1.1.0
- Valheim 1.0: shields show under your feet again while sledding and sit flat on the player
- Nord Shield and Nord Buckler sit face-down (buckler not on its edge)
- Added support for the Knight shield
- Added wear defaults for Nord Shield, Nord Buckler, and Nord Greatshield
- Shield of Roots wear matches Silver
- Deep North ice sheets and floes are solid ride land (water skim no longer pulls you through them)
- Ice is faster and slipperier than snow (
IceFriction / IceSteeringScale)
- Sledding through Deep North snow leaves the same compacted trail as walking
- Fixed micro shakes and blur on the player while sledding
- Default arm/cancel key is Mouse4 (vanilla 1.0 uses G). Saved G binds migrate; custom keys are kept
- On-screen arm/cancel hints show the key you have set
- Unknown shields from ObjectDB still auto-register at
DefaultModdedWear
1.0.9
- A/D stay coherent while freelooking sideways during slope alignment: steer frame is travel/body-based on the ride plane (camera only biases left/right, no sudden flips)
- Steering feels natural again: A/D use the camera’s real left/right on the slope (fixes inverted feel on hills) and veer instead of snapping sideways
- Looking uphill while sliding no longer swaps lean direction relative to the sled
- New config:
InvertSteering (default false) and CameraRelativeSteering (default true)
- Ground sledding ends at ~4 speed and under (water skim still ends around 6)
- Fixed starting / steering the “wrong way”: A/D follow the camera, and landing no longer forces pure downhill over your approach
- Can cancel with G shortly after starting (startup block shortened)
- Less hitch when first starting a sled run
- Better downhill→uphill carry: valleys and climbs keep more speed (
SlopeTransitionRetention / softer climb drag / lower UphillPenalty)
- Fixed sledding through walls / built pieces (steep structures hard-block; no soft-pass tunnel)
- Fixed clipping through Beeswax waxed wood walls (walls no longer treated as ride surfaces; waxed/wall-like hard-block)
- Holding W (or Shift+W) on flat / near-flat ground no longer sustains speed forever — coasts down and ends below min speed
1.0.8
- Fixed clipping underground through steep slopes and stream banks while sledding
- Downhill into streams and shallow water keeps momentum
- Water skim works again — sits on the surface, ends around 6 m/s, and no longer clips through shore
- Going underwater or swimming now ends sledding
- Soft skim past low rocks (fewer random flings); trees block again; better steering
- Smoother wood/built ramps with less bounce
- Dungeons no longer let you clip out through walls or floors
- No longer ejected onto tree tops or roofs
- Reduced hitch the first time you sled after spawning
- Fixed white-square spray particles
- Slow ground coasting is less likely to kick you off early
1.0.7
- Fixed sinking into the ground while sledding (stronger terrain snap/rescue)
- Hardened sledding against rare crashes during physics and visuals
- Leaving a ramp no longer yanks you straight down to the ground mid-air
- WoodRamps is no longer a required dependency (optional companion mod, not required)
1.0.6
- Fixed multiplayer camera shake: shield-sled impact shake is local-only (no longer shakes every client's screen)
- Another Rebalancing
MinimumSlope default lowered to 8° (was 12); saved configs still on 12 migrate to 8 automatically
- Blocking skill speed scaling works again: scales 0.80 at skill 0 → 1.7 at Blocking 100 (
BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax) for slope pull, coast estimate, and optional MaximumSpeed cap
- Renamed Blocking skill scale keys to
BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax so they appear next to each other in the config UI (old MinBlock* / MaxBlock* names migrate automatically)
- Fixed remote players' shields staying in their hands while sledding (feet pose sync via RPC + ZDO fallback; re-applies after VisEquipment updates)
- Added
MinimumSledSpeed Physics config (default 2): ends sledding on ground when horizontal speed drops below it; skipped during startup, while airborne, and over water (set 0 to disable)
1.0.5
- Typing G while naming a map pin no longer triggers the shield-sled activation hint
- Space in text fields no longer starts a jump→G sled sequence
- Early-tier shield wear defaults doubled (wood through banded); iron and above unchanged
- Tower shields now wear slower than their matching non-tower counterparts (lower
[ShieldWear] multiplier); saved values still on the old tower defaults migrate automatically
[ShieldWear] config range max raised to 10; saved values still on the old defaults migrate automatically
[ShieldWear] entry order follows Valheim progression (Bronze before Bone; Banded with iron-age)
- Banded shield flipped right-side up when sledding
- Tower shields centered under the player from mesh bounds (Wood/Iron/Bone/Blackmetal/Flametal — no longer stuck at the grip pivot)
- Serpent Scale, Black Metal, and Silver shields pulled back under the player
- Carapace Buckler sled orientation fixed (was sideways under the round-buckler pose); Carapace board unchanged
1.0.4
- Smoother sledding movement — feels more like normal walking/running
- Jump + G only starts sledding when a shield is actually equipped
- Fixed config options that weren't applying (friction, slope, snow friction, skill speed, shield wear, camera effects, and more)
- Speed FOV works again (it wasn't sticking before)
- Camera tilt and shake work again
- Sound effects and shield sparks work again
- Going uphill doesn't slam you to a stop as hard; FOV doesn't collapse so abruptly
- Fixed the mini-bounce when sledding on water
- Coasting distance restored after a friction fix made runs too short (friction settings still work)
1.0.3
- Fixed no damage on falls while armed when
AbsorbDamageToShield is disabled
1.0.2
- Added
ShowActivationHints config option to toggle on-screen sled hints
1.0.1
- Shield reparented to feet (equipped mesh, not a clone)
- Per-shield feet rotation (bucklers, flametal, tower shields)
- Jump + G to arm; run + G no longer arms
- Must land on a slope (12°) to start sledding; flat land blocked
- On-screen hints (MessageHud)
- Wall collision fix while sledding
- Config migration for MinimumSlope and shield wear defaults
1.0.0