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MySix Unique Items

In the unmodded game each of Dyrnwyn's three fragments can be had only once per world: the blade and tip fragments are picked up once and never return, and Lord Reto, who drops the hilt, stays dead once killed. On a shared world only the first player there ever gets them. With this mod each comes back one game day after it is taken or killed, so every player can get a set.

  • Read from the game, not from a list: the mod looks through every location the game places only once per world for pickups that give a one-of-a-kind item and for creatures that never respawn. In today's game that is exactly these three; anything like them that a later update adds is covered too.
  • Respawn time: half an hour of game time by default, which is one game day.
  • Best installed before anyone takes a fragment. The unmodded game deletes the blade fragment from the world the moment it is picked up, and a deleted fragment cannot come back. Lord Reto can: he returns even if he was killed before the mod was installed.
  • Lord Reto can be left out: set UniqueItems.CoverSpawners to false and he stays dead once killed, as in the unmodded game, while the blade and tip fragments still come back.
  • Ordinary loot is left alone: the stone and rock piles and the molten cores in those same places stay gone once taken, as in the unmodded game.
  • Every player needs this one. The game decides a pickup's fate on whichever machine owns it, which is the game of the player standing there, so a copy on the server alone is not enough. A player without it deletes a unique pickup that has already been taken, and it never returns.
  • Put it on the server too: the server then sets the respawn time and the mod's other settings for every player, and an admin can change them for everyone. In single player or a hosted world your own game is the server, so one install does both.

Part of the MySix mod suite. Every mod in the suite needs MySix Core, which adds the in-game mysix command for reading and changing settings. Settings are kept in the world itself, so a world plays the same on any computer or server: a setting for everyone is changed once, by the host or a server admin, and each player's own choices are kept in the world for that player.

Installing

Install with a mod manager - the Thunderstore Mod Manager, Gale and r2modman all work - and it fetches BepInEx and MySix Core for you. To install by hand, install BepInExPack_Valheim first, then unzip the DLL of MySix Core and of each MySix mod you want into BepInEx/plugins. Everyone playing together should run the same versions.

Settings

The Settings wiki page lists this mod's 5 settings: what each does, its choices and default, who can change it, and the exact command to type. In short: press F5 in game to open the console (if nothing opens, add -console to Valheim's launch options) and type mysix to list every setting, mysix set <setting> <value> to change one.

Languages

What the MySix mods show you in play - the names and descriptions of their items and portals, their messages on screen, and the Cartographer's map tab and marks - is in the language you play Valheim in, in every language the game offers except Abenaki, which shows English for now as we could not find a translation we trust. The mysix console command, the setting descriptions it prints, the Settings wiki pages and the warnings before a server restart are in English only. We mainly test in English; if something reads wrong in your language, please let us know.

Note on achievements

Valheim switches achievements off for anyone with a mod installed. MySix Mods Not Cheating, part of the MySix bundle, keeps them working.

Version 1.0.14. The Changelog tab lists what changed in each release.

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