Mods uploaded by MilkyTeam
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Deeper skills. Cooking: faster kitchens. Sailing: faster ships. Woodcutting: domino felling. Pickaxes: rich veins. Foraging: sweep picking. Defense: last stand. Husbandry: twins. Farming: giant crops. Fishing: legendary fish. Server synced.
Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.
Craft from chests, quick stack, sort, trash, salvage, stack sizes, chest sizes, carts as workbenches, contents signs. Open source, server synced.
Terraforming for the hoe and cultivator: brush size and shapes, exact heights, ramps and roads, undo, costs, height limits, wards. Server synced. Required on the server too.
Work in progress, big changes ahead. Runes, sockets and magic gear: creatures and chests drop runes that awaken, reroll, raise, socket and seal items across three rarities. Required on server and all clients.
New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.
Boots split from every leggings, the bucklers, shields and 22 weapons the game is missing, and a caster class with wands, robes and spells. Required on server and all clients.
Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.
The next boss stays sealed until every player on the server has defeated the previous one. Server synced.
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.
Stardew style quality stars for food: forage, crops, meat, fish, dishes and meads come bronze, silver or gold. Daily fortune, professions, a shipping crate, trader friendship and an aging cask. Needs GrindstoneSkills.
New building pieces: core wood walls (one and two stakewalls wide) and core wood single and double doors. Required on server and all clients.
Walk into any portal and pick its destination on the world map. Access modes, favourites, quick jumps and sea gates that carry ships. Needed on the server too.
Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.
1-15 of 15 results