Changelog
0.17.0
- The skills window lists skills in the game's order again.
- New: a Sort by dropdown above the skills list (Default, Name, Level); your choice is remembered.
0.16.0
- The skills window lists skills A to Z by name, in your language.
0.15.0
- Removed the last of item stars: no star odds on skill pages or crop hovers, and no star settings.
- Removed the kitchen trash filter, heirloom seeds, companion planting, best-time hints, starred bait and Prime Cuts.
- Stars on eggs and other star items are bronze (1), silver (2) and gold (3).
- An API for other mods: skill levels and item stars (Hearthhold uses it).
- Removed settings are deleted from the .cfg.
- Eggs still show their hen's stars.
- Fixed: after Alt + Tab, the Sailing keys could stop working or act as if Shift, Ctrl or Alt were held.
0.14.1
- Husbandry: extra honey is rolled by the hive; two players or a double press no longer both get paid.
- Fixed: a giant crop another mod kept from being picked still dropped its extra crops.
- Fixed: after Alt+Tab, a stuck Alt could block the Wind Call (K) and Lookout (O) keys.
- Less work every frame for plants, fish, rocks, compost bins and hover text; less network traffic.
- Update the server and every client together.
0.14.0
- Sailing: an API for other mods; ShipConfig's ship panel shows your Sailing bonuses and abilities.
0.13.3
- Farming: less work for every growing plant and every E press, even with Farming off.
- Faster loading: the config file is written once instead of once per setting.
0.13.2
- Sailing: Wind Call (K) works only while you steer a ship; elsewhere the key does nothing.
- Less work every frame keeping the config in sync with the server.
0.13.1
- Less work every frame reading the hotkeys.
0.13.0
- Removed: stars on dishes, wild picks, crops and seeds. Nothing rolls a star any more, so items stack like vanilla.
- Giant crops are no longer 3-star. The star settings stay in the config but do nothing.
- Items that are already starred keep their stars.
0.12.1
- Fixed: no more "LiberationSans SDF Font Asset was not found" warnings from the skill book and the fishing tension bar.
0.12.0
- Sailing: Wind Call (level 25): K aboard turns the ship's wind to blow where you look, for 60 s.
- Cooldown 3 minutes; settings in the new section
35 - Wind Call, Wind Call Key per player.
- The Lookout key now fires while you hold W, and never while you type in chat.
0.11.0
- Changed: Riposte no longer staggers what it hits; its 25% bonus damage (
Riposte Damage) stays.
0.10.0
- New: a skill book. Click a skill to see what it does at your level, perks and milestones included.
- Hover a name or gold word for what it does; the list's old tooltips are gone.
- Removed: the Defense plate and
Show Plate; Defense's page shows the same.
- Pickaxes: seams open within reach, stay open longer and glint softer.
- Old configs keep the old seam times: set
Seam Window At 0 and Seam Window At 100 to 2.6 and 5.6.
- Fixed: copper and silver deposits could count as plain stone, and boulders as ore.
- New skill icons, closer to the game's own.
0.9.1
- Woodcutting and Pickaxes have their own skill icons.
0.9.0
- New: Fishing, on the game's own skill, so existing levels count.
- Reeling while a fish thrashes strains the line until it snaps; fish tire after four thrashes.
- Longer strike window; a perfect strike skips the first thrash.
- From level 75, running out of stamina no longer loses the fish at once.
- More bites with level, at dawn, dusk and in rain; starred bait and chum help.
- Fish can grow to level 5 on the hook; one in 200 is legendary, for anglers of 50+.
- Nibbles name the fish and its size; casts read the water.
- An angler's log keeps your catches and records;
/fishlog lists it.
- More bonus items, bait back, longer casts and line, and snags (
GrindstoneSkills.Snags.yml).
- Bigger fish clean into better-starred raw fish.
- Reeling an empty line no longer trains Fishing. Settings in sections 50 to 54; own skill icon.
0.8.2
- Cooking and Sailing have their own skill icons.
0.8.1
- Farming has its own skill icon.
0.8.0
- New: Farming. The planter's level decides how crops grow, the picker's level the harvest.
- Crops ripen with 0 to 3 stars, raised by starred seeds and companion crops; a few grow giant.
- Faster growth (more in rain), closer rows, and daily tending.
- From level 75 crops grow unshielded in the Ashlands, at 100 in the Mountains and Deep North.
- Bonus crops, seeds back, row planting from level 25 and auto-replant from 50.
- The almanac shows when a plant ripens and, from level 20, its star odds.
- The windmill keeps stars. New compost bin: feeds nearby crops for faster growth and better stars.
- Settings in sections 29 to 32. Changed: 0★ crops and flour now lower a dish's ingredient stars.
0.7.0
- New: Husbandry, a skill of its own for taming, breeding and keeping animals.
- Faster taming, longer fed time, and from level 50 animals being tamed neither flee nor attack you.
- Faster breeding, bigger herds, stronger young, twins and faster growing up.
- More butcher drops, produce from living animals, extra honey, starred eggs, optional Prime cuts.
- Petting makes animals content and breed faster; a following wolf hits harder and takes less damage.
- Animal Feeder from level 25; Animal lore on hover from level 20; optional taming levels.
- Elite Creatures Reborn 3.10.0 or later: stronger young get a star there too.
raiseskill and resetskill work for Husbandry. Settings in sections 23 to 28.
0.6.0
- New: Defense, a skill of its own, trained by blocking hits and taking them.
- At level 100: +25 max health, more food health, 10% less damage and regeneration out of combat.
- More poise, a wider parry window, and blocks and dodges 10% cheaper.
- Guard perks: Reflex, Shield Bash, Thorns, more adrenaline, less shield wear and knockback, Desperation.
- Milestones: Riposte at 25, Shield Wall at 50, Hardened at 75, Last Stand at 100.
- A Defense plate shows your damage reduction; milestones show as status icons.
raiseskill and resetskill work for Defense. Settings in sections 19 to 22.
0.5.0
- New: Foraging, a skill of its own for wild picks, which used to train Farming.
- Berries, mushrooms and herbs come off with 0 to 3 stars, for the kitchen and eating raw.
- Each plant has a best time to pick (dry, rain, night) for better stars; its hover says when.
- Up to 50% extra yield, and sweep picking from level 25.
- What counts as foraging is in
GrindstoneSkills.Forage.yml, open to other mods' items.
- Changed: 0★ berries and mushrooms now count toward a dish's ingredient stars.
raiseskill and resetskill work for Foraging.
0.4.0
- New: Pickaxes, on the game's own skill, so existing levels count.
- Seams: hit a glinting chunk in time for double damage and, on ore, an extra drop.
- Clean strikes chain; from level 100 (Unbroken) each hits harder, up to ×4.
- Splash damages neighbouring chunks. Rich veins: ore deposits with 0 to 3 stars drop more.
- Read the rock (25) shows a deposit's stars; Echo (50) points to the nearest ore deposit.
- Extra ore and less pickaxe wear. Broken rock can hold amber, amber pearls and rubies
(
GrindstoneSkills.MineFinds.yml).
- More experience in later biomes and on ore.
0.3.0
- New: Woodcutting, on the game's own skill, so existing levels count.
- Timber!: trees fall away from where you chop; your own logs hurt you less.
- Domino felling: a falling log can knock over the next tree, up to five deep.
- Clean splits and old growth give more wood. Falling trees can hide finds (
GrindstoneSkills.Finds.yml).
- Swings give back stamina and wear the axe less; the stump comes out; a sapling may take root.
- More experience for harder wood, felled trees and broken logs. New store icon.
0.2.0
- New skill: Sailing, trained by steering a ship (the crew earn a share).
- Ships you build get up to 50% more health; ships you steer go up to 20% faster.
- Up to twice the map reveal radius aboard a ship.
- Lookout (level 50): O aboard sends a 100 m pulse; everyone aboard sees enemy name tags for 30 s.
raiseskill and resetskill know Sailing.
0.1.0
- First version: Cooking, on the game's own skill, so existing levels count.
- Dishes get 0 to 3 stars from the cook's level; meads keep their base's stars; starred ingredients help.
- Stars boost a dish's health, stamina and eitr and make it last longer.
- Trash filter: Shift+E on a kitchen sets the fewest stars it keeps.
- Kitchen perks: faster cooking and fermenting, slower burning, extra food, a chance to keep an ingredient.
- More experience for richer dishes and the first time you make each.
- Skill loss on death is configurable for every skill.
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