Valheim
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Details

Latest version
0.6.0
Last Updated
First Uploaded
Downloads
1K
Likes
4
Size
353KB
Dependants
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Changelog

0.6.0

  • Translations: every word you read is in translations/English.yml; a Lockstep.translations.<Language>.yml in BepInEx/config translates it.

0.5.1

  • Fixed: players on a slow connection with many mods are no longer refused when joining a server.

0.5.0

  • Every gated altar's hover says whether it is open or which players the group is waiting for.
  • A player on a server without Lockstep is told so, and the console commands say it too.

0.4.1

  • Store page: a fuller overview of what the mod does.

0.4.0

  • The server confirms a boss really died before giving credit; unconfirmed kill reports are refused and logged.
  • Less work updating the altars' waiting list when players join, leave or earn credit.
  • Update the server and every client together.

0.3.4

  • Discord link on the store page.

0.3.3

  • Faster loading: the config file is written once instead of once per setting.

0.3.2

  • Less work every frame keeping the server's settings in sync.

0.3.1

  • Fixed: joining a busy server no longer refuses a correct client.
  • Shorter store page.

0.3.0

  • Server sync moved to Charter, our own library; config files work unchanged.
  • A version mismatch refuses the join with a named reason and a code in both logs.
  • New console command charter (status, diff, versions).

0.2.1

  • New store icon.

0.2.0

  • Renamed from OathBound to Lockstep: GUID com.Lockstep, com.Lockstep.cfg, LockstepChain.yml, Lockstep.<world>.roster.yml and console command lockstep.
  • Old OathBound files are not read: rename them to keep your settings, and remove the old DLL.

0.1.4

  • Store page links to the GitHub repository.

0.1.3

  • The chain file is checked on load: a stage without key or boss, or an empty chain, keeps the previous chain.
  • A duplicate order warns; every message names the file and path.
  • Rebuilt on the rewritten shared config libraries; MIT licence added.

0.1.2

  • Fixed: a frame rate loss.
  • YAML files with a byte order mark are accepted.

0.1.1

  • Fixed: Linux dedicated servers hung in an endless config and roster reload.
  • No warning on first run when the example chain file is written.

0.1.0

  • First working version: player roster, credit by attackers and radius, altar gate with spawn guard, YAML chain.
  • Console commands, late joiner catch-up, inactive days and mid-playthrough backfill.
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