod is to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics.
This mod is highly configurable, you can use all of it, parts or tune it as you need.
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
| Discord | ![]() |
Github | ![]() |
This mod will always have an up-to-date English localization, as that is what I can provide as its author. However, I do welcome community translations!
If you would like to contribute a new translation, or improve an existing one please feel free to reach out to me or provide a translation file in the same format as one of the existing ones. Found here
Below are all of the items added by this mod. The descriptions and information here are provided so you know what you are getting.
Here is a sample gallery of weapons added by this mod.

Below is more information on all of the items added, what tier they are in, where they are crafted and at what progression point. All of the sections below are expandable to view the details.
These weapons are split into two groups, one requiring the workbench and the other the forge. Meaning that some of these weapons will require metals from the black forest.
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Antler Bow | Forge | Post-Meadows | ![]() |
| Antler Dagger | Workbench | Post-Meadows | ![]() |
| Antler Sword | Forge | Post-Meadows | ![]() |
| Antler Atgeir | Workbench | Post-Meadows | ![]() |
| Antler Greataxe | Forge | Post-Meadows | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Vine hammer | Forge | Post-Blackforest | ![]() |
| Vine shield | Forge | Post-Blackforest | ![]() |
| Vine crossbow | Forge | Post-Blackforest | ![]() |
| Vine sword | Forge | Post-Blackforest | ![]() |
| Vine mace | Forge | Post-Blackforest | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Skull hammer | Forge | Post-Swamp | ![]() |
| Bone blade | Forge | Post-Swamp | ![]() |
| Poisoned bone dagger | Forge | Post-Swamp | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Dragonfrost sword | Forge | Post-Mountain | ![]() |
| Dragonfrost spear | Forge | Post-Mountain | ![]() |
| Dragonfrost crossbow | Forge | Post-Mountain | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Goblin king atgeir | Forge | Post-Plains | ![]() |
| Goblin king greatsword | Forge | Post-Plains | ![]() |
Arrows Added here fill out a number of additional roles, and importantly add new resource sinks.
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Bone arrow | Workbench | Meadows | ![]() |
| Chitin arrow | Workbench | Ocean | ![]() |
| Ancient Wood arrow | Workbench | Swamp | ![]() |
| Surtling Fire arrow | Forge | Mountain | ![]() |
| Blackmetal arrow | Forge | Plains | ![]() |
| Wood Bolt | Artisan | Blackforest | ![]() |
| Bronze Bolt | Artisan | Blackforest | ![]() |
| Iron Poison Bolt | Artisan | Swamp | ![]() |
| Silver Frost Bolt | Artisan | Mountain | ![]() |
| Blackmetal Surtling Bolt | Artisan | Plains | ![]() |
Added Atgiers help fill in missing tiers.
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Royal Abyssal Atgeir | Forge | Mountain | ![]() |
| Silver Atgeir | Forge | Mountain | ![]() |
Battleaxes are a fun but very challenging playstyle in valheim. They are slow so you generally need to kill your opponets before they can kill you, which happens fast.
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Bronze Lumber Axe | Forge | Blackforest | ![]() |
| Blackmetal Greataxe | Forge | Mistlands | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Bronze Dagger | Forge | Blackforest | ![]() |
| Iron Dagger | Forge | Swamp | ![]() |
| Silver Dagger | Forge | Mountain | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Rascal Daggers | Forge | Blackforest | ![]() |
| Rogue Daggers | Forge | Swamp | ![]() |
| Blackguard Runic Daggers | Forge | Mountain | ![]() |
The addition of 2H daggers at lower tiers also provides you a way to focus on that playstyle all of the way up till the current end of the game.
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Bronze Crossbow | Forge | Blackforest | ![]() |
| Bronze Arbalist | Forge | Plains | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Blackmetal Sledge | Forge | Plains | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Serpent Scale Buckler | Forge | Swamp | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Bronze Greatsword | Forge | Blackforest | ![]() |
| Iron Greatsword | Forge | Swamp | ![]() |
| Silver Greatsword | Forge | Mountain | ![]() |
| Name | Crafted At | Stage | Icon |
|---|---|---|---|
| Chitin Sword | Forge | Blackforest | ![]() |
Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.
Otherwise a configuration file located at /BepInEx/config/com.midnightsfx.ValheimArmory.cfg contains all of the configuration.
Please note that basically ALL of the configuration is server sided. Which means that it requires a restart of your game to take effect. This allows me to ensure that the server and the client are always in sync with the details of everything- like how much damage you did to that greydwarf.
Current configuration options:
Q. Valheim Enchanting System doesn't support these weapons?
VES.ValheimArmory.default.yml), it must be moved to the VES config folder. This gives you full control of configurations that are actually applied in regards to VES.
The folder you should place this config file in is BepInEx\config\ValheimEnchantmentSystem\AdditionalEnchantmentReqsQ. Epic Loot doesn't automatically drop these weapons, what gives?
EpicLoot_Valheim_Armory.loottables.json, EpicLoot_Valheim_Armory.iteminfo.json) in the VA folder, they must be moved to the Epic loot config patches folder. \BepInEx\config\EpicLoot\patchesQ. The bronze crossbow costs dragon tears?
Q. Why does disabling the recipe do nothing?
Q. Why does x weapon look bad?
Boss Weapon Release roadmap
The Boss weapon roadmap will take a number of updates. Feel free to submit ideas to the github.
Just download with your favorite modmanager!
Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.
1.5.15
- Fixed Moders spear missing its trail texture when thrown
- Reduced specular highlights on Moders & Elders weapons, increased darkness of vine textures
- Fixed naming of the elders sledge
1.5.14
- Fixed missing weapon trails on a handful of weapons
- Fixed high levels of metallic rendering used on the elders weapons
1.5.13
- Fixed autopickup for a few more weapons, really this should be the last time
- Fixed the antler bow getting a NPE when firing
1.5.12
- !!CHANGED CONFIG LOCATION!! now MidnightsFX.ValheimArmory.cfg
- Added support for weapons/shields to provide resistances
- Set the Elders shield to provide a poison resistance (and config options to enable/disable)
- Fixed autopickup for a few remaining weapons
- Updated compiled against unity version to 2022.12
- Increased compression of files (download is 25% smaller now)
1.5.11
- Fixed auto-pickup for a number of weapons (including dragonfrost spear), it should now work correctly.
1.5.10
- Updated english name localization, improving weapon naming to feel more vanilla
**1.5.9
- Fixing missing Epic Loot config files on Thunderstore
- Fixed Elders hammer not having one of its sound effects
- Fixed Elders balance incorrectly having lightning damage and blunt damage instead of just slash and spirit
1.5.8
- Fixing arrow text description for arrows including a non-printable control character
- Improving flexibility of crafting station configuration options for all craftable weapons/ammos
1.5.7
- Default configuration for Valheim Enchantment System (VES) and Epic Loot now available in the mod folder
- Added Elders sword & mace
- Fixed prefab name for Chitin Atgeir
1.5.6
-Fixes for the Elder Hammer & Skyshatter not having sfx hit sounds
1.5.5
- Fixes for the spanish translation
- Updates to required version of Jotunn & BepinEx
1.5.4
- Added Spanish Translation
- Fixed missing sound effects for Elders hammer
1.5.3
- Fixed Chinese Translation not loading properly
1.5.2
- Added Chinese translation
1.5.1
- Hildirs Update support validated!
- Updated to Jotunn 2.12.7
- Added the option to enable/disable craftable state for all items. This is seperate from enabling the item itself, you can now enable the item to be loaded into the game.
But keep it non-craftable, this might be useful if you only want a specific weapon to drop from Epicloot etc.
1.5.0
- Added two Yagluth themed weapons
- Added configuration for block to all weapons and shields
- Updated Jotunn to 2.12.4
1.4.0
- Added initial bonemass boss weapons!
- First 2H warhammer added, likely slightly overpowered. This weapon acts like a 2H axe or sword, but does blunt damage.
- Added silver Atgeir, this is a direct upgrade between Iron & Blackmetal
- Updates to how localizations are added, better support for multiple languages
- Added Russian translation
1.3.4
- Fixed Moders crossbow not being configurable and using the wrong defaults
1.3.3
- Fixed wood bolt triggering the invalid recipe warning
- Fixed a particle mock for arrow feathers not resolving on some versions of valheim
- Rebalance of most boss weapons, and a few outlier non-boss weapons. Recipes are slightly more expensive overall and damage is generall down across the board.
This primarily brings boss weapons in line with the next tier weapon minus a small bit. The balance change is just to the default config values.
If you want to keep your weapons more powerful continue using your existing config, defaults will only be applied if you do not have a value set (new or deleted config).
1.3.2
- Updated German localization
1.3.1
- Fixed the antler greataxe being held the wrong way
1.3.0
- 3 new weapons based on the Elder
- 3 new weapons based on the Moder
- new crossbow and a handful of new bolts!
- bugfix for the antler dagger not being impacted by gravity
- fixed the default recipe for 1h bronze dagger
1.2.1
- Finished current german localization
- Updated the surtling core arrow icon
1.2.0
- Added Eikthyr Bow, Dagger, Sword & Greataxe
- Remeshed the Antler Atgeir
- Balance for the Eikthyr weapons is tilted towards overpowered.
1.1.0
- Added Daggers
- Added 2H Daggers
- Significant updates to the configuration code, more things are now configurable!
- Stamina cost for primary and secondary attacks
- Crafting costs
- Where things are crafted at
1.0.1
- Fixed Iron level sword recipe, should now actually require Iron.
1.0.0
- Release! I'm sure its got bugs somewhere
Please report any issues you encounter on the github issue tracker