Changelog
0.2.2
- Fixed: wild creatures spawn near players again; the server's spawner threw errors instead.
0.2.1
- Fixed: a dedicated server running 0.2.0 never accepted players (connections timed out).
0.2.0
- Fixed: creatures near players no longer float over dug-out ground or sink into raised ground.
- Send rate is now 500 KB/s with no setting, never lowered below what another mod set;
Send rate KB/s removed.
0.1.0
- First release.
- The server runs every creature near any player, tamed creatures and bosses included.
- Wild spawns, the game's raids, nests, spawn points and boss altars spawn on the server.
Server frame budget ms: a busy server leaves new creatures to players until it recovers.
Send rate KB/s: optional higher send rate.
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