Valheim
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EliteCrafting

Work in progress: significant changes will come, including to the config, the YAML files and item data.

Runes and magic gear: creatures and chests drop runes; a rune clicked onto an item changes its rarity, inscriptions or sockets.

Features

  • Rarities: Normal, Magic and Rare, named and coloured (below).
  • Inscriptions: 209 magic properties; each kind of item rolls its own (below).
  • Tiers: later biomes roll stronger inscriptions; T1 is the strongest.
  • Runes: six, clicked onto an item from your inventory or an open chest (below).
  • Rune Table: stores runes and turns trophies into essence, which chooses what Ascension adds.
  • Sockets: up to three, cut by the Dvergr Chisel, filled with gems that only bosses drop (below).
  • Drops: creatures, bosses and chests drop runes, more with stars; magic gear never drops.
  • Salvage: with OpenKeep, salvaged Magic or Rare gear may give a rune back.
  • Magic items on the ground glow under a beam of light.
  • Elite Creatures Reborn: Synergy lets elite stars raise drops.
  • An API for other mods: PackPanel and Elite Creatures Pack join in.
  • Every rune, inscription, command and file: CLAUDE.md.

Rarities

  • Normal: a plain item, no inscriptions.
  • Magic (green): two inscriptions, one prefix and one suffix.
  • Rare (blue): three inscriptions, at most two prefixes and two suffixes.

Runes

  • Awakening: makes a Normal item Magic with two inscriptions.
  • Recasting: replaces both inscriptions on a Magic item with two new ones.
  • Ascension: makes a Magic item Rare, keeping both and adding a third.
  • Cleansing: strips a Magic or Rare item back to Normal.
  • Sealed: a gamble (nothing, one more inscription, or a wild reroll), then sealed for good.

Gems

A gem's stat depends on the item (weapon, staff, or armour and shield); a full item's gem can be replaced.

  • Surtr's, Ymir's, Thor's, Nidhogg's, Hel's: an element's damage, staff bonus or resistance.
  • Tyr's: physical damage, summon damage, less stagger.
  • Freyja's, Odin's, Skadi's: health, eitr or stamina.
  • Heimdall's: critical hits, cast speed, avoiding hits.
  • Sleipnir's: movement speed, armour, shields and backpacks only.

Inscriptions

A prefix is the item's core power; a suffix is everything else.

  • Weapon damage (18): more damage, critical hits, slayers.
  • Elemental brands (6): flat fire, frost, lightning, poison or spirit damage.
  • On hit (10): chain lightning, paralysis, stagger, hamstring.
  • Attack speed and cost (10): faster, cheaper swings.
  • Leech (6): health, eitr or stamina from hits and kills.
  • Ranged and magic (12): draw speed, Volley, Twincast, summons.
  • Throwing (3): throw a melee weapon, recall it, leap to it.
  • Blocking and parry (14): stronger blocks and parries, avoiding hits, thorns.
  • Health, stamina and eitr (14): more of each, faster regeneration.
  • Armour and resistances (25): armour, less damage by type, less stagger.
  • Movement (23): run, sprint and swim faster, double jump, glide, sail.
  • Weather, food and meads (16): never Cold or Wet, longer food, a light.
  • Fortune and insight (15): carry more; more runes, coins and trophies.
  • Gathering and building (15): extra ore, wood and harvest; free builds.
  • Skill masteries (18): extra skill levels.
  • Item properties (4): durability, weight.

Install

Needed on the server and every client, same version. Install with r2modman or the Thunderstore app, or put EliteCrafting.dll in BepInEx/plugins. Uninstalling deletes runes and gems; magic gear turns plain until reinstalled. Mods that make weapons or armor stackable can merge magic items and lose inscriptions.

Configuration

BepInEx/config/com.EliteCrafting.cfg and the EliteCrafting_*.yml files. Every setting is described in the file and applies without a restart; the server's values bind every player (Lock Configuration). Console: ecraft help.

Links

Discord: https://discord.gg/DrFUyfuXzT

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.
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