Changelog
5.1.1
- Brazilian Portuguese translation by Yoroshiro, used while the game's language is Portuguese (Brazilian).
5.1.0
- Translations: every word you read is in
translations/English.yml; an OpenKeep.translations.<Language>.yml in BepInEx/config translates it.
5.0.1
- Fixed: players on a slow connection with many mods are no longer refused when joining a server.
5.0.0
- Boots moved to the new mod EliteEquipment: section
16. Boots is gone and boots made with OpenKeep disappear. Install EliteEquipment to wear boots.
- Blueprints: the Blueprint Bench (5 Wood) shares blueprints with everyone on the server; take theirs into your library.
- Blueprints: Shift + G + click picks every piece of that type in the building (Copy building, Site planner).
OpenKeep.Containers.yml lists every container prefab itself, adding those of mods installed later; OpenKeep.Containers.txt is gone.
4.2.0
- Boots: each pair is the game's own footwear from its leggings, cut at the ankle, with new icons; Rag Shoes are cloth foot-wraps.
- Boots: early sets' boots cost three times their share (Padded twice), at least 2 of each material; upgrade kits are not split.
- Fixed: EliteCrafting inscriptions on worn boots now count.
4.1.0
- Boots (
Separate Boots, off by default): leggings split into trousers and boots (80/20 stats and cost); boots give +5% speed.
- Recipe List: category buttons (Weapons, Armour, Food...) under the search filter the recipes (
Categories).
- Salvage: EliteCrafting items show their rarity backdrop, seal and sockets.
- Fixed: without PackPanel, the trash can sits centred on its plate.
4.0.0
- Stow is now called Store:
2. Stow settings and OpenKeep.Stow.yml carry over by themselves.
- Mímir's Chest (
Custom Storage Chests, off by default): a chest that never fills, with search, filters, sorting and 9999 per stack.
- Salvage: with EliteCrafting, Magic and Rare items are salvaged and may give a rune back (chance shown).
- Store: the mouse wheel scrolls a chest taller than its panel instead of cycling chests.
- Homestead: a bed picked on the death map wakes you as soon as its land has loaded.
- Removed:
Bed Choice Seconds, Quick Respawn Range, Quick Respawn Seconds and Quick Area Loading (now fixed). Nothing to do.
- Fixed: typing in OpenKeep's search or amount fields no longer walks your character.
- Fixed: after Alt + Tab, Shift, Ctrl or Alt no longer counts as held.
- Update the server and every client together.
3.0.0
- Removed:
Quick World Save. The world saves with the game's own code again, which game 1.0.17 fixed. Nothing to do; the old setting is ignored.
2.4.0
- Quick World Save (on by default): the game stands still for a much shorter moment while the world saves. Server or host only.
2.3.0
- Reach: ship and cart storage counts only for the player sailing or pulling it.
- Reach: crafting from a chest another player used last may first say "Fetching the materials from storage, try again".
- Fixed: chests and drops another player's game held could lose or duplicate items.
- Shared chests and Blueprints: a moved stack or handed-over materials come back if no answer arrives.
- Fixed: hotkeys ignored after Shift, Ctrl or Alt was released in another window.
- Lighter on frame rate and server near many chests, signs and construction sites.
- Update the server and every client together.
2.2.1
- Blueprints: the build camera comes out with B, as in normal building, instead of by itself.
- Blueprints: ghost buildings are a little easier to see.
2.2.0
- Stow:
Auto Tidy (off by default): nearby chests send stray items to the chest they belong in, learning where players put things.
- Blueprints (off by default): a Blueprints tab in the hammer saves buildings and places them as construction sites built as materials come in.
- Blueprints: Copy building, folders, Fix ground and a Site planner queue.
- Stow: chest cycling with the wheel waits while EliteCrafting scrolls a tooltip.
- Console:
openkeep tidy and openkeep blueprint.
2.1.1
- Recipe Tracker: narrower, only as wide as its rows;
-, + and the amount show with the inventory open.
- Recipe Tracker: an X at the left of each recipe removes it while the inventory is open.
- Fixed: the tracker's
-, + and X buttons never showed.
2.1.0
- Salvage: the tab's list leaves out the hotbar and PackPanel's slots; the Salvage Key still works on them.
- Salvage: with Epic Loot, magic items show their rarity background on the tab.
2.0.2
- Fixed: with Epic Loot, recipe tile and button tooltips showed far from what they describe.
2.0.1
- Homestead: on the bed choice map a double click places a map pin, also on a bed.
- Reach: lighter on the frame rate with the crafting or build panel open near many chests.
- Faster loading: the config file is written once instead of once per setting.
2.0.0
- Quick portals moved to Wayfare: install it for quick jumps.
Quick Area Loading now speeds respawns only.
- Build Camera: build from a free camera near a crafting station (B with a build tool).
- Recipe List: search (Ctrl+F,
@material), favourite recipes, grid views.
- Recipe Tracker: right click a recipe to pin its materials on screen.
- Batch crafting:
Craft Speed makes crafting faster or slower; the mouse wheel changes the amount.
- Homestead: on the bed choice map, beds sit above other icons; the nearest is pinged.
- Fixed: Ctrl + click stopped at a full chest instead of filling the open chest.
1.14.0
- Stow: Ctrl + click on an item no nearby chest holds puts it in the chest you have open.
- Reach: Epic Loot's enchanting table uses materials from nearby chests (the
Crafting switch).
1.13.1
- Fixed: no more "LiberationSans SDF Font Asset was not found" warnings from chest link labels and the bed countdown.
1.13.0
- Stow:
Take All Key (Shift+G) takes everything from the open chest, shared chests included.
- Stow: new
Sort Order Amount: the item you have the most of comes first.
- Homestead: your bed icons are yellow on the minimap and the large map.
- Homestead: while you choose a bed after death, bed icons are twice the size and pulsing; the countdown sits upper
left.
1.12.0
- Homestead:
Bed Choice Seconds: dying opens the map to pick a bed; otherwise you wake in the nearest.
- Homestead: every bed you own shows on your map (
Beds On Map).
- Homestead:
Quick Respawn: the nearer your bed to where you died, the sooner you wake.
- Homestead:
Stand Up On Respawn: you wake standing after a death.
- Homestead:
Quick Portals: the nearer two portals are, the quicker the jump.
- Homestead: a jump within the loaded area skips the black screen (
Portal Screen Only When Loading).
- Homestead:
Quick Area Loading: land loads much faster after a long jump and while you respawn.
1.11.0
- The game's armour and weight readouts stay as the game draws them; the trash can is a plate in the game's style.
- The trash can sits where trash can mods expect one, so Jewelcrafting, CurrencyPocket, OttoPay and TrashItems fit
around it.
- Fixed: the trash can stayed red after a click.
1.10.0
- Fixed: Jewelcrafting threw errors on every pickup and inventory close, and chests closed that way stayed in use
(GitHub #4, #5).
- Fixed: mods that add a box beside the armour (CurrencyPocket, OttoPay, TrashItems and others) were broken since 1.8.0.
- Boxes other mods add join the stat column instead of covering one of its boxes.
- Stow:
Trash Can On Stat Column (per player): off puts the trash can in the button row.
1.9.0
- Homestead:
Auto Repair: opening a crafting station repairs every item it can, worn gear included, for free.
- Stow: Ctrl + click and Store one (
V) go on to the next chest holding the item when one is full.
- Stow: with
Shared Chests = Full, quick stack and dump send what a shared chest cannot take to the next chest.
- Stow: ground pickup gives each drop to one chest, one holding the item first, then the nearest.
- Reach: a unit a station did not take goes back to the nearest chest holding that item.
1.8.0
- Batch crafting:
- and + beside the Craft button make many at once, in place of Shift + Craft.
- Batch crafting: Reach's Pull modifier + Craft pulls the materials for the whole batch.
- Works with PackPanel: stowing and sorting use its grid but never its slots.
- Stow: trash mode (Shift + click the trash can) destroys each stack you click; the can sits under the armour.
- Fixed: hotkeys with a modifier (
LeftAlt + D) did not fire while W was held.
- Homestead:
Pets Eat From Chests: hungry tamed animals eat from nearby chests.
- Homestead:
Auto Feed Leave (1): self-feeding stations leave that many of each item in every chest.
- Homestead:
Auto Feed Range defaults to 4 m (was 2 m); existing configs keep theirs.
1.7.0
- Capacity:
OpenKeep.Stations.yml sets how many items and how much fuel each workstation holds.
- Homestead:
Auto Feed Stations: smelters, kilns and other workstations take items and fuel from chests beside them.
- Homestead:
Rested Delay: Rested comes after 5 seconds of resting instead of 20.
- Homestead:
Area Repair: the hammer also repairs the damaged pieces touching the one you repair.
- Homestead:
Torch Switch Key (O) keeps a torch lit day and night, or puts it back on schedule.
- Homestead:
Torch Margin: torches light before nightfall and go out after daybreak by this many hours.
- Homestead:
Auto Fuel skips fuel from a lower world level (New Game+).
1.6.0
- Homestead: new section
8. Homestead, synced.
- Homestead:
Nearest Bed Respawn: you wake in your own bed nearest to where you died.
- Homestead:
Build On Wood: campfires and other listed pieces build on wooden floors.
- Homestead:
Honey Per Day and Honey Per Player Online set each beehive's honey rate.
- Homestead:
Auto Fuel: fires you built refill from nearby chests.
- Homestead:
Torches Night Only: torches burn only at night; turn it off before removing OpenKeep.
- Stow: plate tooltips show in a gold-bordered box beside the plate.
- Stow:
Pickup Range defaults to 2 m (was 10); existing configs keep theirs.
1.5.0
- Stow: the armour, trash and weight plates show a tooltip on hover.
- Stow: other mods can add plates to the column; Elite Creatures Reborn 3.8.0 adds its world tier plate.
1.4.2
- Stow: quick stack, store all and dump leave the hotbar alone; top up still refills it.
1.4.1
- Internal cleanup of the console commands; no behaviour change.
1.4.0
- Stow: quick stack, store all, dump and sort use only the game's own rows, leaving other mods' slots alone.
- Stow: new per-player
Main Inventory Rows for mods that add ordinary rows.
- Stow: the trash can moved onto its own plate between the armour and weight readouts.
- Stow: armour and weight readouts show a larger icon and stay put as the inventory grows.
- Stow:
Confirm Trash defaults to off; existing configs keep theirs.
- Stow:
Stow all is Store all again; bindings carry over.
- Salvage:
Skip Items With Mod Data keeps items with another mod's data, such as EliteCrafting's, out of salvage.
1.2.0
- Reach: new
stations: map in OpenKeep.Reach.yml: per station enabled and allow / deny lists for feeding.
- Stow: new per-player
Sort Favourite Items (on): off leaves favourite items where they are when sorting.
1.1.1
- Fixed: joining a busy server failed with "you have no copy" when everyone ran the same version.
- Capacity: a container entry uncommented without its indentation is applied anyway, with a warning.
1.1.0
- Stacks: edits reach items already picked up, lying in the world or in an open chest.
- Server sync moved to Charter, our own library; config files work unchanged.
- A version mismatch refuses the join with a named reason.
- New console command
charter (status, diff, versions).
- Salvage: YAML key
exclude renamed deny; old exclude: lists are ignored.
- Stow: keys renamed (
Stow All Key, Top Up Key, Junk Key, Destroy Junk Key), Store One Key is V;
bindings carry over.
- Stow: junk marks from 1.0.0 are not read.
- Stow: buttons moved below their panels; new
Button Row Offset.
- Removed the unused
Hover Preview and Cart Upgrade Piece settings.
1.0.0
- First full release: the 0.2.0 build under its final version number.
0.2.0
- Signs: a vanilla sign above every player-built container names its contents (off by default; rules in
OpenKeep.Signs.yml).
- Console:
openkeep signs, signs reset, signs rewrite.
0.1.0
- First release.
- Reach: crafting, building and station feeding count and pay from nearby containers, ship holds and carts.
- Stow: quick stack, stow all, top up, sort, favourites, junk, trash can, routing, find, dump, chest cycling, ground
pickup.
- Salvage: a Salvage tab and hotkey, with per-item fractions.
- Stacks: stack and weight multipliers and per item values.
- Capacity: container sizes per prefab, fill and contents on hover.
- Carts: a workbench on every cart.
- Shared chests:
View and Full modes for a chest another player has open.
- Console command
openkeep; every gameplay setting synced and lockable, YAML files synced and hot reloaded.
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