A/D stay coherent while freelooking sideways during slope alignment: steer frame is travel/body-based on the ride plane (camera only biases left/right, no sudden flips)
Steering feels natural again: A/D use the camera’s real left/right on the slope (fixes inverted feel on hills) and veer instead of snapping sideways
Looking uphill while sliding no longer swaps lean direction relative to the sled
New config: InvertSteering (default false) and CameraRelativeSteering (default true)
Ground sledding ends at ~4 speed and under (water skim still ends around 6)
Fixed starting / steering the “wrong way”: A/D follow the camera, and landing no longer forces pure downhill over your approach
Can cancel with G shortly after starting (startup block shortened)
Less hitch when first starting a sled run
Better downhill→uphill carry: valleys and climbs keep more speed (SlopeTransitionRetention / softer climb drag / lower UphillPenalty)
Fixed sledding through walls / built pieces (steep structures hard-block; no soft-pass tunnel)
Fixed clipping through Beeswax waxed wood walls (walls no longer treated as ride surfaces; waxed/wall-like hard-block)
Holding W (or Shift+W) on flat / near-flat ground no longer sustains speed forever — coasts down and ends below min speed
1.0.8
Fixed clipping underground through steep slopes and stream banks while sledding
Downhill into streams and shallow water keeps momentum
Water skim works again — sits on the surface, ends around 6 m/s, and no longer clips through shore
Going underwater or swimming now ends sledding
Soft skim past low rocks (fewer random flings); trees block again; better steering
Smoother wood/built ramps with less bounce
Dungeons no longer let you clip out through walls or floors
No longer ejected onto tree tops or roofs
Reduced hitch the first time you sled after spawning
Fixed white-square spray particles
Slow ground coasting is less likely to kick you off early
1.0.7
Fixed sinking into the ground while sledding (stronger terrain snap/rescue)
Hardened sledding against rare crashes during physics and visuals
Leaving a ramp no longer yanks you straight down to the ground mid-air
WoodRamps is no longer a required dependency (optional companion mod, not required)
1.0.6
Fixed multiplayer camera shake: shield-sled impact shake is local-only (no longer shakes every client's screen)
Another Rebalancing
MinimumSlope default lowered to 8° (was 12); saved configs still on 12 migrate to 8 automatically
Blocking skill speed scaling works again: scales 0.80 at skill 0 → 1.7 at Blocking 100 (BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax) for slope pull, coast estimate, and optional MaximumSpeed cap
Renamed Blocking skill scale keys to BlockSkillSpeedScaleMin / BlockSkillSpeedScaleMax so they appear next to each other in the config UI (old MinBlock* / MaxBlock* names migrate automatically)
Fixed remote players' shields staying in their hands while sledding (feet pose sync via RPC + ZDO fallback; re-applies after VisEquipment updates)
Added MinimumSledSpeed Physics config (default 2): ends sledding on ground when horizontal speed drops below it; skipped during startup, while airborne, and over water (set 0 to disable)
1.0.5
Typing G while naming a map pin no longer triggers the shield-sled activation hint
Space in text fields no longer starts a jump→G sled sequence
Early-tier shield wear defaults doubled (wood through banded); iron and above unchanged
Tower shields now wear slower than their matching non-tower counterparts (lower [ShieldWear] multiplier); saved values still on the old tower defaults migrate automatically
[ShieldWear] config range max raised to 10; saved values still on the old defaults migrate automatically
[ShieldWear] entry order follows Valheim progression (Bronze before Bone; Banded with iron-age)
Banded shield flipped right-side up when sledding
Tower shields centered under the player from mesh bounds (Wood/Iron/Bone/Blackmetal/Flametal — no longer stuck at the grip pivot)
Serpent Scale, Black Metal, and Silver shields pulled back under the player
Carapace Buckler sled orientation fixed (was sideways under the round-buckler pose); Carapace board unchanged
1.0.4
Smoother sledding movement — feels more like normal walking/running
Jump + G only starts sledding when a shield is actually equipped
Fixed config options that weren't applying (friction, slope, snow friction, skill speed, shield wear, camera effects, and more)
Speed FOV works again (it wasn't sticking before)
Camera tilt and shake work again
Sound effects and shield sparks work again
Going uphill doesn't slam you to a stop as hard; FOV doesn't collapse so abruptly
Fixed the mini-bounce when sledding on water
Coasting distance restored after a friction fix made runs too short (friction settings still work)
1.0.3
Fixed no damage on falls while armed when AbsorbDamageToShield is disabled
1.0.2
Added ShowActivationHints config option to toggle on-screen sled hints
1.0.1
Shield reparented to feet (equipped mesh, not a clone)