Valheim

Morphjne Modpack

Modpack for me.

Credits

The bundled Korean translations were written against the English originals.

EpicLoot ships with no Korean translation, so the Japanese translation from EpicLoot_Japanese by jp was used as the base: translated into Korean, then proofread line by line against the English source. Thanks to jp for that translation.

For the Therzie mods, the translations were rebuilt from the English originals. The existing community Korean files were missing most of their keys (Warfare had 65 of 397, Wizardry 30 of 340) and carried mistranslations, so they were kept only as a reference for wording that already read well.

Translation files only load when the game language is set to Korean, so they have no effect for players using any other language.

Known behaviour

Magic items you already owned before installing the translation may keep their English names. EpicLoot builds a magic item's name once — at the moment the item is enchanted — and stores the result on the item itself. Only the prefix and the suffix are stored as tokens and get localized every time they are drawn; the base item name and the connecting word are baked in as plain text right then.

So an item enchanted before the translation was applied shows up as something like 식인 까마귀의 Hellblade Cleavers of 차단 — affixes in Korean, base name still in English. Items crafted or enchanted afterwards display correctly. This is how EpicLoot works rather than a problem with the translation files: the very same item shows its Korean name (지옥날 쌍도끼) at the crafting station, where the name is translated on the spot instead of being read from stored data.

Portal pins missing from the map. TargetPortal refreshes its pins from a coroutine started in Minimap.Start, and that coroutine reads Player.m_localPlayer — which is still null while the world is loading. On a heavy modpack the player can take several seconds to spawn, the coroutine throws a NullReferenceException before that happens, and Unity kills the coroutine for good. No pins are drawn from then on, and portals may connect to stale targets.

Open the map and press P twice to toggle the portal icons off and on; that calls the pin refresh directly and everything comes back. Interacting with a portal does the same. This is a timing bug in TargetPortal 1.2.3 (the current release), not something the modpack config can fix, and it can recur on any login.

Two mods cannot be translated at all. SeaAnimals and Blacksmithing never call a localization system: their strings are baked into the asset bundle or written straight into the code, so there is no token for a translation file to override. SeaAnimals item names (Maritime Saddle, Orca, Dolphin) and the orange First craft bonus available line Blacksmithing adds to the crafting panel stay in English no matter what the modpack ships. Nothing is broken — there is simply nothing to translate against.

Change Log

1.1.0

Add QoL and content mods, update EpicLoot to 0.13 and extend the Korean localization to its new Shardstone content, fix Korean text not rendering in mod UIs, rebuild the Therzie translations, resolve config conflicts between overlapping mods.

Added

Updated

Removed

Config

  • ZenPlayer — [Health] Heal Amount Per Comfort set to 0, so ComfortTweaks solely handles rested/comfort healing (avoids double healing).
  • Recycle_N_Reclaim — DiscardHotkey(s) set to None to free the Delete key (was clashing with Quick Stack Store's trash key).
  • Recycle_N_Reclaim — trashing rebound to Ctrl + Right-click (TrashingKeybind = Mouse1, TrashingModifierKeybind1 = LeftControl) to free Mouse2 for ZenSign's container search.
  • TargetPortal — Ignore item teleport restrictions set to Always, so ore teleport is allowed consistently with TeleportEverything.
  • FirstPersonMode — toggle shortcut changed to LeftShift + \ (was LeftShift + H, clashing with EpicLoot's ability hotkey H).
  • RockTheBoat — Sailing speed multiplier lowered 2 → 1.5 to reduce boat-speed stacking with the Sailing skill mod.
  • Minimal UI — Use Power Bar set to Off. Its custom guardian power bar threw GuardianPowerBar.Create() Object reference not set to an instance of an object on every startup, which also reset the icon position each time. Several mods reshape the guardian power HUD (Passive Powers, ZenBossStone), so the vanilla countdown display is used instead — no functional difference.

Translation

  • Bundled a full Korean localization for EpicLoot (config/EpicLoot/localizations/Korean.json, 2,098 keys — covers the Shardstone, Tempering and socket content added in 0.13) and for 15 more mods (config/*.Korean.yml, 520 keys): AAA Crafting, Backpacks, BoatAdditions, BottleShips, BowsBeforeHoes, CombatOverhaulREwrite, GapFiller, Groups, OdinHorse, OdinsFoodBarrels, Passive Powers, PotionsPlus, TeleportEverything, Trolling Fishing, VikingsDoSwim.
  • Rebuilt the Korean translations for all six Therzie mods (config/TherzieTranslations/) against the English originals. The previous community files were missing most of their keys (Warfare had 65 of 397, Wizardry 30 of 340) and carried mistranslations — bolt rendered as "미사일", chitin confused with barnacle, staff_surtling ("Firestarter") named after its key instead of its meaning. Armory set bonuses were listed at double their real values. Now Warfare 398 / WarfareFireAndIce 407 / Wizardry 340 / Armory 313 / Monstrum 136 / MonstrumDeepNorth 254 keys, no gaps.
  • Reworded item descriptions to end on nouns and read as flavor text; effect lines shortened to "X n% 증가" form. Lore, boss dialogue and system messages keep their sentence endings.
  • EpicLoot: fixed magic item names showing raw tokens ([mod_epicloot_epic_fell수정]) — the name format placed a token directly before Korean text, and Valheim's parser swallowed the Hangul into the token name. Rarity labels unified as 마법/희귀/서사/전설/신화.

1.0.8

Fix changelog formatting, explicitly list dependency packages.

Added

1.0.7

Update all mods to latest version, add 18 mods (EpicLoot, Jewelcrafting, Wizardry, Seasonality etc.), remove MonstrumAshlands.

Added

Updated

Removed

1.0.6

Added

Removed

1.0.5

1.0.4

1.0.3

1.0.2

  • Update some configs

1.0.1

1.0.0

  • Init
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