StoreAndCraft
Base that works with you: auto-store, dump, craft from chests, [E] + auto-fill [B], auto-store output [N], F10 settings panel + log, Storage Displays, Feed Trough, favorites, search. Server + all clients.Changelog
1.4.2
NEW FEATURES
- Plantable mushrooms (Cultivator): Mushroom, Yellow mushroom and Blue mushroom
- Plant a mushroom on cultivated ground: it grows spores (3 per mushroom)
- Plant the spores: they grow mushrooms. Same cycle as carrot and carrot seeds
- New items: Mushroom spores, Yellow mushroom spores, Blue mushroom spores, each in its colour
- The scarecrow plants and harvests them too (Mushroom (for spores) and Mushroom spores in its crop list)
- Scarecrow: after a harvest it waits 30 s before planting again, the hover text counts down ("Auto-plant in") and shows the time until the harvest ("Harvest in")
- Scarecrow: seed plants too (Carrot (for seeds), Onion (for seeds) ...): plant the vegetable, harvest seeds, so the seeds never run out
- Scarecrow: the crop list and the hover show how many seeds the whole grid needs
UI IMPROVEMENTS
- Mod manager: scrollbar next to the list (drag it with the mouse)
- Station label for an empty input says what the station takes: Wood (kiln), Grain (windmill), Flax (spinning wheel), Ore (smelter)
- Much quieter log: only real problems show up
FIX
- Scarecrow: Level ground and Cultivate only touch the planted grid (before they reached far beyond it), pressing again no longer makes spikes
- Scarecrow: no seeds are planted where a plant would have no room to grow, and a stuck plant no longer blocks the harvest
- Scarecrow: choosing another crop while the old one is still growing no longer leaves the old one unharvested
- Scarecrow: harvest after a plant has just grown no longer waits a whole minute
- Feed trough, scarecrow and displays were magenta (no texture) with Vulkan / DirectX 12
- Only stations chests are no longer used for crafting, building or Epic Loot, only by stations and links
- Lit fire / torch that can be switched off: E switches it off again (it refilled it instead)
1.4.0
NEW FEATURES
- Scarecrow (hammer, Storage tab): plants a crop grid, harvests when all is ripe, replants
- Shift / Ctrl + mouse wheel: width / length (up to 21)
- E: panel with crop, harvest / plant, auto-fill, links
- Panel buttons Level ground (to the scarecrow's height, click twice) and Cultivate (like the Cultivator), only on a press
- Seeds from chests, crops into chests (links l1-l9 work)
- Needs cultivated ground. Unlocks with the Cultivator recipe. Costs Scythe, Cultivator, 5 leather scraps, 3 wood
- Carved storage displays (hammer, Storage tab): small, medium, large, each upright and wide, own icon and recipe
- Each category in its own area, Shift+RMB switches layouts (sign displays too)
- Small: one category or up to 4 items
- Search box in the filter menu, filters list only items you have discovered
- Right click an item on a display (or in its filter menu): the camera flies to the chest that holds it and the chest blinks (click again for the next one)
- Feed trough: Alt+E food filter, links, auto-fill (refills when empty)
- Fermenter: Alt+E mead filter, auto-fill. Add the same mead base in the first 60 s (batch up to 5)
- Armor stand: E swaps the armor you wear with the stand's. Alt+E: preset per weapon / shield / tool slot, E swaps it with the stand's piece. F10 switch
- Chest settings: switches Ignore, Show on display, Manual fill, Only stations
- Only stations: no dump, no ground pickup, stations and links still fill it
- No more
[I]/[H]/[M]in the chest name, old names convert on confirm
- Torches: F10 option auto-fill for new torches, World Override for all torches
- Station capacities in F10 (admin): kiln, smelter, blast furnace, eitr refinery, beehive
- Sap extractor: N auto-store puts the sap into chests
- Linked stations show in red what their chests ran out of
- Catch-up while away (off by default): stations finish the time their area was unloaded
- Mod manager (F10): list of all mods, change the settings of other mods in the game (Save writes their config file), back arrow to the list
- Sort and Stack buttons on inventory and chests
- Hugin tells what is new once per update (stays until you press Esc or walk away)
UI IMPROVEMENTS
- F10 panel: Valheim look, wider, hotkey of each feature next to its slider (click, press new key, Esc cancels, Backspace unbinds)
- All menus in Valheim look, darker at night like vanilla
- New models for the carved displays, new hammer icons (displays, trough, scarecrow)
- Sorting moved from R to the Sort button
- Inventory: Stack and Sort sit at the top right above the inventory (the old spot was where trash can mods put theirs)
- Small things: yellow checkbox tick, centered icons and amounts, activity log state remembered, matching link buttons
FIX
- Scarecrow harvest goes straight into chests (also when you are further away), not onto the ground
- Scarecrow crop list shows only what can be planted (seeds, not the vegetable)
- Chests and feed trough looked empty after login until opened
- F10: capacities were not saved, admins on servers could not edit
- Less multiplayer lag around many stations, displays no longer rescan constantly
- Epic Loot items no longer go into other players' chests
- Display items: wrong position, mirrored, missing counts, flicker
- Linked stations only fill chests with the same link
- Alt+E on fermenter / fire no longer also does E
- Sort / Stack / Take all buttons could sit in the wrong place
- Character no longer walks while the display filter is open
- Log error (WearNTear.UpdateBiome) from displays
Note: needs the same version on server and all clients (network protocol changed).
1.3.44
NEW FEATURES
- F10 settings panel: sliders and number fields for all ranges, activity log checkbox, Save button, short info on what each range does. On a server only admins (adminlist) can save; in a solo world everyone can
- New
AutoFillChestRange: stations take items from chests around the station, not around the player (0 = same as AutoFillRange) - Putting items into a chest wakes nearby stations right away (about 1 s instead of up to 25 s)
- Changing a station filter or link with Alt+E makes the station react at once
UI IMPROVEMENTS
- Activity log / settings key moved from F11 to F10 (F11 is the Valheim screenshot key). Old F11 configs switch over automatically
FIX
- Auto-fill stopped for kilns, smelters and windmills when many torches or fires were in range
- All stations now get a fair turn, so a large base no longer starves stations at the end of the list
- Two players near the same station no longer fill it twice at the same time
- A cooking station with no allowed food no longer blocks auto-fill for other stations
1.3.43
NEW FEATURES
- Auto-store (N) on the fermenter: finished mead goes into a nearby chest (ground only if no matching chest)
- Fire and torch hover shows the remaining burn time in minutes, in green next to the name
- F11 activity log shows every mod action: dump, store, take stack, auto-store from the ground, craft and build pulls, build grab, station [E], feed trough, sort, auto-stack, B / N toggles, station filter and link, chest rename, config changes
UI IMPROVEMENTS
- Fires and torches no longer show Alt+E Settings (they only take wood or resin)
FIX
- Shift+E on fires fills to max again instead of adding only 1 wood
- Range settings are limited to 0-1000 m in the config file and in chat commands
- Fires and torches ignore station links and take fuel from unlinked chests
1.3.42
NEW FEATURES
- F11 toggles an activity log (up to 10 lines under the TopLeft status text, same font as "You are cold"; starts off). Lines like
Chest 10x Tin -> Smelter/Kiln 5x Coal -> Chest - Auto-store (N): finished kiln / smelter / blast-furnace bars, cooking food, and beehive honey go into nearby chests (independent from Auto-fill B)
- Station Alt+E filter also blocks manually inserting denied wood / ore / food from your bag (not only chest pull)
UI IMPROVEMENTS
- Station output toggle (N) labeled Auto-store / Auto-Lagern
- Alt+E labeled Settings everywhere (chest, station, hover)
- Station Settings: Display-style item cells (sprite + name + toggle, 2 per row); link grid (l1-l9) in Valheim bronze style, sized and placed in the parchment margin
- Chest rename link grid sits a few pixels higher (no panel-edge clip)
- Large Storage Display category labels show the full name again (Scale / Layout); Medium/Large keep readable amounts
FIX
- Auto-store (N) deposit order: matching linked chest first (item already inside); if full, unlinked chest that already holds the item; never a different link - otherwise ground drop
- Auto-fill (B) never takes from your bag - chests only (matching link, or both unlinked). Removed StationFillSkipInventory config
- Auto-fill uses chests around the station (not only around the player) while you stay in range; reacts faster and retries once on a stale chest view
- Station link l1-l9: kiln/smelter/oven/fire no longer pull from the wrong channel
- Removed Remote Automation completely (including background keep-alive / zone scans)
- Opening rename chest no longer spams LiberationSans font missing warnings
1.3.41
FIX
- Station auto-fill / Shift+[E] fill-to-max no longer take from your bag by default (
StationFillSkipInventorydefaults to on). Set it to false in config if you want bag-first
1.3.40
FIX
- Storage Displays no longer flicker when changing Scale or Layout
- Kiln / smelter chest pull no longer takes wood or ore from unlinked chests
- Food Preparation Table: Raw Fish (and other only-one-ingredient recipes) craft from nearby chests and remove the fish from the chest
1.3.39
UI IMPROVEMENTS
- Station hover prompts use one order everywhere: vanilla actions, then two-key shortcuts, then single keys
FIX
- Cooking: raw meat from the hotbar or chests (including Volture meat) works on cooking stations again
- Cooking auto-fill places food on the spit/oven instead of treating it as not allowed
- Stone oven no longer shows a third empty hover on the body (food door and wood only)
1.3.38
FIX
- Cooking from chests: raw meat (including Vulture meat) cooks on the spit/oven again instead of only appearing in your bag
- Remote Automation temporarily disabled (unstable when far from the station)
- Shift+[E] Fill to max works on fireplaces and torches (and cooking-station fuel)
1.3.36
NEW FEATURES
- Ballista (Mistlands turret) auto-fill: press [B] to load ammo from bag and nearby chests
UI IMPROVEMENTS
- Kiln / smelter hover: no duplicate Auto-fill / Fill to max; order is Add ? Fill to max ? Chest pull filter ? Auto-fill
- Favorites: star badge only ? no gold tint on the item icon
FIX
- Station auto-fill finds items in nearby chests again when chest inventories looked empty after the wipe-guard (Frost Foundry / smelters / kilns)
- Frost Foundry casts (and other max-stack-1 items) can be pulled from chests again ? LeaveOne no longer blocks the only copy
1.3.35
FIX
- Cooking auto-fill (campfire sticks / spit / oven) pulls food from chests again like pressing [E]; stone ovens still fall back to network add when the under-fire is out
1.3.34
NEW FEATURES
- Hold Shift and press [E] on a kiln, smelter, or blast furnace to fill fuel or ore to max from your bag and nearby chests
FIX
- Storage Displays no longer clear nearby chest contents when counting items (stronger empty-load guard)
- Feed Trough keeps food visible and usable after you put carrots or other animal food inside
- Config sync no longer loops forever when the server handshake works but the config package fails; the client keeps local settings and warns once
1.3.33
FIX
- Forge of Potential: chest idols now count and can be spent. LeaveOne does not apply there (one idol in a chest is enough)
1.3.32
FIX
- Select Types menu opens without a long freeze (no full item-list rebuild for every category)
1.3.31
NEW FEATURES
- Station auto-fill: new config
StationFillSkipInventory? when on, kilns, smelters, ovens, and fires take from chests only, never from your bag - Feed Trough: hungry tames walk up to the trough and eat there, like food on the ground
- Auto-drop (N) also works on beehives ? honey drops on the ground for auto-store
UI IMPROVEMENTS
- Feed Trough shows a small food sparkle when it has food inside (hidden when empty)
- Storage Display scale: Shift+LMB steps 25% (?2?+4); icon and count stay one pair with room for 4-digit totals; category labels stay fixed
- Storage Display layout: Shift+RMB toggles Classic ? Compact on Medium/Large (saved per board). Compact starts each category on its own row (label + items)
- Storage Display type menu: categories on top with on/off toggles, items for the selected category below (icon + one toggle each); faster scroll
FIX
- Storage Displays no longer wipe nearby chests when counting items (iron chests included)
- Dump / sort / auto-fill leave equipment and quick-slot mod overflow alone (e.g. EquipmentAndQuickSlotsPlus Z V B); Wider / Deeper Pockets bag rows work like normal inventory
- Coming back to base after a raid no longer saves empty reinforced chests (lag spike / unload race)
- Feed Trough hover tells you to put food inside
- Storage Display: switching Compact ? Classic no longer flickers / blanks the board (Medium header strip restored)
- Storage Display only reads chests ? no re-Load over a full bag and no empty Save if a count briefly shows 0
- Large Classic scale grows icon and count together (taller rows); categories pack without overlapping numbers
- Select Types menu uses Valheim fonts (no LiberationSans missing-font spam)
1.3.30
NEW FEATURES
- Storage Display scale: Shift + left click on Medium / Large cycles -10..+10 (icons and counts); Small cycles Name + Amount / No name / Icon only
- Feed Trough: hammer piece (Storage tab) - put animal food inside; nearby hungry tames eat from it
UI IMPROVEMENTS
- Chest rename: Ignore and Show on Display use the new on/off toggle buttons (plus l1-l9 link grid)
FIX
- Safer chest saves so items no longer vanish when a chest briefly looks empty on load
- Empty chests keep their custom rename (no longer lose the name / show broken empty titles)
