Work in progress, big changes ahead. Runes, sockets and magic gear: creatures and chests drop runes that awaken, reroll, raise, socket and seal items across three rarities. Required on server and all clients.
Russian translation, used while the game's language is Russian.
0.11.2
Brazilian Portuguese translation, by Yoroshiro, used while the game's language is Portuguese (Brazilian).
Fixed: removing a Rune Table no longer leaves it standing and refunds its cost again.
Fixed: a Rune Table removed or broken while its window is open closes the window.
0.11.1
Fixed: players on a slow connection with many mods are no longer refused when joining a server.
0.11.0
The ten "at low health" inscriptions (Desperate Haste, Cornered Hide, ...) are merged into their plain twins; items keep the plain one.
Berserkergang is +0.5-6% damage, always on (existing rolls come down into that range); Swift Draught makes healing meads heal at once, always.
Reflex Draught and Valhalla's Edge are removed.
The inscriptions YAML is format 4: an older one is saved as .v3.bak and written fresh. The economy YAML is kept.
0.10.0
PackPanel's backpacks take sockets and gems like armour.
The Dvergr Chisel cuts one to three sockets (Normal and Magic 75/20/5%, Rare 62.5/27.5/10%); the Sockets tab shows the odds.
Rune Table: the essence in the bowl looks like a cloud chamber.
Rune Table: a use plays the skill level-up chime near the table, and the vortex rises from the slab's middle glyph.
Rune Table: the Sockets tab fits the chisel and all eleven gems.
0.9.2
Bosses drop a gem 50% of the time, plus 50% for one more per star (no longer one roll per nearby player).
Recasting Runes are half of all rune drops; the Dvergr Chisel 10% of them in the Meadows, up to 17% in the Deep North.
With Gems and sockets off, a rune drops where a chisel would.
Existing servers keep their old rune weights: edit drops.runes in EliteCrafting_economy.yml, or delete it to have it rewritten.
0.9.1
Creatures drop runes far more often: 35% a kill in the Meadows, up 5% per biome to 70% in the Deep North.
World chests hold a rune 50% of the time (was 30%).
Existing servers keep their old rates: edit drops.chances.rune and drops.chests.rune_chance in EliteCrafting_economy.yml, or delete it to have it rewritten.
0.9.0
Rune Table: holds chisels and gems too; Shift + click takes things out, Ctrl + click in the inventory puts them in.
Rune Table: works from what it holds; buttons grey out only when unusable; boss trophies can be sacrificed.
Rune Table: pills show what an essence can add to the item, with details on hover.
Rune Table: held gems sit on the table, runes cast a vortex in their colour, the window slides with the inventory.
Every boss can drop any gem, rolled for each player within 50 m; later bosses more often.
The Serpent Rune is now the Sealed Rune; the Consecrated Rune is gone (held stacks disappear).
Icons show sockets and their gems; tooltips show short inscription lines (Tooltip detail Full: whole sentences).
Update the server and every client together.
0.8.0
New Rune Table (Rune Table): stores runes, turns trophies into essence; essence picks the inscription Ascension adds.
Sockets (Gems and sockets): Magic and Rare weapons, staves, armour and shields hold up to three.
Eleven rare gems named for Norse gods fill them, a stat by item type; a full item's gem can be replaced.
The Dvergr Chisel cuts a socket; every boss drops its own gems and sometimes the chisel.
The Consecrated Rune now gives socketless gear 1-3 sockets.
Magic items have 2 inscriptions, Rare 3; the Serpent Rune can add a 3rd or 4th.
Removed: the Shaping Rune (held stacks disappear), Magic gear drops and Magic item drops.
Inscription ladders have at most 8 tiers (was 13).
With OpenKeep, salvaged Magic or Rare gear may give a rune back (Runes from salvage).
Sealed items show a red infinity sign on their icon.
The YAML files are format 3: old main files are renamed .v2.bak and rewritten.
Update the server and every client together.
0.7.0
Recasting Rune: every inscription is replaced by one or two new ones; the item stays Magic.
Fixed: Elite Creatures Reborn's Phantom copies dropped EliteCrafting loot; they and Cloning decoys now drop none.
Of a Tethered boss pair, only the last to fall drops EliteCrafting loot.
With PackPanel 0.12.0+, its stat sheet lists your active inscriptions.
Less work per hit, per frame and for dropped items; no stutter on the first kill after loading.
Update the server and every client together.
0.6.1
Fixed: Magic and Rare set armour shows its inscriptions again with Epic Loot installed.
Fixed: mead bases and the dragon egg no longer drop or roll as magic items.
0.6.0
Runes are stone tablets, each with its own glyph and icon.
Runes work straight from the chest you have open; the item stays in your inventory.
Magic and Rare items show a rarity background on every icon, with or without PackPanel.
Dropped magic items shine a beam of light with rising sparks (Loot beam).
Tooltips taller than the screen scroll with the mouse wheel or right stick.
0.5.0
Item classes: each kind of item rolls its own inscriptions (ecraft classes).
Tiers by item level: Meadows gear rolls the weakest tier, Deep North gear every tier; strong tiers are rare.
Prefixes and suffixes: Magic holds 1 of each, Rare 3; totals are capped across your gear.
Brands add flat damage (+X fire), scaled by weapon.
47 new inscriptions, including critical hits, chain lightning, throwing weapons, Glass Cannon and Heavy Hand.
Deep North gear is item level 8.
An API for other mods; PackPanel and Elite Creatures Pack use it.
Removed: Epic Loot integration.
Your inscriptions and economy files are saved as .v1.bak and replaced: redo your changes.
Existing magic items keep their inscriptions.
0.4.0
Creature drops appear with the creature's own loot when its body dissolves, not at the moment of death.
0.3.0
Recasting Rune rerolls one to all of an item's inscriptions in place and never removes one.
With Epic Loot: Recasting rerolls one to all effects in place; augments and sockets stay.
PackPanel's backpacks never become magic gear; with Epic Loot, runes work on them.
Faster loading: the config file is written once instead of once per setting.
0.2.0
Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
Existing EliteCrafting_economy.yml files get the new rune and its drops without editing.
Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
Less work every frame keeping the config in sync.
0.1.0
First release, a work in progress: significant changes will come.
Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
Kills and world chests drop runes and magic gear.
Rarity-colored names, inscription tooltips and a ground glow on magic items.