Valheim
Install

Details

Last Updated
First Uploaded
Downloads
2.1K
Likes
7
Size
200KB
Dependency string
ModdedWolf-ShieldSledding-1.0.9
Dependants
ADDatHost Valheim hosting
30% off!

1.0.9

  • A/D stay coherent while freelooking sideways during slope alignment: steer frame is travel/body-based on the ride plane (camera only biases left/right, no sudden flips)
  • Steering feels natural again: A/D use the camera’s real left/right on the slope (fixes inverted feel on hills) and veer instead of snapping sideways
  • Looking uphill while sliding no longer swaps lean direction relative to the sled
  • New config: InvertSteering (default false) and CameraRelativeSteering (default true)
  • Ground sledding ends at ~4 speed and under (water skim still ends around 6)
  • Fixed starting / steering the “wrong way”: A/D follow the camera, and landing no longer forces pure downhill over your approach
  • Can cancel with G shortly after starting (startup block shortened)
  • Less hitch when first starting a sled run
  • Better downhill→uphill carry: valleys and climbs keep more speed (SlopeTransitionRetention / softer climb drag / lower UphillPenalty)
  • Fixed sledding through walls / built pieces (steep structures hard-block; no soft-pass tunnel)
  • Fixed clipping through Beeswax waxed wood walls (walls no longer treated as ride surfaces; waxed/wall-like hard-block)
  • Holding W (or Shift+W) on flat / near-flat ground no longer sustains speed forever — coasts down and ends below min speed

1.0.8

  • Fixed clipping underground through steep slopes and stream banks while sledding
  • Downhill into streams and shallow water keeps momentum
  • Water skim works again — sits on the surface, ends around 6 m/s, and no longer clips through shore
  • Going underwater or swimming now ends sledding
  • Soft skim past low rocks (fewer random flings); trees block again; better steering
  • Smoother wood/built ramps with less bounce
  • Dungeons no longer let you clip out through walls or floors
  • No longer ejected onto tree tops or roofs
  • Reduced hitch the first time you sled after spawning
  • Fixed white-square spray particles
  • Slow ground coasting is less likely to kick you off early

1.0.7

  • Fixed sinking into the ground while sledding (stronger terrain snap/rescue)
  • Hardened sledding against rare crashes during physics and visuals
  • Leaving a ramp no longer yanks you straight down to the ground mid-air
  • WoodRamps is no longer a required dependency (optional companion mod, not required)

1.0.6

  • Fixed multiplayer camera shake: shield-sled impact shake is local-only (no longer shakes every client's screen)
  • Another Rebalancing
  • MinimumSlope default lowered to 8° (was 12); saved configs still on 12 migrate to 8 automatically
  • Blocking skill speed scaling works again: scales 0.80 at skill 0 → 1.7 at Blocking 100 (BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax) for slope pull, coast estimate, and optional MaximumSpeed cap
  • Renamed Blocking skill scale keys to BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax so they appear next to each other in the config UI (old MinBlock* / MaxBlock* names migrate automatically)
  • Fixed remote players' shields staying in their hands while sledding (feet pose sync via RPC + ZDO fallback; re-applies after VisEquipment updates)
  • Added MinimumSledSpeed Physics config (default 2): ends sledding on ground when horizontal speed drops below it; skipped during startup, while airborne, and over water (set 0 to disable)

1.0.5

  • Typing G while naming a map pin no longer triggers the shield-sled activation hint
  • Space in text fields no longer starts a jump→G sled sequence
  • Early-tier shield wear defaults doubled (wood through banded); iron and above unchanged
  • Tower shields now wear slower than their matching non-tower counterparts (lower [ShieldWear] multiplier); saved values still on the old tower defaults migrate automatically
  • [ShieldWear] config range max raised to 10; saved values still on the old defaults migrate automatically
  • [ShieldWear] entry order follows Valheim progression (Bronze before Bone; Banded with iron-age)
  • Banded shield flipped right-side up when sledding
  • Tower shields centered under the player from mesh bounds (Wood/Iron/Bone/Blackmetal/Flametal — no longer stuck at the grip pivot)
  • Serpent Scale, Black Metal, and Silver shields pulled back under the player
  • Carapace Buckler sled orientation fixed (was sideways under the round-buckler pose); Carapace board unchanged

1.0.4

  • Smoother sledding movement — feels more like normal walking/running
  • Jump + G only starts sledding when a shield is actually equipped
  • Fixed config options that weren't applying (friction, slope, snow friction, skill speed, shield wear, camera effects, and more)
  • Speed FOV works again (it wasn't sticking before)
  • Camera tilt and shake work again
  • Sound effects and shield sparks work again
  • Going uphill doesn't slam you to a stop as hard; FOV doesn't collapse so abruptly
  • Fixed the mini-bounce when sledding on water
  • Coasting distance restored after a friction fix made runs too short (friction settings still work)

1.0.3

  • Fixed no damage on falls while armed when AbsorbDamageToShield is disabled

1.0.2

  • Added ShowActivationHints config option to toggle on-screen sled hints

1.0.1

  • Shield reparented to feet (equipped mesh, not a clone)
  • Per-shield feet rotation (bucklers, flametal, tower shields)
  • Jump + G to arm; run + G no longer arms
  • Must land on a slope (12°) to start sledding; flat land blocked
  • On-screen hints (MessageHud)
  • Wall collision fix while sledding
  • Config migration for MinimumSlope and shield wear defaults

1.0.0

  • Initial release
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.