Documentation: Fixed README incorrectly stating server-only installation; mod requires both server and client
1.0.2
Documentation: Incorrect tags on the mod in Thunderstore showing server-side when this is a client and server required mod as of 1.0.0
1.0.1
Performance: container scan results are now cached per animal (configurable TTL, default 5s), eliminating the full Piece.s_allPieces scan on every AI tick
Performance: distance calculations in container sorting now use sqrMagnitude instead of Vector3.Distance, removing redundant square root operations
Performance: consumable lookup structure is now built once per feed attempt instead of once per container scanned, reducing GC pressure
Fixed: MissingReferenceException when a cached container is destroyed during its TTL window
Mod is now client and server side — all connected clients must have the mod installed
Fixed feeding not working on dedicated servers: creature AI now runs on the ZDO owner (client or server) rather than assuming server-only execution
Container discovery now uses Valheim's piece registry instead of physics queries, fixing containers not being found on clients
Fixed performance issue: container queries now run at most once every 5 seconds per animal instead of every AI tick
0.3.2
Fixed animals not feeding from chests — AutoFeed.Core.dll was missing from the Thunderstore package; FeedingLogic is now compiled directly into the main DLL so only one file needs to be shipped
0.3.1
Updated README with server-side installation instructions and configuration table
0.3.0
Mod is now server-side only — install on the server, clients no longer need it
Feeding logic now only executes on the server, preventing double-feeding in multiplayer