Mods uploaded by MilkyTeam
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Deeper skills. Cooking: starred dishes. Sailing: faster ships. Woodcutting: domino felling. Pickaxes: rich veins. Foraging: starred picks. Defense: last stand. Husbandry: twins. Farming: starred crops. Fishing: legendary fish. Server synced.
Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.
Work in progress, big changes ahead. Runes and magic gear: creatures and chests drop runes that awaken, shape, raise and seal items across three rarities. Works with Epic Loot. Required on server and all clients.
Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.
Craft from chests, quick stack, sort, trash, salvage, stack sizes, chest sizes, carts as workbenches, contents signs. Open source, server synced.
Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.
Terraforming for the hoe and cultivator: brush size and shapes, exact heights, ramps and roads, undo, costs, height limits, wards. Server synced. Required on the server too.
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.
The next boss stays sealed until every player on the server has defeated the previous one. Server synced.
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