Fish support: Raw Fish, Cooked Fish, Smoked Fish, and all twelve catchable fish. Each catchable fish has its own tuned starting appearance.
An in-game Appearance Editor for each rack. Adjust the rack and individual meat or fish displays, with live preview, per-setting rewind, and a temporary full-rack preview.
Admin-controlled lists for additional raw and cooked item prefab IDs. Each supported custom item has separate appearance controls.
Improved
Renamed the build piece Dynamic Meat Rack and placed it in the Dynamic Storage hammer category.
Grouped appearance choices into Meat, Fish, and Additional Prefabs, with raw items on the left and cooked items on the right. Added clearer controls, spacing, and scrolling.
Kept the default capacity at 20 slots with server-synchronised, admin-controlled capacity options.
Fixed
Guarded rejected item drags before a standard inventory swap can detach the item. For other inventory interfaces, an item that cannot be returned to a full inventory is dropped beside the player.
Corrected build-menu selection and placement-ghost behaviour for the custom hammer category.
Added defensive checks for rack registration and inventory grid resizing during upgrades.
1.0.0
Initial public release.
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