Valheim
Install with App

Details

Latest version
0.11.3
Last Updated
First Uploaded
Downloads
2.1K
Likes
4
Size
4.3MB
Dependants
ADDatHost Valheim hosting
30% off

Changelog

0.11.3

  • Russian translation, used while the game's language is Russian.

0.11.2

  • Brazilian Portuguese translation, by Yoroshiro, used while the game's language is Portuguese (Brazilian).
  • Fixed: removing a Rune Table no longer leaves it standing and refunds its cost again.
  • Fixed: a Rune Table removed or broken while its window is open closes the window.

0.11.1

  • Fixed: players on a slow connection with many mods are no longer refused when joining a server.

0.11.0

  • The ten "at low health" inscriptions (Desperate Haste, Cornered Hide, ...) are merged into their plain twins; items keep the plain one.
  • Berserkergang is +0.5-6% damage, always on (existing rolls come down into that range); Swift Draught makes healing meads heal at once, always.
  • Reflex Draught and Valhalla's Edge are removed.
  • The inscriptions YAML is format 4: an older one is saved as .v3.bak and written fresh. The economy YAML is kept.

0.10.0

  • PackPanel's backpacks take sockets and gems like armour.
  • The Dvergr Chisel cuts one to three sockets (Normal and Magic 75/20/5%, Rare 62.5/27.5/10%); the Sockets tab shows the odds.
  • Rune Table: the essence in the bowl looks like a cloud chamber.
  • Rune Table: a use plays the skill level-up chime near the table, and the vortex rises from the slab's middle glyph.
  • Rune Table: the Sockets tab fits the chisel and all eleven gems.

0.9.2

  • Bosses drop a gem 50% of the time, plus 50% for one more per star (no longer one roll per nearby player).
  • Recasting Runes are half of all rune drops; the Dvergr Chisel 10% of them in the Meadows, up to 17% in the Deep North.
  • With Gems and sockets off, a rune drops where a chisel would.
  • Existing servers keep their old rune weights: edit drops.runes in EliteCrafting_economy.yml, or delete it to have it rewritten.

0.9.1

  • Creatures drop runes far more often: 35% a kill in the Meadows, up 5% per biome to 70% in the Deep North.
  • World chests hold a rune 50% of the time (was 30%).
  • Existing servers keep their old rates: edit drops.chances.rune and drops.chests.rune_chance in EliteCrafting_economy.yml, or delete it to have it rewritten.

0.9.0

  • Rune Table: holds chisels and gems too; Shift + click takes things out, Ctrl + click in the inventory puts them in.
  • Rune Table: works from what it holds; buttons grey out only when unusable; boss trophies can be sacrificed.
  • Rune Table: pills show what an essence can add to the item, with details on hover.
  • Rune Table: held gems sit on the table, runes cast a vortex in their colour, the window slides with the inventory.
  • Every boss can drop any gem, rolled for each player within 50 m; later bosses more often.
  • The Serpent Rune is now the Sealed Rune; the Consecrated Rune is gone (held stacks disappear).
  • Icons show sockets and their gems; tooltips show short inscription lines (Tooltip detail Full: whole sentences).
  • Update the server and every client together.

0.8.0

  • New Rune Table (Rune Table): stores runes, turns trophies into essence; essence picks the inscription Ascension adds.
  • Sockets (Gems and sockets): Magic and Rare weapons, staves, armour and shields hold up to three.
  • Eleven rare gems named for Norse gods fill them, a stat by item type; a full item's gem can be replaced.
  • The Dvergr Chisel cuts a socket; every boss drops its own gems and sometimes the chisel.
  • The Consecrated Rune now gives socketless gear 1-3 sockets.
  • Magic items have 2 inscriptions, Rare 3; the Serpent Rune can add a 3rd or 4th.
  • Removed: the Shaping Rune (held stacks disappear), Magic gear drops and Magic item drops.
  • Inscription ladders have at most 8 tiers (was 13).
  • With OpenKeep, salvaged Magic or Rare gear may give a rune back (Runes from salvage).
  • Sealed items show a red infinity sign on their icon.
  • The YAML files are format 3: old main files are renamed .v2.bak and rewritten.
  • Update the server and every client together.

0.7.0

  • Recasting Rune: every inscription is replaced by one or two new ones; the item stays Magic.
  • Fixed: Elite Creatures Reborn's Phantom copies dropped EliteCrafting loot; they and Cloning decoys now drop none.
  • Of a Tethered boss pair, only the last to fall drops EliteCrafting loot.
  • With PackPanel 0.12.0+, its stat sheet lists your active inscriptions.
  • Less work per hit, per frame and for dropped items; no stutter on the first kill after loading.
  • Update the server and every client together.

0.6.1

  • Fixed: Magic and Rare set armour shows its inscriptions again with Epic Loot installed.
  • Fixed: mead bases and the dragon egg no longer drop or roll as magic items.

0.6.0

  • Runes are stone tablets, each with its own glyph and icon.
  • Runes work straight from the chest you have open; the item stays in your inventory.
  • Magic and Rare items show a rarity background on every icon, with or without PackPanel.
  • Dropped magic items shine a beam of light with rising sparks (Loot beam).
  • Tooltips taller than the screen scroll with the mouse wheel or right stick.

0.5.0

  • Item classes: each kind of item rolls its own inscriptions (ecraft classes).
  • Tiers by item level: Meadows gear rolls the weakest tier, Deep North gear every tier; strong tiers are rare.
  • Prefixes and suffixes: Magic holds 1 of each, Rare 3; totals are capped across your gear.
  • Brands add flat damage (+X fire), scaled by weapon.
  • 47 new inscriptions, including critical hits, chain lightning, throwing weapons, Glass Cannon and Heavy Hand.
  • Deep North gear is item level 8.
  • An API for other mods; PackPanel and Elite Creatures Pack use it.
  • Removed: Epic Loot integration.
  • Your inscriptions and economy files are saved as .v1.bak and replaced: redo your changes.
  • Existing magic items keep their inscriptions.

0.4.0

  • Creature drops appear with the creature's own loot when its body dissolves, not at the moment of death.

0.3.0

  • Recasting Rune rerolls one to all of an item's inscriptions in place and never removes one.
  • With Epic Loot: Recasting rerolls one to all effects in place; augments and sockets stay.
  • PackPanel's backpacks never become magic gear; with Epic Loot, runes work on them.
  • Faster loading: the config file is written once instead of once per setting.

0.2.0

  • Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
  • Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
  • Existing EliteCrafting_economy.yml files get the new rune and its drops without editing.
  • Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
  • Less work every frame keeping the config in sync.

0.1.0

  • First release, a work in progress: significant changes will come.
  • Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
  • Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
  • Kills and world chests drop runes and magic gear.
  • Rarity-colored names, inscription tooltips and a ground glow on magic items.
  • Elite Creatures Reborn Synergy: elite stars raise drops.
  • Epic Loot: runes work on its magic items, and EliteCrafting drops no magic gear of its own.
  • YAML rules over built-in defaults, server synced and reloaded live; console command ecraft.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.