
EarthWright
Terraforming for the hoe and cultivator: brush size and shapes, exact heights, ramps and roads, undo, costs, height limits, wards. Server synced. Required on the server too.EarthWright
Terraforming for Valheim's hoe and cultivator, inside the game's build menu.
Features
- Brush: size (Alt + mouse wheel), five shapes, rotation, soft or hard edge, grid snapping.
- Exact target heights, instant plateaus, raise and lower by exact amounts, smooth, paint and reset.
- Ramps and curved roads, coloured by slope for carts.
- Undo and redo (
Ctrl + Z/Ctrl + Y). - New hoe and cultivator entries (Groundbreaker, Uproot and more); each entry's description lists its keys.
- A preview of every changed point, the cost on the HUD, a world grid and an exact-values panel (
F6). - Server rules: costs, height limits per biome (past the game's 8 m too), terrain lock, admin zones; wards cover the whole brush.
- Tools: longer reach, a light, a left-hand torch, levels up to 6; faster sprinting on roads; a seed grid.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EarthWright.dll in
BepInEx/plugins. Keep it installed once you have raised or dug past 8 m, or that ground is drawn clamped to the
game's limits.
Configuration
BepInEx/config/milkyteam.earthwright.cfg and YAML files (brushes, costs, entries, limits, zones). Every setting is
described in the file and applies without a restart; the server's values bind every player, keys and display options
stay your own. Console: ew help; all commands with arguments:
https://github.com/geraldjglasgow/ValheimMods/blob/main/EarthWright/CLAUDE.md#console-commands
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.

