Changelog
0.5.0
Inventory Rows goes down to 0: just two cells for your hands (keys 1 and 2); a backpack's cells continue after them.
- The inventory panel follows its rows, so OpenKeep's buttons sit right under a small grid; the side panels keep their size.
- New
Night Shade: the inventory panels darken at night and in dark weather, as the game's own do.
- Fixed: no more "LiberationSans SDF Font Asset was not found" warnings in the log when the inventory opens.
0.4.0
- Armour, weight and Elite Creatures Reborn's world tier now sit in full-size boxes in a column right of the minimap.
- The minimap and status effect icons move left to make room, and back when no box shows.
- The setting keeps its name,
Weight Under Minimap.
- Fixed: on the Consumables tab, hovering an item shows its own tooltip and equips or drops that item.
0.3.0
- The Food and Mead bar is two squares: a food and a mead icon with their keys over them, nothing else.
- Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash
Restock installed.
- Other mods' stat boxes join the column instead of covering one; TrashItems' trash can takes dragged stacks there.
- OpenKeep 1.8.0 to 1.9.0 and Elite Creatures Reborn 3.12.0 to 3.13.0 carry the same column: update them too.
0.2.0
- New
Trinket Slot under the utilities, for the one trinket the game lets you wear.
- A worn trinket moves in on first start;
Keep Slots On Death keeps it, and your grave puts it back on.
- New
Food And Mead Bar (per player) under your health: the two keys and your slots' food and meads.
- Arrows and bolts you craft, pick up, buy or loot go into the Ammo slots first.
- Capes stay under a worn backpack instead of flapping out through it.
- New Mead slot icon: a mead bottle instead of a drinking horn.
0.1.0
- First release; needed on the server and every client.
- A bigger grid, up to 12 x 10; existing characters keep their items.
Base Carry Weight, Keep Slots On Death, and Enabled to bring back the game's inventory.
- Labelled slots on two tabs: armour, backpack, up to five utilities, food, mead and ammo.
- Ammo slots feed the bow;
Food Key and Mead Key eat and drink from the slots.
- A stat sheet, with Epic Loot's magic effects.
- A coin purse and a key ring.
- Four craftable tackleboxes for bait, and eight craftable backpacks worn on your back.
- Stat boxes by the grid and the minimap; a brown or timber look.
- Pickups fill the grid, not the slots; taking all from your grave puts everything back.
- With OpenKeep 1.8.0 or later, its quick stack and sort skip the slots.
- Server synced; both YAML files hot reload.