Valheim
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Mod Configs

Change any client-side mod's config in-game with a UI that matches the native Settings panel. Browse and edit BepInEx plugin .cfg settings without leaving the game or alt-tabbing to edit files by hand.

Edits save to your local .cfg files. No server install is required for Mod Configs itself. When a mod uses ServerSync (or tags settings with ReadOnly / IsAdminOnly), this UI shows the current values after sync and disables editing while those settings are locked — so clients display what the server enforced without overwriting it locally.

  • Wood-panel Settings-style window (toggles, sliders, steppers, dropdowns, keybind rebind)
  • Dynamically lists BepInEx configs from loaded plugins
  • CFG description text above each option
  • Reset to Defaults for the selected mod (skips read-only / server-locked entries)
  • Presets 1-5 per mod with Save / Delete and an active-preset marker
  • Open from the pause menu (after Settings); optional main-menu button

Questions or bugs? Discord


Install with r2modman (recommended)

  1. Install r2modman.
  2. Select Valheim and open your profile.
  3. Make sure BepInExPack Valheim is installed.
  4. Download this mod and click Install with Mod Manager,
    or go to Settings → Import local mod and select the downloaded zip.
  5. Click Start modded.

Manual install (BepInEx)

  1. Install BepInExPack Valheim if you do not already have it.

  2. Extract the zip.

  3. Copy files into:

    Valheim\BepInEx\plugins\ModdedWolf-ModConfigs\

    The folder should contain ModConfigs.dll, manifest.json, icon.png, and README.md.

    Prefer the Thunderstore / r2modman package folder name (ModdedWolf-ModConfigs) so enable/disable in the mod manager controls the install. A bare plugins\ModdedWolfsConfigs\ folder is invisible to r2modman and will always load.

  4. Launch Valheim.


Configuration

After first launch, settings are saved here:

BepInEx\config\ModdedWolf.ModConfigs.cfg

Section Key Default Description
General ShowPauseMenuButton true Show Mod Configs on the in-game pause menu
General ShowMainMenuButton false Show Mod Configs on the title-screen main menu
General ShowAdvancedSettings true Show settings marked as advanced (ConfigurationManagerAttributes.IsAdvanced)
General HideSelfFromList false Hide this mod's own settings from the in-game panel
General RememberLastMod true Reopen on the last mod you had selected

Presets

Each mod has its own 5 preset slots in the row under the mod picker. Hover the i icon in-game for a quick guide.

  • Click a number to load that preset. It becomes the active preset (gold frame).
  • Changes apply right away but are not stored in the preset until you press Save. A * on the active slot means unsaved changes.
  • Grey numbers are empty. Clicking one makes it active without changing anything; press Save to fill it.
  • Click the active preset again to discard your changes and reload it.
  • Delete clears the active preset. Click it twice to confirm (it shows Confirm? for 3 seconds).

Presets are stored in BepInEx\config\ModdedWolf.ModConfigs.Presets\<mod GUID>.txt. Read-only / server-locked settings are skipped on save and load.

Compatible with BepInEx Configuration Manager attributes (Browsable, IsAdvanced, ReadOnly, IsAdminOnly, etc.). ServerSync-driven ReadOnly locks are respected in the UI.


Notes

Mod Configs does not sync settings by itself. It edits local .cfg files. Mods that use ServerSync (or similar) push server values into those entries; when a setting is marked read-only, this UI displays it but will not save local overrides.

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